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Janna Passive Ability
Threats & Synergies
He better than you in lane but you very strong team f inight
same with Shen
Just douge the time bomb then he is nothing
Just use your E
If he catch you pre 6 you DIE!!!
not hard to fight but see his skill
"SHE IS OP"(in laning phase)
Have CC Sustain AOE CC Buff (If your team kill her is easy too fight)
She can heal and zone you
She can poke + zone you from minion
fight with tanky+ CC support is the bad choice to fight
Who am I
I'm Platinum support main (started from SS6 - NOW) in Thai sever this is my second guide please liked my facebook pagehttps:https://www.facebook.com/Support-Guide-1138791109619091/ for easy to see my guide xD
2.Don't leave from your ADC until you and your ADC LV.6(Have Ultimate) that's you can roam
3.Make sure your team have good vision in mini map
4.If you want to roam make sure you can make kill or assist to that lane(don't feed in that lane)
5.It's a good thing if your ADC is your "DUO"
(Support guide is similar with Braum)
-Have sustain for every one in team
-Useful shield( +AD)(+Ardent censer)
-High movement speed/color]
-Very very squishy
-Use your hand speed for protect your adc from fast animation skill(same with Braum)
-Can do nothing with out ADC
-If use Zephyr(W) she will have slow movement speed because Zephyr(W)passive
INNATE: Janna passively gains 8% bonus Movement speed movement speed and grants the same amount to nearby allied champions moving towards her.
Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and Airborne knockup duration increase for each second it is left charging.
PASSIVE: While Zephyr is not on cooldown, Janna is aided by an air elemental who ghosts her and grants her bonus movement speed.
ACTIVE: Janna commands her air elemental to attack the target enemy, dealing them magic damage and Slow them for 2 seconds by an amount, capped at a maximum of 99%.
Eye of the Storm
Janna Hybrid resistances shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds
While the shield holds, her target gains bonus attack damage.
Janna Channeling channels for 3 seconds, Airborne knocking back all nearby enemies up to 875 units based on their proximity to her, while Stun them for 0.5 seconds.
While channeling, she releases soothing winds that Heal power heal nearby allies every half-second. Moving ends its effects immediately.
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