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mid/late game "overlooked"

Creator: theBMB October 2, 2011 12:17pm
Joobieo#41288
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ZioSerpe wrote:

unless is an easrlt game domination you can always come back and win.
Today for example my team was winning 20-6 but our fed guy was AP shaco with 13 kills. When teamfighting started we got utterly pwnt since our fed guy was usless.


Yeah certain champs don't need to be fed early on it actually HURTS the team later on, like LeBlanc is another that comes to mind.
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Quoted:

If your down 10-7 that your team is feeding.

Dude you get 2 - 3 dragons and some towers and the overall gold count is about the same.


2-3 Dragons with 2 towers generally speaking would be a superior sum of gold to 10 kills. :P
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In response to the original poster, The best champions in the game are the ones that got your back from start to finish, and there's not very many of them.

Good examples might be Cho Gath, or Brand. Those are two champs who quite simply crush face all game long, during every phase. It's part of what takes a champion from being a strong/good enough pick, and makes them into a truly great pick.
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Quoted:



Yeah certain champs don't need to be fed early on it actually HURTS the team later on, like LeBlanc is another that comes to mind.

a good leblanc still does great damage lategame, all casters tend to lose damage lategame.

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ZioSerpe wrote:

all casters tend to lose damage lategame.


Except Brand :P

Edit; Ryze and Karth are also good end game.
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ZioSerpe wrote:

all casters tend to lose damage lategame.


If you are considering that people get Banshees and MR, casters sure lose damage. But they buy AP and MPen too, so I dont think you are totally right.
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DuffTime wrote:



2-3 Dragons with 2 towers generally speaking would be a superior sum of gold to 10 kills. :P


True.
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In fact if you get 3 Dragons, assuming all the kills gave 300 gold (They could give more or less), the dragons are a total of 2925, only 75 less gold than the kills. (Not factoring assists, which the towers would cover handily.)
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theBMB wrote:

A lot of people would agree that games are decided in the early game. While there are a few cases of big come backs, the general trend is that if you dominate early game, you win. For this reason, it seems like early game gets much more analysis than the other phases do (for example, we always talk about who counters who in lane)


For solo-queue and often low-elos of ranked play, early game sets the tone for the entire game.

If people do poorly early game, morale deteriorates and most people are unable to keep together their composure and recover.

People who are able to maintain their poise and act properly to recover and do better in the mid and late game are people who often rise significantly more in ELO.

Quoted:
My point is, does anyone else feel like a more clearly defined metagame can be created for the mid/late phases of the game? After the front towers go down it seems like things just devolve into chaos with people just doing things as opportunities present themselves.


This is a strategy game. When the towers start going down - Guerrilla warfare gets going full force.

This is not necessarily chaos - It's roaming. People who understand how to play this way do well. People who do not, have a feeling of being completely lost, and being beaten silly because the attacks seem random and always by surprise.

It's just a matter of experience.

Quoted:
And beyond that, what do you think Riot should do to make early game "less OP" so to speak. I like the flow of dominion because even if you dominate for the first few minutes (winning the windmill fight, etc.), the enemy team still has the potential to come back for the win.


The only thing I feel needs regulation is sustain right now, which Riot is already working on.

If you win the early you should be rewarded for that.
If you take that advantage and continue to make the right decisions throughout the game, that merely means you're playing well and deserve to win.
Examples of properly steps: Planting wards, ganking aggressively, pressuring the enemy away from their jungler and lanes, taking dragon and baron when the enemy is far away.

How a person counters an enemy playing well is by taking recovery measures - Such as, but not limited to, buying wards, setting up ganks, turtling, and farming meticulously to catch up in gold gains while not giving the enemy anymore. This is something very doable but often not grasped by people who get stomped.


In dominion, I have yet to find a problem with losing windmill early on.
Although it is disappointing, it is no where near a sink-or-swim situation. It's still fairly easy to pressure your way through and take the point back as long as your team knows what they're doing.



Overall, the main reason a lot of people may feel the early game leads to inevitable loss is because they-themselves and random allies lose morale and composure which leads to inability to focus or coordinate and recover from early losses and allowing the enemy to snowball more freely.
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Winning early game is most effective in solo queue mainly for the psychological advantage. If, for example, your annie is 3/0 and your vlad is 0/3, the enemy team will start *****ing at vlad, vlad is going to get desperate and force things, as will his team mates, annie is just going to go gank other lanes, and it's just a downward spiral from there.

You see early games lost and late games won in competitive play, but strictly solo queue speaking, it's more psychological than anything. And it works!

DuffTime wrote:

In response to the original poster, The best champions in the game are the ones that got your back from start to finish, and there's not very many of them.

Good examples might be Cho Gath, or Brand. Those are two champs who quite simply crush face all game long, during every phase. It's part of what takes a champion from being a strong/good enough pick, and makes them into a truly great pick.

Brand is pretty bad lategame and has been for a long time. This is why you are seeing less and less of him in competitive play. Again, he's a champion who's power is pretty hard to match early/mid game, and that's why he's such a popular pick in solo queue.

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