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I searched on google for dragons and turned the image into that yellow dragon and put it on a blue background. Then I added some more colours to the dragon and background with some brushes. I rendered the Jax, gave it a inner and outer glow and pasted it on the image. Then I duplicated and merged the layers, made them black and put a lens flare in screen mode for the lighting. After it I just used the text tool, wrote your name, moved it into position, made some letters bigger in order to fit the space I had and rasterised the text and moved each letter to the correct position.
Then I saved the pic as png, put it on vector magic, chose the settings I wanted, played with them a bit till the sig look good, saved it as pdf, opened it in adobe illustrator and saved it optimized as a png.
I don't draw anything, that would be incredibly time consuming. I use my tablet for rendering, sometimes using the pen tool and for very specific details. I bought it for the flash game I was making but then I started playing minecraft..
No, wait..
Yeah, I drew everything. The dragon was pretty easy, the hard part was drawing Jax exactly like it is in riot's image. Obviously it was no match for my skill. I'm that awesome, I've been told I have magic hands. And not just at drawing, if you know what I mean *wink* ;)
Wow, just opened flash again and my game is looking GOOD! And that I really drew by hand, GOD I'm awesome. I'm so going to start working on it tomorrow = D
Then I saved the pic as png, put it on vector magic, chose the settings I wanted, played with them a bit till the sig look good, saved it as pdf, opened it in adobe illustrator and saved it optimized as a png.
I don't draw anything, that would be incredibly time consuming. I use my tablet for rendering, sometimes using the pen tool and for very specific details. I bought it for the flash game I was making but then I started playing minecraft..
No, wait..
Yeah, I drew everything. The dragon was pretty easy, the hard part was drawing Jax exactly like it is in riot's image. Obviously it was no match for my skill. I'm that awesome, I've been told I have magic hands. And not just at drawing, if you know what I mean *wink* ;)
Wow, just opened flash again and my game is looking GOOD! And that I really drew by hand, GOD I'm awesome. I'm so going to start working on it tomorrow = D
flash game?
cool.
and wai did you save sig as pdf and then use illustrator to make it png...does that vector magic program only save to pdf?
cool.
and wai did you save sig as pdf and then use illustrator to make it png...does that vector magic program only save to pdf?
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
Canoas wrote:
I searched on google for dragons and turned the image into that yellow dragon and put it on a blue background. Then I added some more colours to the dragon and background with some brushes. I rendered the Jax, gave it a inner and outer glow and pasted it on the image. Then I duplicated and merged the layers, made them black and put a lens flare in screen mode for the lighting. After it I just used the text tool, wrote your name, moved it into position, made some letters bigger in order to fit the space I had and rasterised the text and moved each letter to the correct position.
Then I saved the pic as png, put it on vector magic, chose the settings I wanted, played with them a bit till the sig look good, saved it as pdf, opened it in adobe illustrator and saved it optimized as a png.
I don't draw anything, that would be incredibly time consuming. I use my tablet for rendering, sometimes using the pen tool and for very specific details. I bought it for the flash game I was making but then I started playing minecraft..
No, wait..
Yeah, I drew everything. The dragon was pretty easy, the hard part was drawing Jax exactly like it is in riot's image. Obviously it was no match for my skill. I'm that awesome, I've been told I have magic hands. And not just at drawing, if you know what I mean *wink* ;)
Wow, just opened flash again and my game is looking GOOD! And that I really drew by hand, GOD I'm awesome. I'm so going to start working on it tomorrow = D
HEEEEEEEEEEEEEEEEEEEEEEEEEEY,
Boo I only meant the dragon and the text. :(
ofc you didn't draw

Also, hurry and finish that game I want to see it!
Xiaowiriamu wrote:
Nice style, pop out ^_^. Like the text on SOTW#1 SIG. Was that your entry? ^_^
Also guessing you did a brush for the fire as well ^_^
Sivir and SOTW#1 are your best. Like your style you should make a sig shop. You're better than me o_O
Sivir or GTFO. Hopefully you know what I mean.
Eh, Minecraft. Why so many "pro" players play minecraft?
A flash game isn't all THAT time consuming. After all, it is rather simple to learn AS. The hardest part would be the graphics. Personally, I prefer making games 8-bit style (but I've been struggling with making the movement work properly).
Canoas wrote:
A flash game is reeeeeeaaaaally time consuming.. I could show what I've done so far but then someone might steal my graphics.
I so want to try this when its done D:
Oh and hows that sig coming along? =)
@RogemZ
It is time consuming.. Just the code of a good flash game will take over 100 hours. The graphics will probably take the same amount of time, so around 200 hours per game. That's a whole month if you work on it 7 hours per day.
Pro players play minecraft because it is an awesome awesome game.
@Bloofyre
I believe he's talking about the boobies.
It is time consuming.. Just the code of a good flash game will take over 100 hours. The graphics will probably take the same amount of time, so around 200 hours per game. That's a whole month if you work on it 7 hours per day.
Pro players play minecraft because it is an awesome awesome game.
@Bloofyre
I believe he's talking about the boobies.
Canoas wrote:
@RogemZ
It is time consuming.. Just the code of a good flash game will take over 100 hours. The graphics will probably take the same amount of time, so around 200 hours per game. That's a whole month if you work on it 7 hours per day.
depends on what one considers a good game - Space Invaders -type of games is hugely popular, and it takes only a day to finish with the BASIC engine. If one wants very delicate and regular patterns, he has to code for longer times. For me, it has always rather been the problem of making the graphics than the game engine itself. Once I have some sort of basic sprites and tilesets, I start working on the storyline. But as said, I tend to fail with adding the graphics to the code.
<Altruistic Artist>