The amount of escapes he has is absurd as well... an absolute zero. I mean, aside from kiting away with crits, you really rely on your team to peel for you, if you get ard CC'd, you can bid farewell.
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Elusive Ferret wrote:
It's cause you had 0 deaths. Deaths are by far the biggest factor for LoLSkill score/performance rating!
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Elusive Ferret wrote:
It's cause you had 0 deaths. Deaths are by far the biggest factor for LoLSkill score/performance rating!
LolSkill is biased on rank. I have a far better KDA and Win/Loss ratio with Pantheon than the supposed best Pantheon player, but it so happens he is Challenjour and has 2000 more score points than I do (me: 3100, him: 5100). I don't get how the hell they calculate it, but I am pretty sure rank has to do something with it.
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It's based on rank yes, but not too much. Diamond 5-1's are usually more likely to hold the #1 rank on a champion over Challenger players.
KDA ratio (kills+assists divided by deaths) is the most important factor, next to games played. Win/loss doesn't matter, seeing as it prides itself on "judging you by your play, not your team's play", so if you get a great KDA but lose every game, it's going to assume you're being held back by team mates and give you an amazing score anyway. So if you average a really low amount of deaths every game, as that's the best way to have a high KDA ratio, it's going to think you're a god, even if your lack of deaths is a result of playing super safe to the point of being useless to preserve your KDA, which is how a guy on NA last season had the #1 score on Lux, Ahri, TF, Xerath, and tons of other champions, by averaging 0.5-1 deaths on all his champions, while being unable to climb out of Diamond 5.
KDA ratio (kills+assists divided by deaths) is the most important factor, next to games played. Win/loss doesn't matter, seeing as it prides itself on "judging you by your play, not your team's play", so if you get a great KDA but lose every game, it's going to assume you're being held back by team mates and give you an amazing score anyway. So if you average a really low amount of deaths every game, as that's the best way to have a high KDA ratio, it's going to think you're a god, even if your lack of deaths is a result of playing super safe to the point of being useless to preserve your KDA, which is how a guy on NA last season had the #1 score on Lux, Ahri, TF, Xerath, and tons of other champions, by averaging 0.5-1 deaths on all his champions, while being unable to climb out of Diamond 5.
I was pretty sure it wasn't just ranking, since you eventually reach a decent score just by playing the champion a decent amount. It was just really...odd...seeing "you perform 103.5% better than the average player with Karma" (though with two games that dropped to 53.7%).
Apart from being based on rank, it has a very ****ty algorithm for skill calculations. It highly favours long games (higher gold totals) over short ones, does not factor the role (i.e. trundle support will have far worse scores than top no matter what) and (imo) underrates total games placed and rank in general: I had a higher lolskill score than Froggen at some point on anivia because he had like 30-30 w/l at 1k lp challenger and I had something like a 60-70% winrate over max 20 games (d1, even though all these anivia games were played at lower elo). The statistics are fun and all (and honestly I like it as well) but aren't a good way of judging real skill.
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It's cause you had 0 deaths. Deaths are by far the biggest factor for LoLSkill score/performance rating!