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Thresh Build Guide by Xeptron

Support Xeptron's ultimate Thresh guide [SEASON 11]

Support Xeptron's ultimate Thresh guide [SEASON 11]

Updated on March 12, 2021
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League of Legends Build Guide Author Xeptron Build Guide By Xeptron 16 1 6,262 Views 2 Comments
16 1 6,262 Views 2 Comments League of Legends Build Guide Author Xeptron Thresh Build Guide By Xeptron Updated on March 12, 2021
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Runes: Guardian Shield / Peel Thresh

Font of Life

Presence of Mind
Legend: Tenacity

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Ignite & Flash
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Xeptron's ultimate Thresh guide [SEASON 11]

By Xeptron
This is one of my favourite rune pages. It offers you massive shield during mid-game, it can be around ~ 500 HP shield in total if you collect a lot of souls and max your W ability (lantern).

Guardian - shields are always annoying to deal with, if you can't beat em - join em. You can make guardian shield insanely huge towards the game by building some HP and AP since that's how you can make it bigger. To know what to build, check out "Items'' tab under "Guardian MAX'' list.

Font of Life - this rune will help you in trades whenever you land a hook or flay. Your ADC will be able to heal for the next 2 seconds of the trade which can lead to a kill in some scenarios.

Conditioning - I personally prefer his rune over any other, although you can also use BONE PLATING if you are playing against burst duo lane (champions that throw all their abilities, such as Brand, Xerath etc). Having extra armor & MR helps moving into the game.

Revitalize - the whole goal of this runepage is to create a big shield for the carry. This rune will definitely help you out since it makes your shield even bigger.

Presence of Mind & Legend: Tenacity - it is pretty annoying when you run out of mana very often since you always try to hit those Q's during the laning phase and you can't do it no more after couple of tries... I understand. That's why PRESENCE OF MIND is very good as soon as you get someone killed. Since you want to play aggressive in the lane most of the time, can help you keep your mana pool alive.
Tenacity is very good if you are playing versus hard CC team, whoever it may be. Always good to get that extra CC off from the TENACITY.

Additionally, you can swap one of the adaptive runes to MR if you are laning against an AP support, such as Karma, Brand, Zyra, Xerath etc. It will help you out to survive the laning phase and make you a bit tankier against AP targets.

More information about this rune page you can find bellow my ''Abilities'', under "Lantern MAX'' ability skill tree.
Summoner's Spells
Most of the Thresh players prefer using Ignite due to thresh mostly playing agressive and going for the kills. Not only it adds to the damage whenever you decide to trade or go all-ins, it also gives you lane pressure.

Exhaust can be used in the lane as well. The reason why some Thresh players decide to go for Exhaust summoner instead of the Ignite is due to assasins that enemy team might have (such as Zed, Kayn, Talon etc). While you lose some lane pressure/damage in early game, Exhaust can be very good in teamfights. Focus on the assasin, Exhaust him, make him do less damage.

Start items:

Relic Shield & Health Potion
Reasoning: Relic Shield already gives you extra AP which helps you in lane with damage (slightly) and to make your Guardian rune pop a bigger shield.

For the rest of the game, you go into Locket of the Iron Solari which gives you extra shield in teamfights for ALL the teammates. Locket of the Iron Solari shields from 230 - 385 HP + Guardian + Dark Passage will make it into a astonishingly MASSIVE 600HP shield if not more for a single target in mid-game.

Afterwards, build Zeke's Convergence since it gives you HP & armor for that tankiness and extra survivability, also, you can link it to your AD to do extra damage to enemies.

Redemption is always a solid option to help your team. Healing is always nice and during a big fight, can be very crucial. Using it at the best of times can never be easy but with a little of practice you can make Redemption into pretty overpowered item.

Lastly, finish off with a Knight's Vow. Solid item to tank for your teammate you've marked and extra HP never hurts thresh, also, anything linked with AP or HP makes your Guardian shield bigger, so all the items with HP or some AP - works!

Oh, DO NOT FORGET TO BUY Control Ward! :)
League of Legends Build Guide Author Xeptron
Xeptron Thresh Guide
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Xeptron's ultimate Thresh guide [SEASON 11]

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Teamfight Tactics Guide