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Leaks of the new block system (removing dodge)

Creator: CelticChampion November 24, 2011 7:32am
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Luther3000
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i heard of the block concept before. RF online used to have this. Basically it's like dodge, but characters can choose to go pure block instead of getting any sort of defense. This means that if the block tank doesn't proc a "block" and gets hit with full damage -then he/she is ****ed.


So what, it's exactly like dodge except it works on spells? Sounds lame and a lot worse than dodge.

Yeah and the funny part is that they didn't pay attention to what I said about accuracy items\runes which counter the block. With accuracy runes or whatever I saw somewhere in a post (I'll try to track it down) you will be able to land your skills to counter block.


Yeah, this sounds like an extremely boring stat that essentially gives no feedback to players...exactly what they said was wrong with dodge!

I dunno, it just sounds like it'll be an extremely irritating hassle to me and I'm hoping this is false. I mean, if it was annoying when people dodged your last autoattack, how annoying is it going to be if they can dodge your ultimate too?
abzilla
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i wouldnt mind block, but i hope it acts to reduce major damage, not block it completely... thats just the same as dodge.

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Fox Rage
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Seems legit!

seriously, It's no secret how much Riot hate RNG, so they would create a new one? Seriously? They delete dodge from the game, to put a new version of dodge, wich is REALLY OP. In order word, Riot would kill, on purpose, EVERY single burst caster in the game? Like LeBlanc, Annie and Veigar

+rep me and you'll get good karma, wich means you won't be reincarnated into a rock! Isn't that awesome?

But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
Darcurse
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Permalink | Quote | PM | +Rep November 24, 2011 5:07pm | Report
Omfg pipe down a bit and pump that blood where you need it (noooo not the lower half...)

Let us assume the Block state is real.
Think about it: There are tons of dama... resources Riot can copy/paste from.
WoW for example:

PPl will have a block "chance" but also a block "value".
Since LoL cant be overloaded with too many states, they'll make a fixed one.
Every champ has a 10% chance blocking all kinds of attack (targeted or aoe) while blocked attacks deal 33%-50% less dmg and still applying special effects, or sth like that.


But after all, if that block thing is true...
WHY THE **** DOES ANYONE AT RIOT ARGUE WITH F******* RND/RNG IF THEY REPLACE DODGE WITH A NEW RND???
Beeswarm17
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I'm hoping you're sarcastic, because that's what we've already been saying.

From the website:
Quoted:

Block is basically a way to negate a source of damage, no matter what it is.

Whether it's Requiem, Trueshot Barrage, Acid Hunter, etc., it won't matter.

Block makes it so that you negate the damage if the block activates.


There's not a block value in mind, at this point in time. It is exactly like dodge, but for everything. We're already wondering why they would replace a random system with another random system, when they've been saying they don't like the randomness.
Luther3000
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Permalink | Quote | PM | +Rep November 24, 2011 5:29pm | Report
Not to mention the fact that it's sounding like a far worse and more annoying system than dodge was.

According to the thread Phantom Dancer will have 20% Block on it, giving every AD carry in the game an RNG chance of 30% to block your AP's nukes! Yay for fun new gameplay systems that aren't random (or potentially gamebreakingly OP) in any way!

Also, I noticed the thread linked is from September. I pray it's fake.
Lugignaf
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Permalink | Quote | PM | +Rep November 24, 2011 5:32pm | Report
Unless someone provides a link from the site, I don't believe it.
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Darcurse
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Permalink | Quote | PM | +Rep November 24, 2011 5:47pm | Report
Thats what I'm saying:

Removing Dodge thx to "RNG","tiring" ...etcetcetc, while implenting an ENHANCED Dodge system, which, I grant, is fair, cause it applies on every source of dmg, but still totally ****ed up.

Nowhere is stated that Block negates 100% of incoming dmg. It only negates dmg, "some" for example. But nevertheless, if Block is rly going to be implemented it will be tweaked, in my way or another.

Think about a 60% Block Jax, that actually blocks 60% of incoming attacks + 100% ~1/3 of the time? Rly?
Luther3000
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Permalink | Quote | PM | +Rep November 24, 2011 5:51pm | Report
It's not fair though.

If you're playing an AD carry and one of your attacks gets blocked, it's not really a big deal because you're attacking at least once every second. It won't affect your damage all that much.

If you're playing an AP carry and one of your spells (especially your ultimate) gets blocked, your damage output just got completely ****ed. Especially if you have long cooldowns.

I'm almost certain that if this system was placed into the game as it's described in that thread, AP carries would be completely and utterly ruined.
Darcurse
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Permalink | Quote | PM | +Rep November 24, 2011 6:01pm | Report
Luther3000 wrote:

It's not fair though.

If you're playing an AD carry and one of your attacks gets blocked, it's not really a big deal because you're attacking at least once every second. It won't affect your damage all that much.

If you're playing an AP carry and one of your spells (especially your ultimate) gets blocked, your damage output just got completely ****ed. Especially if you have long cooldowns.



Thats why i am saying that it will be tweaked, if this Leak is for real.
Also, its not "unfair"...
Caster: 1 spell blocked = 0 dmg; same spell unblocked= all dmg
AA: 3 Attacks, same pattern.
Overall both got the same average dmg.

Also: You said its fake since it was released in September?
You know, that the content of each quote can be dated back even before Dominion?


But even so... I'm still totally confused, why they should implement a RNG that applies on every champ, making it unavoidable during games...

"Its tiring if enemies are able to flee a battle thx to dodging the last attack, which should have killed them"
Yeah right, now they wont "Dodge" that attack but block it/the part that should have killed them...?
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