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Wukong Build Guide by Trivs

Wuju Monkey

Wuju Monkey

Updated on February 14, 2012
7.3
5
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League of Legends Build Guide Author Trivs Build Guide By Trivs 5 1 5,114 Views 5 Comments
5 1 5,114 Views 5 Comments League of Legends Build Guide Author Trivs Wukong Build Guide By Trivs Updated on February 14, 2012
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1
Afish123 (13) | February 19, 2012 2:01pm
Alright, I see how it works.
1
Trivs | February 12, 2012 10:05pm
@ Khazem--Thanks for taking the time to read and review my guide and give me your honest opinion. I have taken your advice into consideration and made a considerable overhaul to it. +rep to you.

@ Afish123--No, I am not building him offtank. I am building Wukong as a tanky dps/bruiser. An offtank (for AD anyway) builds boots + 4 defensive items + triforce. The early game triforce is what separate an offtank from a full tank.
1
Afish123 (13) | February 12, 2012 7:37am
Are you building him as an off-tank Wukong?
1
Khazem (191) | February 12, 2012 4:21am
The build is pretty good, which indicates you know what you're talking about. The actual guide however is a bit lacking and needs some more in-depthness.
  • Your Introduction is basically a copy-paste of your core items section. An introduction should be an actual introduction of the champion and what you will be talking about in the guide.
  • Starting Doran's Shield is often not a great idea, unless you're running health/5 in quints and masteries. I would suggest starting with either Cloth Armor 5 Health Potion or Boots and 3 (or 4) Health Potion. Consider adding this in a 'starting items' section as well with some explanation to why you would start with these items. (cloth armor to lane against bruisers, boots to lane against AP/champions you don't need armor against)
  • Rushing Atma's Impaler usually isn't a good idea. You should at least get a couple of Doran's Blades and a Phage before you get to the Atma's Impaler.
  • Initiator > Honor Guard . The damage reduction is hardly noticable while the movement speed definitely is.
  • In your abilities section, consider adding an explanation of your abilities, perhaps with a couple of tips and tricks. Your ability sequence explanation could be a bit more clear as well. Check out jhoijhoi's guide to making a guide if you want to know how to make everything a bit more clear, as well as to help you add a proper abilities section. This also will help you a great deal to improve the rest of the guide, I suggest you read through it all :)
  • Your core items section is also very unclear. Rather than a wall of text, here's a few examples of what you could do:
    Code:
    [item 1 size=64 float=left] Explanation of item 1[clear] [item 2 size=64 float=left] Explanation of item 2[clear]

    ..etc
    Or a more simple way:
    Code:
    [[item1]]: explanation [[item2]]: explanation

    You could use what you have now as an item sequence sort of explanation, or use it for some gameplay tips.
  • What I said above also applies for your Situational items section
  • Add some gameplay section with some explanations of what to do in the laning phase, what to do mid game and what to do end game. Avoid using massive walls of text and try to use proper formatting for your texts.
  • You should also add a section about your masteries and explain why you choose them. Use the tips I gave you above to make the section look clear. Again, avoid using walls of text.
1
Trivs | February 4, 2012 2:10am
Changelog

2/12/12 - Major overhaul of most sections. Slight build update. Addition of masteries/starting items/teamfights/skill sequence sections to the guide.
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