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7.4 Tier List + AMA

Creator: H4xDefender February 20, 2014 5:06pm
4307 posts - page 411 of 431
Vapora Dark
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No mate, I'm pretty sure that the mid lane WW I strongly advocated because of my success against silvers and bronzes in season 2 would have worked just as well in Diamond as it did there, anyone that says otherwise are just delusional elitist morons.
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NicknameMy is not trolling. He is innovating builds that will be meta... JK He's spamming builds like hell that the only thing he can do in his life right now is spamming builds nonstop in what should be a tier list of champions.

TO NNM, GO MAKE A FRICKEN' THREAD SO YOU COULD PUT ALL OF YOUR ****TY BUILDS WITHOUT ANY CONTENTIONS.

Comic by VaporaDark!

Vapora Dark
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Was gonna just PM this to False but I guess other people would enjoy it too.



He doesn't even seem to be too fed there, could tank Swain be a thing now?
FalseoGod
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I didn't know they allowed porn on mobafire posts fapfapfap


On a slightly more serious note, I find that video slightly weird: Swain's overall base healing with R was toned down while they gave him AP ratios, that guy should be for 60+ 10% of his AP (which is 200, 20) = 80% of the damage he's dealing (and increased healing from visage = +25% if I'm not mistaken). I don't know, I feel like the enemy team might be a bit behind if they're dying to 200 AP Swain (~300 damage from E, Q and W) or not able to kill him, but I can't be sure.

Personally, I think if he survives lane phase now he can get pretty ridiculous. 700 AP Swain heals for 130% of the damage dealt on R to EVERY champion, and his E alone deals 800 damage.
Thank you Tsuki for the sig!

Jimmydoggga 2.0
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Was gonna just PM this to False but I guess other people would enjoy it too.



He doesn't even seem to be too fed there, could tank Swain be a thing now?


Mate maybe in Platinum elo queue where you can run under towers and into three people by yourself for 2 minutes so you can kill the enemy team and not have the rest of your team report you

Basically MOBAFire.
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FalseoGod wrote:
I didn't know they allowed porn on mobafire posts fapfapfap


On a slightly more serious note, I find that video slightly weird: Swain's overall base healing with R was toned down while they gave him AP ratios, that guy should be for 60+ 10% of his AP (which is 200, 20) = 80% of the damage he's dealing (and increased healing from visage = +25% if I'm not mistaken). I don't know, I feel like the enemy team might be a bit behind if they're dying to 200 AP Swain (~300 damage from E, Q and W) or not able to kill him, but I can't be sure.

Personally, I think if he survives lane phase now he can get pretty ridiculous. 700 AP Swain heals for 130% of the damage dealt on R to EVERY champion, and his E alone deals 800 damage.


They weren't on too high amounts of health when they started to fight him, lol. 3700 HP swain 35 minutes in with a frozen heart, spirit visage and banshees is pretty tank.

Basically MOBAFire.
Vapora Dark
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FalseoGod wrote:
On a slightly more serious note, I find that video slightly weird: Swain's overall base healing with R was toned down while they gave him AP ratios, that guy should be for 60+ 10% of his AP (which is 200, 20) = 80% of the damage he's dealing (and increased healing from visage = +25% if I'm not mistaken). I don't know, I feel like the enemy team might be a bit behind if they're dying to 200 AP Swain (~300 damage from E, Q and W) or not able to kill him, but I can't be sure.

The R base healing was buffed by 0.5 (I think, cba to recheck but something like that) on minions, the only nerf to his base healing was on champions, but when you take into account magic resist, unless you're stacking enough magic pen to bring enemies down to 0 MR, then overall his base healing has been increased. Prior to this patch penetration was just as necessary to increase his healing as AP was, now it's just AP, meaning one form of damage has just become less effective on Swain, which in turn slightly increases the effectiveness of resistances on his healing since by forgoing penetration in favour of resistances you're sacrificing damage but no longer healing (except for whatever AP you got from your penetration item in the case of Abyssal and Liandry's). And higher healing = higher effective HP = resistances become more effective.

