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Crit Chance vs Crit Damage

Creator: VoiD October 21, 2011 2:01pm
Searz
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Read. The. Guide.

You clearly haven't read it properly.
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Beeswarm17
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Searz's guide is what I've been using to make most of my rune decisions. The rest have been Stonewall's videos when I jungle. ;)

He talks about everything that this thread is asking for and more. Read the guide (not just the title) before you make a statement about whether or not something helps. =_=
Luther3000
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You don't even really have to read Searz' guide, I've heard many, many people saying that crit damage is absolutely worthless compared with ArP or even crit chance.

As I understand it, the extra damage from Armour Pen will almost always outweigh the extra critical damage even if your critical rate is very high.
JEFFY40HANDS
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Crit chance>Crit dmg EVEN on a champ like Tryndamere. Only bad or inexperienced players will give value to something like crit damage. If a stat purely relies on having another different stat affected to make it more effective...You're probably looking at a bad stat....Considering Crit DMG is the only rune that I can recall which requires a seperate stat (crit chance) to make it more effective...Yeah CrC>CrD every time.
Darcurse
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Posting your own guide is enough to say its not worth reading it..


Topic.
Crit Chance outdoes Crit Dmg overall.

I´ll tend to say that Crit Dmg has its value late game, since most autohit champs WILL buy I.E. and some other Crit Chance items -> You have enough variety to pick from.

But early even on champs like Tryn (even MORE on a champ like Tryn) Crit Chance > Crit Dmg.
And late I´d say its just overkill, you´ll waste way too much early which you wont benefit from late.
Searz
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I'm just gonna leave this here and say that more of these thing can be found in the link in my sig.

CrD is better if you have over ~42%CrC, but if you've bought IE then it's better at over ~62.5%CrC.
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Toshabi
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Dude, that red line totally has the hots for that blue line. Just look at the way they mingle. Mmmmm oh yeah. Who's a naughty geometrical shape? You are! Oh yes you are blue line!
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Luther3000
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Toshabi wrote:

Dude, that red line totally has the hots for that blue line. Just look at the way they mingle. Mmmmm oh yeah. Who's a naughty geometrical shape? You are! Oh yes you are blue line!


Don't ever change.
Darcurse
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I miss something curvy there...
weeeeell circles arent to everyones taste.



@Searz
First: Nothing to say against your graph.

Second: The sentence below it.
To be precisely, the last half of it.
I do understand that CrD value is 0 and increases with the amount of CrC, also regarding I.E., the value of CrC rises with extra CrD.

But: Why did the new value of CrC surpasses the previous one after buying I.E.?

Just for example:
(I didnt spend a thought on sth like gold cost etc it seems you didnt do it either, so there shouldnt be some variable mistake)

100AD 33%CrC 250%CrD 12hits 4crits -> 800noncritdmg + 1000critdmg
100AD 50%CrC 200%CrD 12hits 6crits -> 600noncritdmg + 1200critdmg
(Its a bit plain since i assume that 33%CrC will result in 4/12 crits, but oh well that shoudlnt be a problem)

Relying on that thought: More CrD reduces the amount of CrC you need until CrD surpasses it´s value?
Rozsud3k
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CrC. IMO, CrD won't do anything for you until you can get crits reliably.


I don't even

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