Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's second Season 13 Mini Guide Contest is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
's Forum Avatar

7.4 Tier List + AMA

Creator: H4xDefender February 20, 2014 5:06pm
4307 posts - page 137 of 431
Vorcia
<Member>
Vorcia's Forum Avatar
Show more awards
Posts:
126
Joined:
Jul 17th, 2013
Permalink | Quote | PM | +Rep November 2, 2014 10:10am | Report
Cooper112 wrote:
Double-Edged Sword can someone explain why it is only good on melee? Its a 1.5 damage increase if your ranged adc is your goal not to deal more damage and avoid damage?

So taking Double-Edged Sword gives you more damage and i think its worth taking 1.5 more as long as you get the jump on them and more attacks.

Take cait for example odds are your dealing damage to enemy adc and your taking none especially against low ranges ones so mastery is good on her right?


The way I see it, most ranged champs have poor AOE are trying to kill 1 target at a time, the ones that have good AOE are generally really fragile. As a result, you're taking 1.5% damage from 5 people, while dealing it to 1 person. On an AOE mage like Xerath or Ori, you could take it, I guess, if you have enough peel but I feel like DES sort of goes against their playstyle that promotes safety above all else.

Melees on the other hand, are usually good at AOE, and if they're not, they're usually off splitpushing and fighting 1v1s or 1v2s, something that ranged carries won't be doing a lot off. In that case, DES breaks even at worst.
Cooper112
<Member>
Cooper112's Forum Avatar
Show more awards
Posts:
1251
Joined:
Feb 27th, 2014
Permalink | Quote | PM | +Rep November 2, 2014 10:24am | Report
I'd think it's bad on all ADC's because you're taking damage from 2 people in lane but you only output 1 person's worth of damage.
Good point but what im trying to say if if your a safe sort of player and trade you wont take damage.

I guess best adc for double edged sword would be cait.
Slappiz
<Member>
Slappiz's Forum Avatar
Show more awards
Posts:
1599
Joined:
Jul 15th, 2011
Permalink | Quote | PM | +Rep November 2, 2014 9:45pm | Report
I use 22/5/3 on my ADC masteries (I like mana regen on the few ADC's I play) and no point in double-edged sword. That puny % will only be worth in 1/100 fights probably.
Vorcia
<Member>
Vorcia's Forum Avatar
Show more awards
Posts:
126
Joined:
Jul 17th, 2013
Permalink | Quote | PM | +Rep November 3, 2014 5:37am | Report
Slappiz wrote:
I use 22/5/3 on my ADC masteries (I like mana regen on the few ADC's I play) and no point in double-edged sword. That puny % will only be worth in 1/100 fights probably.


I don't understand why you'd go those masteries, why not just 21/5/4 or 19/0/11?
TROLLing1999
<Member>
TROLLing1999's Forum Avatar
Show more awards
Posts:
1182
Joined:
Apr 3rd, 2013
Permalink | Quote | PM | +Rep November 3, 2014 6:23am | Report
21/9/0 is superior to any other mastery page for adcs, regardless of which one you are playing.
utopus
<Veteran>
utopus's Forum Avatar
Show more awards
Posts:
3801
Joined:
Dec 6th, 2011
Permalink | Quote | PM | +Rep November 3, 2014 7:58am | Report
I could see 21/6/3 if you're really intent on bullying in lane
If I helped you out, be sure to throw me a +Rep!
-

My Soraka Guide | My Review Service


Thanks a lot for the sig, jhoi! :)
Slappiz
<Member>
Slappiz's Forum Avatar
Show more awards
Posts:
1599
Joined:
Jul 15th, 2011
Permalink | Quote | PM | +Rep November 3, 2014 8:26am | Report
I'm comfortable playing without Juggernaut and Veterans Scars. The slight increase in mana regen is actually noticeable during the laning phase which I value more than the puny health increase at that stage of the game.
GrandmasterD
<Member>
GrandmasterD's Forum Avatar
Show more awards
Posts:
7950
Joined:
Sep 26th, 2011
Permalink | Quote | PM | +Rep November 3, 2014 11:32am | Report
Slappiz wrote:
I'm comfortable playing without Juggernaut and Veterans Scars. The slight increase in mana regen is actually noticeable during the laning phase which I value more than the puny health increase at that stage of the game.


Wouldn't call 50 health at level 1 puny, assuming you're running no health seals (which would up the value).
Cooper112
<Member>
Cooper112's Forum Avatar
Show more awards
Posts:
1251
Joined:
Feb 27th, 2014
Permalink | Quote | PM | +Rep November 3, 2014 5:09pm | Report
I dont really get the point of 4.19 coming out this week. Season is finished on the 11th so why put a patch out and change it even if slightly when everyone is now used to 4.18 and are trying to get higher in ranked? Just seems bad timing unless they extend the ranked again.
utopus
<Veteran>
utopus's Forum Avatar
Show more awards
Posts:
3801
Joined:
Dec 6th, 2011
Permalink | Quote | PM | +Rep November 3, 2014 9:16pm | Report
PATCH 4.20 BABY
If I helped you out, be sure to throw me a +Rep!
-

My Soraka Guide | My Review Service


Thanks a lot for the sig, jhoi! :)

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide