Red and Blue are obvious. Gromp poisons attacking enemies, Wolf camp gives you free ward, Raptor camp gives you the ability to see stealth wards, Krug gives you bonus damage (you can pop the buff for extra damage on a tower.) All of the minor smite buffs last 90 seconds unless you pop Krug buff on a tower.
Short Term Goals: Silver/Gold/Platinum || Long Term Goals: Diamond/Master/Challenger

Since I don't feel like listing them all out, I'll just copy the relevant portion from my
Nocturne guide. Let me know if you have any questions about it!
Buffs
Killing one of these monsters grants you (or your entire team) a buff. These monsters are often referred to as "objectives" along with towers and inhibitors because the buffs they offer can greatly increase the power of you and your team and help you win the game. Killing a champion in possession of the blue or red buff will transfer that buff to you. Killing a champion in possession of the Baron or fifth Dragon buff will remove that buff from the champion.
Smite Buffs
Each large monster (other than Dragon, Baron and the Rift Scuttlers) grants a different bonus to your champion when you
Smite it. This can only be obtained once per respawn of the camp, so if the enemy jungler Smites the monster, you won't get the buff if you Smite it as well.

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Rift Scuttler: These pacifist monsters patrol the river (one on each side) and will run away from aggressors rather than fight back. Killing this monster will create a speed shrine in front of the Dragon or Baron pit (depending on which side of the river you're on) that also grants vision for 75 seconds. The speed shrine will increase the movement speed of any allied champion that walks on it by 30%, decaying rapidly over a short duration. Using a CC that prevents the scuttler's movement will reduce its armor and MR by 50 until it dies (can only happen once per spawn). Crowd control effects last twice as long on the scuttler, including ![]() |
Buffs
Killing one of these monsters grants you (or your entire team) a buff. These monsters are often referred to as "objectives" along with towers and inhibitors because the buffs they offer can greatly increase the power of you and your team and help you win the game. Killing a champion in possession of the blue or red buff will transfer that buff to you. Killing a champion in possession of the Baron or fifth Dragon buff will remove that buff from the champion.
![]() | Blue Sentinel - Crest of Insight: The wearer of this buff gains 25 mana regeneration per 5 seconds and 0.5% of their maximum mana (or energy) per second, as well as 10% cooldown reduction. Lasts 2 minutes. You'll want the first buff early game, but usually you will hand this off to your mid laner later on. |
![]() | Red Brambleback - Crest of Cinders: The wearer's physical attacks apply a debuff that slows the target's movement speed by 8 / 16 / 24% (5 / 10 / 15% for ranged attacks) for 3 seconds and a DoT that deals 8 + (2 × level) bonus true damage twice. Also heals buff holder by 1% of their maximum health per 5 seconds. Lasts 2 minutes. You can take this buff until your team groups, then hand it off to your Marksman to help them kite. |
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Dragon - Dragon Slayer: Slaying the Dragon your entire team various bonuses. The first 4 stacks of Dragon Slayer are permanent, while the 5th stack only lasts 180 seconds.
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![]() | Baron Nashor - Hand of Baron: Each champion on your team gains up to 40 attack damage and ability power (scales with game time). Also grants Empowered Recall, which allows you to recall 4 seconds faster and restores 50% of your champion's maximum health & mana and grants +50% movement speed for 8 seconds. Each champion also gains an aura that empowers nearby allied minions with increased size, movement speed, attack damage and durability and causes cannon minions to deal AoE damage and out-range towers. |
Smite Buffs
Each large monster (other than Dragon, Baron and the Rift Scuttlers) grants a different bonus to your champion when you

![]() | Ancient Krug - Gift of Heavy Hands: Every 5th autoattack will stun minions and monsters (other than Dragon or Baron). It also applies to the first autoattack right after you Smite the Krug. Attacking a tower consumes the buff to deal bonus true damage (65 + 15 x level). Lasts 90 seconds. |
![]() | Red Brambleback: Instantly restores 20% of your maximum HP. Keep in mind that this is separate from the Crest of Cinders (on-hit slow and true damage burn) buff you get for killing the monster. |
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Crimson Raptor - Razor Sharp: You gain true sight for 10 seconds the next time you are spotted by an enemy ward. This will proc off ![]() |
![]() | Greater Murk Wolf: Summons a nature spirit that grants sight over the nearby crossroads. Whenever an enemy champion comes in range of the nature spirit, it will chase them for a short duration. Lasts 75 seconds. |
![]() | Blue Sentinel: Restores 25% of your maximum mana. Keep in mind this is separate from the Crest of Insight (Mana regeneration and 10% CDR) buff that you get from killing the monster. |
![]() | Gromp - Gift of the Toadstool: Poisons enemies who hit you with basic attacks dealing (10 + 10% of your bonus health) magic damage over 3 seconds. The buff lasts 90 seconds. |

Thanks to The_Nameless_Bard for the sig!
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