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Spells:
Ghost
Flash
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction
This is my first guide here on Mobafire so please leave comments that will help me to improve the guide.
Now let's begin, Xerath is a very powerful early game champion when played properly and an absolute menace when he scales into the late game. I have seen many guides on this site for Xerath but none, I believe, really seemed to capture his true strength so I decided to share my build with the community.
Now I've heard the argument that Ignite is a must on Xerath for early lane dominance but this is not true, his poke is amazing and your lvl 6 burst should be more than enough to finish anyone opposing you.
If you find in character choosing that you will be facing a Vladimir or a Dr. Mundo please pick Ignite instead of Ghost. Neutralizing your opponents only real way to fight back is more important at this point.
Xerath has quite good damage output early so you shouldn't have too much of a problem at least keeping up with your opponent. At level four if your jungler is ready allow your opponent to push up the creep wave if you can. When your jungler is in position flash forawrd and engage locus of power, tag them with mage chains and aim your Arcanopulse. If it lands it will deal significant damage and cause them to become stunned. This will give your jungler time to get on top of them and begin to do damage. Now unless you need to, do not disengage locus of power as it gives you magic pen and at this point you should still be within your Arcanopulse's extended effective range, line it up and tag them again. This results in a kill 90% of the time when executed properly.
Lv 6
Now if your jungler is already engaged or you don't have a jungler because you're not level 30 wait until level 6. Once you have your ult you're ready to take your opponent down. Give him a little harass, down to about 60% health and use the following combo. Flash forward engage locus of power and tag your opponent with mage chains. Now use your Arcane Barrage one time to get the stun on your opponent. As soon as the stun lands use your Arcanopulse as it will be almost impossible to miss. Follow this up with the last two hits of your Arcane Barrage and if they aren't already dead finish them off with one more Arcanopulse.
First Back
Now after you either kill your lane opponent or force them to back push the lane and go back yourself. Begin to purchase your way into your build and for gods sake if you have the extra gold pick up a ward or two, I don't care that your build is expensive and you're the AP carry it is still your job to ward along with everyone else. Map awareness wins games people. If you need help with ward placement there are several guides on this site that can be of huge benefit to you.
Quick Note:
While it is better to wombo combo with locus of power activated during your whole chain it is likely that as soon as you root yourself the enemy team will register you as a potent threat and come for you. Do not be afraid to disengage locus of power early if it means you will survive the fight long enough to get some kills. In fact there are times when I only get off my stun then find myself breaking out of locus of power for the bonus movement speed to reposition myself.
Sorcerer's Shoes The only boots for a burst caster (ok if u pick up Mpen elsewhere lucidity will work better)
Rylai's Crystal Scepter Our first big purchase. Now this bad boy is going to give you everything you need at this point. Other Char's are starting to throw their weight around a little bit so the extra health will stave you off. The AP bonus is enough to keep up the burst. Then the main attraction, the brutal slow that Rylai's gives. As a burst caster who is rooting himself in place in order to use his combo I can't imagine a better item to get. Rylai's will cause any opponent without multiple blink abilities to escape your wombo combo now.
Rabadon's Deathcap So now that your opponents are stuck within your combo it's time to start making that combo hit like a truck. Rab's cap will give you a godlike AP boost and the damage output increase will be duly noted by your opponents.
Morello's Evil Tome Now that your hitting like a truck it's time to start going through your combo like a gatling gun. Morello's will give you this ability. More AP to scale with the ever increasing strength of your opponents. Cool down reduction to get those spells on rapid fire for team fights and the mana regen to pick up the slack of the increased spamability of your abilities.
Now this is the point in the game where everything is dependent upon your situation. Are your opponents cowering in fear of you stacking MR, continue to punish them with a Void Staff.
Are you having trouble with an enemy caster but can't allow your own dps to fall off, grab an Abyssal Mask.
Are you being focused down as you should be? Are you facing overwhelming physical damage? Pick up Zhonya's Hourglass.
Are you facing a pesky veig or Le Blanc that has a bigger wombo than you do? Show him who's boss with a Banshee's Veil.
Xerath is a very strong champion and his true strength is waiting to be unleashed on the fields of justice. I hope my guide has been helpful and informative. Thank you for reading and please comment and vote.
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