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Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Exhaust
Flash
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Threats & Synergies
Akali
pretty much any champ that gets in melee range pre 6 is an extreme threat in the 1v1. taking exhaust to essentially guarentee a free lane is ideal.
Hecarim
no note is really needed.
Hecarim
no note is really needed.
Champion Build Guide
I am not a one trick, I do not have 100000000+ games played. but I excels at the champ and have been playing him for a long time. Just a few notes
- hitting level 13 in a winning game is a guaranteed win
- ulting tanks/tank supports is extremely high value due to the nature of resistances
- ulting ads and junglers is obvious
- saving passive in order to give one giant level is a lot of times better than giving a bunch of small levels. helping a jungle when behind or giving a champ w/ level scaling or that lvl 6/11/16 power spike is really good. also evening out a jg diff to help in smite fights.
-combos
- E->Q->W->Q->wait for stun to wear off->E
- Q->E->Q->wait for stun to wear of->E
- not complicated at all. his set up is almost always guaranteed. WITHOUT GLACIAL
- if an enemy dies with a bomb is on them, the bomb will instantly detonate meaning,
- if you double bomb a back line creep and kill it the whole back line dies.
- using this info to effectively increase the double bomb range is great for catching opponents off guard.
- using minion demat on 3 melee is ideal. because you can kill back line with lost chapter+skill level 3-5 bomb.
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