JunSupport wrote:
So? The cannonballs aren't as consistent.
It's only an illusion of consistency because of the perpetual slow and stupidly smaller area of effect. =w=
Isn't it going to be like MF's
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
They still have RNG but it's in a smaller area. Basically you're now more likely to get hit by a cannonball while standing in his ult because of simple probability (less area), but it's obviously much easier to get out of his ult now.
Of course there's still that chance of not getting hit a single time. >_>
Of course there's still that chance of not getting hit a single time. >_>




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You'll draw tower aggro, but you'll still be able to tank it just as easily with your ultimate.
I'm thinking now that Gangplank has the potential to be a huge support in fights. Farm up to get your aura items (Aegis, Stark's, etc), initiate fights with your ultimate, and make everyone around you incredibly buff with Raise Morale and your auras.
Sounds interesting :o
@topic:
Sounds like an overall nice patch. Looking forward to it.