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Spells:
Flash
Ignite
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction

-
Greater Mark of Attack Damage - Eases last hitting so much and allows you to heal more through
Omen of Famine.
-
Greater Seal of Armor - Since you're top laning, these are BiS.
- greater seal of replenishment - Against super easy lanes I just get these.
-
Greater Glyph of Armor - If you are scared of the enemy top + AD jungler ganks and just want a generally easier time, these are good
-
Greater Glyph of Magic Resist - Against more AP I take these, I never really like the scaling MR as I'd rather have more earlier on, but that's just a preference.
-
Greater Quintessence of Armor - Read
Greater Glyph of Armor.
-
Greater Quintessence of Attack Damage - Added early game damage +
Omen of Famine healing.
-
Greater Quintessence of Movement Speed - Movement speed is great on anyone.


-

- greater seal of replenishment - Against super easy lanes I just get these.
-

-

-


-


-

I run a different mastery page for
Yorick, I like to get what I feel is the best of everything, I only ever go deep into a tree when I feel i'm against a REALLY hard lane, in that situation I just go either 9/21/0 or 0/21/9
Offense
-
Summoner's Wrath
- Since you'll be using
Ignite, this is BiS
-
Brute Force
- AD +
Omen of Famine healing, get it.
-
Alacrity
- Extra AS is always good and it allows you to get the next tier ArP
-
Weapon Expertise
- 10% ArP, BiS
-
Sorcery - SPAM GHOULS MORE HUEHUE
-
Arcane Knowledge
- BiS
Defence
-
Hardiness
- Take it if you are against an AD
-
Resistance
- Take it if you are against an AP
-
Tough Skin
- Youll have 1 point left over from one of the above. This is pretty much the best 1 pointer in the first tier, allows you to harass more in the minion wave and take less damage.
-
Durability
- BiS, may aswell
-
Veteran's Scars
- BiS
Utility
-
Expanded Mind
- Pre-req for mana per 5, this also synergises with your
Manamune
-
Summoner's Insight
-
Flash CD.
-
Meditation
- Helps your early game before you can buy
Tear of the Goddess

Offense
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-


-

-

-

-

Defence
-

-

-

-

-

Utility
-


-


-


Boot Options
Ninja Tabi - If they have a lot of AD and don't have too much CC
Mercury's Treads - You'll probably be building these in most games, pretty self explanatory.
Ionian Boots of Lucidity - For the times you just don't give any ****s.
Early Game
Meki Pendant +
Health Potionx1/2 + Sight Ward - Usually find myself starting with this most of the time, get the ward if you're scared of the enemy junglers ganks.. **** you
Lee Sin.
Cloth Armor +
Health Potionx5 - I run this when i'm very scared of a jungler gank combined with the lane.
Tear of the Goddess into
Manamune - Core item, you will build this EVERY game no matter what, it's such an amazing cost effective item which actually gives you a lot of damage and lane prescence.
Spirit Visage - So good on
Yorick. Health, CDR, MR, more healing through
Omen of Famine
Mid-game
Phage into
Atma's Impaler - When I build
Atma's Impaler I pretty much ALWAYS go this route, it annoys me so much when people buy
Warmog's Armor or
Frozen Mallet first, you are basically useless.
Glacial Shroud - Very good mid-game item, synergises well with
Manamune.
Late-game
Trinity Force or
Frozen Mallet - Generally after
Atma's Impaler I decide whether I need more health fast or If I can go more of an offensive route, just be smart and see what items the enemy team has.
6th item choices
Warmog's Armor - Usually buy this when I go
Trinity Force and just want more HP.
Randuin's Omen - Such a boss item.
Banshee's Veil - This item combined with
Manamune and
Atma's Impaler is just beast, plus it has the benefit of more MR and a shield.
Frozen Heart - If you built
Glacial Shroud earlier in the game, get this.



Early Game










Mid-game







Late-game



6th item choices








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