I'm not saying AP Swain has become any weaker either by the way, full'ish AP Swain and tankier Swain have both been buffed, but tankier Swain got buffed more than full'ish AP Swain did. Whether that's enough to push him into a stronger place than AP Swain is yet to be seen, but that clip has me impressed, and I'll be testing to see if that's what the average tank Swain is like now, or if Quas was just really fed relative to the enemy champions that game.

Bare in mind that while the Thresh and Ashe were already 30-40% HP at the beginning of that clip, he did still almost kill both of them in a 1v3 under tower without casting any spells. Even for a fed Swain that's kind of ridiculous, I'm not sure he'd have been able to do that with a normal AP Swain build.
FalseoGod
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I don't know man, it used to be 75% vs champs at all ranks and 25% at all ranks vs minions. He had 200AP and pretty much no MPen items, so it's 80% healing vs champs (which is only a 5% improvement) and 13 + 6 (3% of AP) vs minions = 19, meaning he's forgoing 6% vs creeps. Not to mention his ult's upkeep costs, although I get that Catalyst of Aeons helps cover that since the more he tanks the more mana he is refunded. And this is at level 16 when he has rank 3 ult, otherwise the healing should be worse than before (65% of damage dealt to champs and 17% to minions)

I'm not at all dissing the possibilities of this build working, since he also gains around 25 health/second due to keeping the R on because of Catalyst, I'm just a bit unsure if it should. I guess pre-penetration it should be pretty good, since you got bulk and the damage you're not dealing to heal yourself you're making up for in resistances. But versus penetration it should be pretty inferior to AP Swain, since you're neither dealing enough damage to heal a huge amount and your resistances aren't enough to mitigate as much damage as necessary.

Once again, I could be completely wrong. Reaaaally on the fence about it though.
Vapora Dark
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FalseoGod wrote:
I don't know man, it used to be 75% vs champs at all ranks and 25% at all ranks vs minions.

25% to minions was pre-rework though, last patch it was 15%, and I'm just comparing tank swain-AP swain this patch vs tank swain-AP swain last patch.

Say the enemy you're hitting with ult has 25 MR post-penetrations, that's 20% damage reduction. So Swain's ult damage of 50/70/90 is lowered to 40/56/72, and the 20% AP ratio lowered to 16%. The healing did 75% of damage dealt, so against a 25 MR target it would be healing you for 30/42/54, with an AP ratio of 12%.

Comparing it to current permanent values, it's 30/42/54 + 12% AP, vs 30/45/60 + 10% AP. True, you'd sometimes attack targets that have less than the equivalent of 25 MR, but for the most part I would say that in a team-fight scenario, treating it as 25 MR is generous. And the higher the actual MR, the worse pre-change's healing is.

Whereas the new values are permanent (though can be increased) except for during Grievous wounds, and if you were to use ult in a team-fight and hit 5 people, you would heal for 300 HP every second just through the base heal. If you were to have 200 AP like Quas in that video, it would be 400 every second. Add resistances to that and how would you even die?

Swain's always been super tanky though so while the healing is better, his tankiness is nothing new. The problem with old Swain with a super tanky build was that he didn't really have the time to sit in a team-fight tanking for 20+ seconds, his ult eats up his mana real fast and he needed **** to die ASAP, not to survive as long as possible since he would go OOM pretty fast. Right now that's actually not as much of an issue because of the buff to his ult's mana cost, and the new RoA passive. Say it takes 4k damage to take down Swain, that means Swain gets 600 free mana from getting focused down.

From there on it's just a question of whether his base damage/damage with just a RoA and maybe 1 other AP item is high enough to make staying alive that long even worthwhile, which I'm assuming it would be since rank 5 Q has 440 base damage, and y'know there's the whole 20% damage increase for 4 seconds on a 6 second cooldown thing.

I've yet to try it in a game that wasn't completely one sided whether I built tanky or not, but it definitely looks promising. Also I wouldn't use SotA, I use DFT.
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Funny how I never read "for champion hit" but actually assumed it was the good old "% of damage dealt", that's why I was having such a hard time getting how the build would be effective. I misread that in the patch.

Boy are they gonna regret that soon then.

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