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Nice guide, Hope it becomes as successful as your Singed guide!
Thanks!
Although, I should mention that I've always prefered
I am not a big fan of Wriggles honestly. I will buy Wriggles only if I am stupidly ahead and can afford by the 8-9 minute mark.
Since I don't really have a reason to downvote, and it's not that bad a guide, I see no harm in upvoting it.
Thanks man :D
At rank 1, you have 15 base damage, meaning 45 damage -if- you get all 3 hits. 75 brings 225 damage -if- you get all 3 hits. Add to this the decent 1.2AD scaling in both cases and you're dealing some heavy damage. The low CD won't really let you deal extra crazy damage, because you really only get to use it once inside of a gank, twice if it turns into a prolonged engaged.
W max on the other hand, gives you a 80% AS buff at level 5, which will not only let you proc the knock-up of
Q vs W is really hard to calculate because they both rely on actually getting the AAs across in order to calculate the overall damage, which can always be unreliable. I think this might be a genuine case of preference.
I agree, it really is just what or what not you prefer.
I see you reasoning, but maxing Q first reduced the cooldown to 5 seconds and with CDR it is around 3.6 seconds, if I remember correctly. That lower CD is huge because you'll constantly be reducing the CD's of your other abilities. And at rank 5 it deals a bonus 75 AD + the 1.2 ratio, that is pretty huge. The low cooldown and the scaling of
At rank 1, you have 15 base damage, meaning 45 damage -if- you get all 3 hits. 75 brings 225 damage -if- you get all 3 hits. Add to this the decent 1.2AD scaling in both cases and you're dealing some heavy damage. The low CD won't really let you deal extra crazy damage, because you really only get to use it once inside of a gank, twice if it turns into a prolonged engaged.
W max on the other hand, gives you a 80% AS buff at level 5, which will not only let you proc the knock-up of
Q vs W is really hard to calculate because they both rely on actually getting the AAs across in order to calculate the overall damage, which can always be unreliable. I think this might be a genuine case of preference.
An E first max I can understand for increased gank potential, but the base damage increase in maxing Q second simply isn't worth it since it already has decent scalings. You would deal much more damage and sustain much more if you maxed W second (or first) than you would if you levelled Q second.
I see you reasoning, but maxing Q first reduced the cooldown to 5 seconds and with CDR it is around 3.6 seconds, if I remember correctly. That lower CD is huge because you'll constantly be reducing the CD's of your other abilities. And at rank 5 it deals a bonus 75 AD + the 1.2 ratio, that is pretty huge. The low cooldown and the scaling of
I like´d the build
Thanks!