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Restrictions on new champion guides

Creator: CounterSnipe December 22, 2012 11:58am
CounterSnipe
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I think we need to put holds on guides for newly released champions. Just too many bad guides being flooded onto the site at once. I mean, nobody's going to write a good vi guide based on 3 days worth of play... And this will continue to happen for every other new champion that is released.
jhoijhoi
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Problem is, if people are looking for a Vi guide and find none for the whole duration of when she's new, people will think MobaFire is behind or not good enough to keep up. Bad guides will be downvoted, and voting doesn't open until a few days/a week has passed. Within that time, more than 50 Vi guides will be written and the users will pick the best to rise to the top.
Mowen
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Also, people like sharing their original ideas and discussing it with others. Even if they don't write a perfect guide they might want to share their thoughts with others and have others critique their build. Lots of the time a good guide will come out for the champ months later and make it to the top because it's more in depth / correct than the other ones. :)

Also what jhoijhoi said. :P
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I think we need to put holds on guides for newly released champions. Just too many bad guides being flooded onto the site at once. I mean, nobody's going to write a good vi guide based on 3 days worth of play... And this will continue to happen for every other new champion that is released.


I have to second this. Guides on newly released champs are extremely misleading.

If people really need some info, it's okay to write a cheat-sheet, but when they start scribling down stuff like "tips'n'tricks" it just goes overboard. Also new guides will inevitably be bad because they won't have ny experience with the champ...
Give people some suggestion on items, otherwise don't try to advice people how to play a new champion when you cannot possible have mastered her/him yourself.
In my opinion, ofc. I choose just to ignore guides for new champions.

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