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Why is Akali's Ult range so big?

Creator: Pwnzor1130 October 3, 2011 9:38pm
JunSupport
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Bryun wrote:

Yeah, but Kassadin's can be used like a Flash or to be able to deal damage and escape just as quick where Akali can't leave the fight as efficiently unless there's some minion that's perfectly positioned.
There's pros and cons to each skill, but I still believe Kassadin's Riftwalk is far more superior in comparison.


EDIT: @OP http://na.leagueoflegends.com/board/showthread.php?t=1308765&highlight=akali


Yeah, well, I think your belief is stupid.

Shadow Dance is made to kill. Not escape.

Riftwalk is made for invasion and escape.

You can't say a skill is better due to different functionality.

Shadow Dance is easier to use AND has no limits besides an internal charge system THAT snowballs on kill/assist.
Can you Riftwalk 3 times within 10 seconds without worrying about your mana? Akali doesn't. If a full scale fight, an Akali on the winning side can shadow dance up to 8 times; once for every enemy death and thrice more for charges.
If Kassadin has a significantly longer (then shadow dance) cooldown and a ramping mana cost that would render him useless if he tried to pull off the same awesomeness that Akali can.

Shadow Dance is also a single-target skill - Know what that means?
0% miss chance, once cast, you'll reach your target. Akali can also use Shadow Dance over walls if she has vision on the enemy.
Riftwalk CAN miss - That makes it less reliable and arguable inferior. :P

Flash tricks are no big deal when you kill the chaser instead.



That's why Akali is fotm and Kassadin is not, even though they're both burst mage assassins.
Kassadin is systematically harder to play and less reliable. (Although skill good when played well.)
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BunkerBob
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I have to disagree with shadow dance, I've actually failed to kill targets because they were able to maintain their speed and flash away again and I was unable to make another jump due to the fight and a kassadin picked up a kill.
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I personally prefer Akali to Kassadin.

The whole kit is better.

Part of that is her ulti.
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@BunkerBob:

In the military, that's called a Pincer attack.

You go in from one side, ally goes in from the other side, whoever meets the enemy first forces the target toward their ally.


If you were Kassadin, they still might have escaped and the ally could have been Akali - Two sides of a coin.
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I have to agree with Bynum. Kassadin and Akali while different both have similar functionalities.While the range is shorter for Riftwalk, the functionality is much higher than Akali's ult. Kassadin has the advantage of being able to dash in and out of combat, Akali uses shroud to dash in and out of combat, but as mentioned shroud is pretty easily countered by oracles, pink wards, and various forms of AoE's.

Personally I prefer Akali to Kassadin because I find her much easier to play
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Well, Banshee's Veil is core on any carry.

No 0 defense squashys...
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Banshee's isn't a 100% buy on carry types.
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Talon, Morg, and Kennen are strong counters to Akali.

Talon - Great base dmg on AA and abilities, silence, huge nuke, great pokes.
Kennen - Akali can't do nothing when she's stunned, all of Ken's abilities can work when shes in her shroud, great sustain with Revolver and able to 1v1 Akali.
Morgana - Naturally beefy, her black shield stop damage, good CC, snare counters Akali's ult, great sustain.
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A W+Q on cass is enough to farm caster creeps. You keep any champion in lane by pushing the lane, and that's pretty simple with cass.

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Talon, Morg, and Kennen are strong counters to Akali.

Talon - Great base dmg on AA and abilities, silence, huge nuke, great pokes.
Kennen - Akali can't do nothing when she's stunned, all of Ken's abilities can work when shes in her shroud, great sustain with Revolver and able to 1v1 Akali.
Morgana - Naturally beefy, her black shield stop damage, good CC, snare counters Akali's ult, great sustain.


I don't feel thats always true, especially on dominion. The sweeper shuts down talon and with a rylai's I don't have much trouble with Kennen or Morgana.

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