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One confused Teemo here

Creator: Cat the Trollific June 30, 2011 2:51pm
Shak3y
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Hmmm, so.... sorry to piss on your teemo parade. But for the most part he is a bad champion. There are other, much better carries than teemo. Early game he is a very easy target esp if you over extend even slightly with him.
He is very easily focused as his "ghost" stops when he gets into combat. Even with an auto attack.
If you build AP teemo you lose all effectiveness in team fights. If the enemy team is smart they will have an oracle. Which shuts down teemo making all team fights a 4v5.



In saying this, i will defend teemo with the counter argument.



If you are against a team with ad fighter champs like noct trundle etc. Teemo is useful. Also, when built tanky, teemo can destroy a tanky team. Unfortunately this will not happen every game.



In summary, teemo is a situational champion. In ranked he should be a last pick to counter a team as i stated above. I understand this comment will anger some people, but I'm just giving argument with reason.
However, if you enjoy playing teemo, then play teemo. This game is supposed to be fun, so don't let people take that away from you. If you start playing competitive/ranked games though, then understand that teemo isn't the right choice everytime.

Cat i hope you understand what i am trying to put across here and not take what i am saying as an insult.

with regards,
Shak3y
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Lugignaf
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Shak3y wrote:

He is very easily focused as his "ghost" stops when he gets into combat. Even with an auto attack.

It actually when he gets hit by a champ or tower. Him attacking has nothing to do with that.
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Canoas
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He's a pretty good champ if you know how to play him.
Most people have no clue how to build him right though, so if you see a teemo on a solo queue then he probably sucks.

My teemo owns btw
Devilesse
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Shak3y wrote:

Hmmm, so.... sorry to piss on your teemo parade. But for the most part he is a bad champion. There are other, much better carries than teemo. Early game he is a very easy target esp if you over extend even slightly with him.
He is very easily focused as his "ghost" stops when he gets into combat. Even with an auto attack.
If you build AP teemo you lose all effectiveness in team fights. If the enemy team is smart they will have an oracle. Which shuts down teemo making all team fights a 4v5.



In saying this, i will defend teemo with the counter argument.



If you are against a team with ad fighter champs like noct trundle etc. Teemo is useful. Also, when built tanky, teemo can destroy a tanky team. Unfortunately this will not happen every game.



In summary, teemo is a situational champion. In ranked he should be a last pick to counter a team as i stated above. I understand this comment will anger some people, but I'm just giving argument with reason.
However, if you enjoy playing teemo, then play teemo. This game is supposed to be fun, so don't let people take that away from you. If you start playing competitive/ranked games though, then understand that teemo isn't the right choice everytime.

Cat i hope you understand what i am trying to put across here and not take what i am saying as an insult.

with regards,
Shak3y


Actually, I think that you're referring to "Move Quick", to which I think you have a fundamental misunderstanding of the skill itself.

Yes, the passive effect for Move Quick is much like Miss Fortune's Strut as it only is effective until poked. However, if you cast it like an active, it is basically your very own Ghost skill, only better. The effect will not be removed upon being hit.

As explained by someone earlier in the thread, you'd need a hell of a lot of wards to mark each area you suspect would have a mushroom placed. Oracle as a matter of fact can only be put on a range to counter Teemos mushrooms, given that getting close to the mushroom will make it explode. This narrows down who will be using oracle.

Oracle is also removed on death, so having a team focus the oracle user who has the pink eye to death would rectify that issue.

Even if Oracle were a viable issue that would cause more harm, Teemo doesn't necessarily have all his power in his shrooms.

Goodbye.

Searz
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FOR THOSE WHO THINK AP IS VIABLE; LOOK UP THERAINMAN'S BLOG ON SOLO MID AND LOOK FOR HIS POST ON AP TEEMO.

AP Teemo is ****.

Wintermond might be able to help with that (I think he was the one who showed it to me).
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Devilesse
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Searz wrote:

FOR THOSE WHO THINK AP IS VIABLE; LOOK UP THERAINMAN'S BLOG ON SOLO MID AND LOOK FOR HIS POST ON AP TEEMO.

AP Teemo is ****.

Wintermond might be able to help with that (I think he was the one who showed it to me).


I never even knew that he had a blog, lmao.

But I have seen his opinion on the matter posted around the forums. After trying both methods for Teemo on a regular basis, I have to agree with him.

Goodbye.

Trojan995
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Teemo is a great laner - he can pretty easily shut down most AD carries. He also has decent early burst, but a lot of sustained damage, so he can deal quite a bit of damage. Lastly, he has his shrooms, which makes his okay-for-an-AD-carry skillset 100x better. The shrooms take him from being outclassed to being a perfect pick for many situations.
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I have the same opinion, Teemo is a useless trash champ against a decent team, if the enemie team is garbage teemo is good, but then again u would have won with any other hero then teemo too.
The only good thing in Teamfights is his blind, the other good thing bout Teemo are the map control he can get trough shrooms. ofc hes one of the best splitpusher in the games but splitpushing is ******** if, as i said, Enemie team is decent.
I hate it when a Teemo is in my Team, im like "ah ok" when he goes at least a AD-Carry build, but i want to hit em with a giant trout as soon as he buys AP T_T
deathalo44
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Teemo's mushrooms is not his primary skill ; in my opinion, the poison is the best. In a teamfight, in my opinion, you are supposed to stay REALLY safe, because there is almost no one you can 1v1 and win (Against ADs, they wait for your blind to end and r@pe you, if they get unlucky, the die, against AP, spells aren't affected by blind, against tanks, you can't win since they are too hard to kill and against supports, they can heal). So therefore, in my opinion, teemo is a finisher, harrasser and a chaser, but not so good as a damager in team fights.
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Teemo's original Toxic Shot rework hurt him big time in lane.

Blinding Dart got hurt pretty bad too.

They nerfed his new Move Quick and the timer on his Shrooms, so now he's pretty insignificant.
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