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kassadin in the current metagame?

Creator: Trojan995 July 31, 2011 1:28pm
theBMB
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Quoted:
Now, with both of these fixed - his W changed and the meta shifted to where he is almost always mid lane against a caster - where does kassadin stand?


what changes do you speak of?
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theBMB wrote:



what changes do you speak of?


Well, his W used to give armor pen(iirc), now it gives a damage increase on melee attacks (+50 @ rank 5) when you activate it.

Still pretty meh imo, but it's better than nothing, makes me think twoards Wit's End.

Also, the meta changed to burst caster in mid, sustain caster/ad top, tank jungle, and support+AD bot.
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I think his major flaw is that he's a melee caster. This makes it ridiculously hard for him to farm against any ranged character who has the slightest bit of sense. Most melee characters have a way of sustaining themselves early on so they can't just be harassed to death. Kassadin is super squishy AND he has no sustainability, other than HP Pots. Considering most lanes will have some ranged character in them nowadays, his gameplay style just doesn't make sense.
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theBMB wrote:

I think his major flaw is that he's a melee caster. This makes it ridiculously hard for him to farm against any ranged character who has the slightest bit of sense. Most melee characters have a way of sustaining themselves early on so they can't just be harassed to death. Kassadin is super squishy AND he has no sustainability, other than HP Pots. Considering most lanes will have some ranged character in them nowadays, his gameplay style just doesn't make sense.


Exactly.

He can only do well in lanes where the enemy is shorter range than him, so he's very limited :/
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My opinion on Kassadin,even though I do not own him or play with him:he's downright annoying if he gets through the early phase of the game.I mean,he basically has 12409283409204892049flashes with barely any CD as a spell.Oh,did I mention it deals damage?
He may not be as destructive as Annie,Annivia,or Malzahar,but he is about as hard to catch as Shaco...Stuns,though...Hmmmmmmm xD
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(reposting on second page cuz I no leik having an important comment at the bottom of a page)
Kassadin needs to be able to farm early on. His current kit makes farming incredibly painful and hard.

I've been thinking about this a little and I've come to the conclusion that if his Q would be like Annie's Q he could be much better at farming.
So maybe reduce the cooldown by 1 or 2 seconds (to 8 or 7) and make it refund mana on kills.
Reduce the silence duration and make it really low early on (scaling back up to a decent amount). To make him less of a god at trading against casters.

Another solution would be to make him ranged or make his W give you ranged attacks(and the mana and damage ofc).
In any case, his W needs a rework, BADLY.

His E could use a small buff. Maybe reduce the stacks needed to cast it by 1?

His R is kinda fine as it is, but the fact that you need to LAND on your enemies for it to deal damage is a little annoying. Maybe it would be all good if they made the AP ratio stack with your riftwalk stacks since only the base currently stacks (kinda dumb imo).
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I'm honestly on the fence about kassadin. I've been seeing him a lot more in ranked solo q. Some do good, others do bad. Kass does have a completely terrible early game due to lack of range. He can't trade with anyone, because his Q is such low damage. However, once kassadin hits 6, he becomes much more dangerous for the enemy caster, because of his mobility in lane and his quick hit and run burst.

I feel, honestly, that if riot buffs kassadin, they will have to nerf him in other places. He isn't as bad as most think, though he is probably a little on the weak side. He's basically the melee form of veigar, who trades the luxury of being ranged for insane mobility. Both these champions suffer in the current metagame just because their earlygames are so damn bad against other casters.

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Kassadin has an intense mid game, but his usefulness drops to almost nothing once you hit late game.

He's Mobile and can do damage, but he relies so heavily on his E which requires charges. He's a melee caster with absolutely no survivability until 6. Mordekaiser at least has his shield and no resource costs which makes him durable and sustainable.

Kassadin in this meta MIGHT be a legitimate threat if built off tanky. I'm saying AD Kassadin, he has a silence and slow which makes him a strong 1v1r but in between his casts he does NOTHING. The other side of that coin being you just legitamately destroyed his nukeage (which falls off late game).

You could potentially build him Hybrid as well, Guinsoo's Rage Blade and a Hextech, with Archangel's+RoA+Either Lichbane or Rabidon's.
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Kassadin has an intense mid game, but his usefulness drops to almost nothing once you hit late game.

He's Mobile and can do damage, but he relies so heavily on his E which requires charges. He's a melee caster with absolutely no survivability until 6. Mordekaiser at least has his shield and no resource costs which makes him durable and sustainable.

Kassadin in this meta MIGHT be a legitimate threat if built off tanky. I'm saying AD Kassadin, he has a silence and slow which makes him a strong 1v1r but in between his casts he does NOTHING. The other side of that coin being you just legitamately destroyed his nukeage (which falls off late game).

You could potentially build him Hybrid as well, Guinsoo's Rage Blade and a Hextech, with Archangel's+RoA+Either Lichbane or Rabidon's.


AD kassadin wasn't even viable before, when his W gave him godly armor penetration. Now it's just stupid to run AD kassadin.

EvilDice wrote:
He can't trade with anyone, because his Q is such low damage.


I wouldn't say that at all.

Null Sphere level 3 (@ champion level 5): 180 dmg + .7 AP + 1.8s silence, 700 range

Disintegrate level 3 (@ champion level 5): 165 dmg + .7 AP + 1.75s stun IF Pyromania is charged, 625 range.

So, who's going to win in this tradeoff? Kassadin, because he has longer range, a silence to make sure the enemy doesn't fire off their spells, and more damage. This will hold true for many other champions.

His Q isn't low damage (even though it's not exceptionally high), but his range and silence are so strong that he is actually a god at trading blows in lane, because you can't trade blows with kassadin.
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Trojan995 wrote:



AD kassadin wasn't even viable before, when his W gave him godly armor penetration. Now it's just stupid to run AD kassadin.



I wouldn't say that at all.

Null Sphere level 3 (@ champion level 5): 180 dmg + .7 AP + 1.8s silence, 700 range

Disintegrate level 3 (@ champion level 5): 165 dmg + .7 AP + 1.75s stun IF Pyromania is charged, 625 range.

So, who's going to win in this tradeoff? Kassadin, because he has longer range, a silence to make sure the enemy doesn't fire off their spells, and more damage. This will hold true for many other champions.

His Q isn't low damage (even though it's not exceptionally high), but his range and silence are so strong that he is actually a god at trading blows in lane, because you can't trade blows with kassadin.


Your forgetting Annie's built in stun . Once she gets that stun she combos and nails kassadins health down at a faster rate than kassadin can get down annie.
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