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Spells:
Flash
Exhaust
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction



+ Great harassment with E-Q-W
+ One of the best jukers/escape artists with

+ High damage AOE ult with a knockup
+ Deals high damage while being extremely tanky
Cons
- Squishy early game
- Item dependent
- Ult can be CCed
- Often considered boring
- Greater Mark of Desolation Great early game, mid game, and late game.
Greater Seal of Armor Most solo top champions deal physical damage, so these help sustain early game, though fall off slightly as the game progresses.
Greater Glyph of Scaling Magic Resist These will outlevel
Greater Glyph of Magic Resist at level 10, however it really comes down to preference between the two.
- Greater Quintessence of Desolation Even more armor pen that scales so well at all stages of the game. Many other quints are viable, especially
Greater Quintessence of Health for more early game survivability.









Other viable summoner spells










Unlisted summoner spells
Not viable. Don't do it. But you wanted


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Stone Skin: // This is worth 4 (8 during a jungler gank) armor/MR in the early laning phase as solo top, and up to 40 armor/MR in later game teamfights. This passive makes Wukong transition well into late game, as it can mitigate a large amount of incoming damage. The per champion bonus increases at levels 7 and 13.
-
Crushing Blow (Q): // An armor shredder and auto attack resetter combined into one. This is great for quickly getting another swing in to get last hits more efficiently. Against champions, this can be used well in a E>auto attack>Q>W combo for great harass. In teamfights, this should primarily be used for increased damage against the champion your team is focused (your AD carry will love you), but the armor reduction debuff is extremely helpful for killing tanks.
-
Decoy (W): // This is an extremely versatile skill, and it takes a while to get used to. Early game it has 3 uses, harassing with E>auto attack>Q>W and run, stealthing a little closer and committing to an attack, and escaping ganks. This skill can be used to juke when you are being chased. Use near a bush, run to said bush, then run the other direction. Another strategy once people realize the skill is to fake decoy. This is accomplished by just randomly stopping when someone is chasing you, as they will assume it is your decoy. Use this to make them unsure about ignoring your actual decoy. Late game, this skill can be used in teamfights to absorb some of the burst directed at you as soon as you initiate or come in after the tank.
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Nimbus Strike (E): // This ability is the core of your early game harass, as it allows you to instantly close the gap to the enemy champion. The attack speed steroid that comes from this can be a large increase to your damage. If you are trying to escape a gank, you can use it on a minion to gain a little distance, which can often save your life. In teamfights, it can be used for the extra damage and attack speed steroid, and to reach your focus target.
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Cyclone (R): // This is an extremely powerful AOE ult that both damages and CCs, it is one of the strongest reasons for
Wukong's powerful late game. Early game it can be used both offensively and defensively. The knockup and damage can provide the extra time and damage needed to kill a champion. Also, when being chased, the knockup can give you that extra second to escape from the enemy
Tryndamere and reach your turret. In later game teamfights, try to hit every enemy champion at least once during
Cyclone's duration for the knockup, even if it means leaving your team's focus target.
As with any champion, take R at 6, 11, and 16. The reason E>Q for


-
+ 3
Health Potion: // A great all around starting item that makes dodging skill shots and escaping ganks much easier.
-
+ 1
Health Potion: // If you think you will receive a lot of mixed damage harass from a champion such as
Yorick, this gives some sustain. Turn into a philosopher's stone and sell late game.
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+ 5
Health Potion: // Great against any purely physical solo top champion such as
Tryndamere. This can be turned into a
Wriggle's Lantern if you are a big fan of the item, or you can just sell it if the game goes on long enough.
-
: // I only pick this up in unranked games for early game killing power with a lane partner.
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: // The tenacity and MR make this such a great pick for boots. In this build, you usually aren't high on magic resist until late game, so these are very helpful for increasing survivability against casters.
-
: // You should get this every single game you play. Every stat it gives (except the AP part of
Sheen) is beneficial to
Wukong. The slow from
Phage and the
Sheen proc are too good to pass up. This item, along with
Atma's Impaler and
Warmog's Armor are the core of the build.
-
: // Only in extremely rare cases is not worthwhile to take this item. It is extremely cost efficient and has great synergy with
Warmog's Armor,
Trinity Force, and
Banshee's Veil. However, if you find yourself in an unranked game vs a
Malzahar,
Brand,
Ziggs,
Soraka, and
LeBlanc, you should probably get some magic resist. At level 18, with this build completed and
Warmog's Armor stacked, this is worth 77 AD.
-
: // CDR, damage, crit, armor pen....what's not to like? This, along with your
Atma's Impaler and
Trinity Force, is the core of your damage. The active gives you the attack speed you need for your damage to be on par with your AD carry's for a few seconds.
-
: // Health....Lots of health. This gives a massive increase to your survivability, and increases your damage through synergy with your
Atma's Impaler.
-
: // If the game goes on long enough for you to get this, you probably have realized just how much damage their AP carry can do to you. The health and magic resist helps for surviving their burst, and the passive shield is can save you from a CC or an AP nuke.
-
: // This is an alternative to
Warmog's Armor. It is really personal preference between the two, however I feel the slow from
Trinity Force is usually enough, so I don't pick this up.
-
: // Against heavy AD teams, it can be worth it to pick this up. If you do, you will be more vulnerable to CC and any magic damage dealers will be hitting you for a lot. The armor and passive can really help against a fed
Vayne down in bot lane.
-
: // A very underrated item, it gives decent boost to damage and magic resist, along with an amazing shield (HAHA
Karthus). This can be used as a replacement for
Banshee's Veil if you want to do a little more damage at the cost of some survivability.
-
: // This can replace
Banshee's Veil in a heavy AD team comp. A large loss in MR, but some CDR and nice passive and active can go along way to stopping that fed
Graves.
-
: // If you want to focus more heavily on tank and less on damage, this gives a nice bonus to both armor and MR, and allows you to pull a
Zilean.
-
: // A great item for when the enemy team has a ridiculous amount of CC. You can replace
Banshee's Veil or
Youmuu's Ghostblade to be more tanky.
-
: // Unranked pubstomping, replace
Warmog's Armor and get it after
The Brutalizer. This item does not break even in health per cost until 10 stacks, so be SURE you can stack it if you buy this.
-
: // Unranked pubsomping, grab after
Leviathan and exclude
Banshee's Veil or
Youmuu's Ghostblade. Both snowball items are only worth heading towards in unranked/low elo games. Otherwise they should be avoided like the plague.

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