Damage dealt doesn't matter, that's like going into a duel and almost killing your opponent. Saying something like, "I almost killed you" doesn't matter because you didn't get the kill. Saying something like, "damage output is more important than the kill" is laughable.
Short Term Goals: Silver/Gold/Platinum || Long Term Goals: Diamond/Master/Challenger

By not dying, not flailing around, not focusing the tanks if your comp isn't make for tank killing, and killing the enemy team. Whoever gets the kill, doesn't matter as long as the teamfight is won and objectives are grabbed soon after if possible.
Objectives > Kills > Damage Dealt
Dealing damage doesn't always equal a kill. Look at it like this, you got your opponent down to 10 hp, but you're the one that died. Does your damage dealt matter? No, not unless someone can get the kill, otherwise all of the damage is negated with a recall.
Objectives > Kills > Damage Dealt
Dealing damage doesn't always equal a kill. Look at it like this, you got your opponent down to 10 hp, but you're the one that died. Does your damage dealt matter? No, not unless someone can get the kill, otherwise all of the damage is negated with a recall.
Short Term Goals: Silver/Gold/Platinum || Long Term Goals: Diamond/Master/Challenger

BigBoxGamer wrote:
By not dying, not flailing around, not focusing the tanks if your comp isn't make for tank killing, and killing the enemy team. Whoever gets the kill, doesn't matter as long as the teamfight is won and objectives are grabbed soon after if possible.
Objectives > Kills > Damage Dealt
Dealing damage doesn't always equal a kill. Look at it like this, you got your opponent down to 10 hp, but you're the one that died. Does your damage dealt matter? No, not unless someone can get the kill, otherwise all of the damage is negated with a recall.
Objectives > Kills > Damage Dealt
Dealing damage doesn't always equal a kill. Look at it like this, you got your opponent down to 10 hp, but you're the one that died. Does your damage dealt matter? No, not unless someone can get the kill, otherwise all of the damage is negated with a recall.
Correct me if I am wrong, but you would've gotten the kill if you had more damage output, right?

That's no the point, the point is if you don't get the kill, it doesn't matter how damage you put out. Kill > Damage output. I've played many years of competitive games, and the concept of doing damage and actually getting the kill stays the same. There is no such thing as getting an award, or noticed for doing the most damage. No one cares about the loser.
Short Term Goals: Silver/Gold/Platinum || Long Term Goals: Diamond/Master/Challenger

BigBoxGamer wrote:
That's no the point, the point is if you don't get the kill, it doesn't matter how damage you put out. Kill > Damage output. I've played many years of competitive games, and the concept of doing damage and actually getting the kill stays the same. There is no such thing as getting an award, or noticed for doing the most damage. No one cares about the loser.
But if you have higher damage output it will almost automatically result in dealing more damage in order to chunk away their health in order to get a kill. Even forcing them to go back is a pretty good scenario because that allows you to farm and get gold and experience in peace.
Also, by that logic (dealing damage is worthless if you can't get kills), what about getting faster objectives? Are ADCs and APCs useless? Why do damage items even exist if it is so much better to build defensive stats and never die?
The point is that if you go defensive items, you sacrifice damage and therefore you will quite likely have a harder time trying to get those kills.
BigBoxGamer wrote:
By not dying, not flailing around, not focusing the tanks if your comp isn't make for tank killing, and killing the enemy team. Whoever gets the kill, doesn't matter as long as the teamfight is won and objectives are grabbed soon after if possible.
How do you kill your enemies? By doing damage. How do you lose teamfights? Many aspects may apply, but one big one that always matters is not doing enough damage whenever you're able to.
Quoted:
Objectives > Kills > Damage Dealt
This comparison makes 0 sense because of what you just explained here:
Quoted:
Dealing damage doesn't always equal a kill. Look at it like this, you got your opponent down to 10 hp, but you're the one that died. Does your damage dealt matter? No, not unless someone can get the kill, otherwise all of the damage is negated with a recall.
Objectives and kills are what win you games, but damage dealt is what gets you objectives and kills.
You got your opponent down to 10 hp and you're the one that died. The question that matters is WHY? Did champion picks fully influence the outcome of the scenario? Likely not considering the level you're playing at. Then you have to consider the details like skill rotation, auto attack timing, cd timing, kiting / drawing out fights, etc. You don't just draw a blank conclusion from a result. You analyze multiple aspects of it and figure out what worked, what didn't work and why.
Also, you're completely disregarding other aspects of the game. Health is the fundamental resource of the game that allows champions to defend objectives, establish lane presence, etc.
A lack of damage output may imply a numerous amount of things including:
- Not harassing enough in lane
- Not attacking enough in teamfights
- Not poking / trading in objectives
Regardless, not doing enough damage in comparison to other teammates in a role that's meant to do damage is ALWAYS a bad thing, especially considering you're an ADC who has a ****ton of gold from the kills obtained.
A good start for your own improvement would be to actually listen to what other people with experience have to say
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It's a normal game, which you can't really gather **** from.
You lost in the end because they killed your team around you while you somehow survived.