JunSupport wrote:
So? The cannonballs aren't as consistent.
It's only an illusion of consistency because of the perpetual slow and stupidly smaller area of effect. =w=
Isn't it going to be like MF's
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
They still have RNG but it's in a smaller area. Basically you're now more likely to get hit by a cannonball while standing in his ult because of simple probability (less area), but it's obviously much easier to get out of his ult now.
Of course there's still that chance of not getting hit a single time. >_>
Of course there's still that chance of not getting hit a single time. >_>




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You'll draw tower aggro, but you'll still be able to tank it just as easily with your ultimate.
I'm thinking now that Gangplank has the potential to be a huge support in fights. Farm up to get your aura items (Aegis, Stark's, etc), initiate fights with your ultimate, and make everyone around you incredibly buff with Raise Morale and your auras.
Sounds interesting :o
@topic:
Sounds like an overall nice patch. Looking forward to it.