I don't know if it's been mentioned, but certain champions can be heard when in a relative distance even if you can't see them. (At least I think you can through fog of war, it seems that way) You can use this to find that pesky
Udyr going "SKREEEEEEEEEEEEAAAAAAAAWWWWW" in your jungle. :p
Or
Ziggs laugh. omfg.

Or

Maybe you should add that if you put out "pets" such as
Annie's Tibbers,
Shaco's boxes,
Yorick's ghouls,
Heimerdinger's turrets and so on in turret range the turret will focus those right after they are done with the current minion or champion. Same with wards and
Teemo's shrooms.





Raiyuzaki wrote:
Good tips!
Something I can add is that if you're playing a ranged character (Ashe, Ahri), if you simultaneously fire your ranged shot and run away, you can get a hit on the enemy without a chance of being hit back.
Someone can probably word that better, but yeah.
Orbwalking ?

Silfatos wrote:
do you have any tips regarding ahri's 1st and 3rd skill to hit it accurately
Practice. There is no other way to get better at skillshots.
OTGBionicArm wrote: Armored wimminz = badass.
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My posts may be long. If this bothers you, don't read them.
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If you're the adc or apc or anyone with range and is keeping a safe distance from the enemy.
Auto attack them or throw a few spells ffs if you're not the ones chased.
I got first blood a few times because of this.
Though if they turn on you it's run for your life.
Just saying cause people tend to run asap when they're ubber far, even if there isn't a blitz or singed or bear on the other team.
However this isn't too easy to pull out,kinda risky if you're not defending as 5 and i'm not a pro. :D