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The uses of cho gaths e?

Creator: Crows foot August 31, 2011 12:10am
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Whitehouse34
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Permalink | Quote | PM | +Rep September 1, 2011 6:14pm | Report
The main reason you wouldn't want to max e first would be due to it pushing your lane really fast.. something u don't necessarily want to do early game.

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JunSupport
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@Whitehouse34:

Actually, with Cho'Gath, you'd want to be able to kill the minions fast to abuse your passive, Carnivore.


If you can outpush your solo lane opponent, they lose last-hits to the turret and you can recall more frequently without losing out on much exp.

Thinking pushing is universally a bad thing is a sad misconception.
Adapting to your lane and controlling how your opponent can behave is far better then maintaining a fragile status-quo where either side could initiate.

Basically, Outplaying your enemy > Playing safe.
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Temzilla
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I've maxed out spikes against extremely passive opponents that let me steal their wraiths sometimes.

I generally max scream first though.
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Crows foot
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I will try out different ways. I am fond of my spikes. Those and spellvamp.. Mmmm ;)
I think I will try AS cho with wits, malady, nashors and WotA/HTGB
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Jebus McAzn
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You should pretty much always max scream first because it's your most reliable and powerful source of harass. One rank in E early on serves to help last hit and to add some great damage on. General skill order is QWEWWWWWWWWWWWWW or something

Maxing spikes first is only useful when jungling because your E does the most damage out of any of your spells against jungle creeps, where you can just autoattack. However, it's not really worth it because you still want more levels in scream for the raw damage and silence when ganking.
Crows foot
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Thanks for your answer Jebus, and I am a noobish cho (or any other champ so far really) but wouldn't skill order be at least situational? What I am aiming at the experience I have had that I somehow rarely get my lane ganked by my team. I thus don't need the nuke in the same way. But I get ganked so I need the less expensive way to clear a minionwave and regain health.

When it comes to sustainable damage, e outshines w. On any comparable level you need 5 E-hits (not counting AP but that tends to come post-6 for me) to match a w. I don't ever think that the cooldown is short enough for me to NOT being able to hit E 5 times.

I am not calling w useless, far from, I just find it expensive before getting any good reliable amount of mana.
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