Well graves his early tanky passive gives him alot more sustain then the other adc's. Byt yeah health is become very important in S3 atm
League of Legends merchandise, tips, hits, news and tricks and many more on www.Fordemacia.com
I think it's decent tbh. But i don't know, don't play ad-carry too much.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
Like I said, most people are going to out-trade you if you go Giant's belt instead of any AD item.
But thankfully, Psi and Dark have said my point way better than I ever could. I do tend to get mogs as a last item on Graves anyway.
But thankfully, Psi and Dark have said my point way better than I ever could. I do tend to get mogs as a last item on Graves anyway.
This is what pro players do after there 1st or 2nd major item to be less squishy as they will get bursted if they don't, its not just graves, they just got the belt as warmogs was op and they would build it lategame anyways.

PsiGuard wrote:
Luckily this isn't "League of let's have the AD carries right-click each other." The game doesn't work like this. The whole point of a duo lane with an AD carry is to let them farm safely and get free damage off by letting their support and jungler act as an early frontline.
You could build four


^
well put
You need to log in before commenting.
Ad carries need damage to do their role.
To do their role, they need to buy AD damage items.
Buying defence is just not the way to go about doing this.
Health in s3 seems to make even bad builds semi-decent.
But starting with it isn't good in 100% of cases.
I mean, what were you going to do, try running graves as a tank?