Wintermond wrote:
well, this goes into a nice direction.
Agreed.
Would've just been better as it was, though. There's still ultimate sustain in the jungle, for example.

I tryed that new jungle, but theres almost no difference.
Monsters are stronger, but its still easy to kill them.
The exp bank is useless, you can let the monster there for 5 mins to get 40 extra exp. So you can kill one minion and get that amount.
Monsters are stronger, but its still easy to kill them.
The exp bank is useless, you can let the monster there for 5 mins to get 40 extra exp. So you can kill one minion and get that amount.

It's supposed to be active on EUNE yet I don't see a change. Not in EXP rates, not in gold, nothing.

Don't hate, it's too big a burden to bear.
Sigs made by: LaCorpse, jhoijhoi, Katoki, JEFFY40HANDS, The_Nameless_Bard and Sk1llbug
-||- Check out my Master Yi guide -||-
http://na.leagueoflegends.com/board/showthread.php?p=18016381#18016381
Serazahr: What about EU?
Jozrael(Riot): EUN is complete! EUW is in progress, will be done imminently .
Reading isnt your forte, ey?
Reading isnt your forte, ey?
Reading isnt your forte, ey?
Reading isnt your forte, ey?
Serazahr: What about EU?
Jozrael(Riot): EUN is complete! EUW is in progress, will be done imminently .
Reading isnt your forte, ey?
Reading isnt your forte, ey?
Reading isnt your forte, ey?
Reading isnt your forte, ey?

The greatest lesson in life is to know that even fools are right sometimes.
Sigs made by: LaCorpse, jhoijhoi, Katoki, JEFFY40HANDS, The_Nameless_Bard and Sk1llbug
-||- Check out my Master Yi guide -||-
This topic is old, 12/3 is like 9 months ago ._.
gg necro.
gg necro.
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
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Summoners,
Based on your feedback, we have made some changes to the jungle [to clarify, these changes are LIVE on North America]. See below for the release notes:
Increased total base Health in the jungle a bit, focusing on the larger monsters. This is to help accommodate single-target focused junglers.
Increased base Damage in the jungle a bit. This is to add some additional counter-jungling danger, as well as making sustain-based junglers, such as Warwick or Fiddlesticks, fill their specific niche again.
Increased Experience rewards of the jungle, both base and scaling. Simply put, this should make sure the jungler stays somewhere between the solo and duo lanes in most cases, as opposed to closer to the duo lane.
Reduced the Health scaling on the small golem camp. This is to adjust the difficulty/reward ratio on these monsters as the game goes on.
Moved around Gold and Experience rewards so that the Blue Wraith, the Giant Wolf, and the Medium Golem give a higher percentage of the reward for defeating their camp. This is a specific change to increase the viability of counter-jungling. Stealing big monsters will be more impactful.
Monsters now will start to accumulate more reward if they remain idle on the map for a certain amount of time. While we like there to be tradeoffs between ganking and farming, this should somewhat reduce the penalty of failed ganks and reward successful ganks more. Additionally, counter-junglers can steal these monsters and reset their “bank” of additional rewards.
We will continue to monitor the jungle changes, but please give these a try and see if they improve your experience. We’d like to thank everyone for their discussion and feedback on the new jungle. Everyone’s detailed feedback has helped us to continue making changes aimed at meeting our long-term gameplay goals while making your experience better.
Happy ganking!
http://na.leagueoflegends.com/board/showthread.php?t=1558036
So, what you guys think of that?