Mostly for last hitting. Also abilities like
Wilding Claw or
Valor that scale really well with AD without actually dealing physical damage.
ArP is good mainly on champions that like to harass a lot with ranged autoattacks, but even then a mixture of both is usually best.


ArP is good mainly on champions that like to harass a lot with ranged autoattacks, but even then a mixture of both is usually best.
attack damage is more for early game.
armor penetration is more for late game.
they're both good, but i find the early game AD boost more useful.
armor penetration is more for late game.
they're both good, but i find the early game AD boost more useful.
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AD is better because it scales with abilities. Only on AD champs with bad scalings, you should take ArPen runes.
For AD carries AD runes are better because usually you will buy
Last Whisper, rendering flat ArPen useless.
For AD carries AD runes are better because usually you will buy

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A Chubby Baby wrote:
attack damage is more for early game.
armor penetration is more for late game.
they're both good, but i find the early game AD boost more useful.
This.
Thing is, arpen is always flat.., which means the more you rune the less effective LW will be.
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ArP has an impact early game it's not just for late game, for example on a champion like Draven who has an AD steroid giving him "true damage" makes his laning hella strong. Other champions (IMO) like Irelia who have true damage built into their kit can utilize more early game AD. It's "situational" to an extent, but most of the time a rune build's impact is negligible IMO...Noticeable for sure, but choosing between ArP or AD early might almost be considered "preference"
Arpen on champs that reduce enemy armor.
AD on champs that can't.
AD on champs that can't.
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"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
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