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ziggs patch notes

Creator: caucheka
January 31, 2012 5:59pm
49 posts page 1 of 5 Forums » General Discussion » ziggs patch notes
Permalink | Quote | PM | +Rep | Commend by caucheka » January 31, 2012 5:59pm | Report
New Skins in the Store
  • Major Ziggs
  • Mad Scientist Ziggs
  • Scarlet Hammer Poppy

PVP.net v1.53
  • Co-op versus AI aka Rise of the Bot Army
    • You can now queue to play against a much wider roster of Champions in Co-op versus AI
    • Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
    • The 3-game per day rewards limitation for Level 30 Summoners has been removed
    • The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
      • Summoner level 1-9
        • Beginner: 100%
        • Intermediate: 100%
      • Summoner level 10-19
        • Beginner: 85% (was 75%)
        • Intermediate: 100%
      • Summoner level 20-29
        • Beginner: 70% (was 50%)
        • Intermediate: 90% (was 100%)
      • Summoner level 30
        • Beginner: 55% (was 25%)
        • Intermediate: 80% (was 75%)
    • View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!

League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
  • Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
  • Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
  • Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.

Alistar
  • Fixed a bug where Triumphant Roar was not granting assists

Amumu
  • Fixed a bug where Despair was dealing less damage with Ability Power than intended

Ashe
  • General
    • Base health increased to 474 from 438
    • Base armor increased to 14.9 from 12.7
    • Mana per level increased to 35 from 27
  • Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
  • Enchanted Crystal Arrow now grants vision while in flight.

Caitlyn
  • Fixed a bug where Headshot did not trigger while Taunted or Silenced

Cho'Gath
  • Fixed a bug where Feast would fail to kill shielded targets

Ezreal
  • Trueshot Barrage now grants vision while in flight.
  • Fixed a bug where Ezreal would lose his run animation after 390 movement speed

Gragas
  • Fixed a bug where Barrel Roll immediately detonated when Gragas died

Heimerdinger
  • Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)

Jarvan IV
  • Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died

Jax
  • Mana regen per level increased to 0.7 per 5 seconds from 0.45
  • Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
  • Counter Strike
    • Dodge duration increased to 2 seconds from 1.5
    • Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
    • Now can be activated again after 1 second to end the effect early
    • Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
    • Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
    • Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
  • Grandmaster’s Might duration increased to 8 seconds from 6

Lee Sin
  • Flurry attack speed bonus reduced to 40% from 50%
  • Sonic Wave missing health damage reduced to 8% from 10%

Morgana
  • Soul Shackles ability power ratio reduced to .7 from .8
  • Fixed a bug where Soul Shackles would sometimes fizzle

Master Yi
  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was

Nunu
  • Fixed a bug where Absolute Zero's slow did not grant assists

Rammus
  • Minor tweak to Rammus' dance to actually rotate around his center axis when on his back

Sejuani
  • Fixed a bug where Glacial Prison did not detonate if Sejuani died

Sivir
  • Boomerang Blade
    • Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
    • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
    • Movement speed bonus reduced to 20% from 25%
    • Duration reduced to 10 from 15

Sona
  • Fixed a bug where Power Chord did not trigger while Taunted or Silenced

Swain
  • Fixed a bug where Swain had reduced mana regeneration while in Raven form

Viktor
  • Power Transfer missile speed increased to 2000 from 1400
  • Gravity Field activation time reduced to 0.25 seconds from 0.5
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did

Items
  • Emblem of Valor (remake)
    • Components:
      • Cloth armor
      • Rejuvenation Bead
    • +25 armor
    • Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
  • Locket of the Iron Solari (new)
    • Components:
      • Emblem of Valor
      • Heart of Gold
    • +300 health
    • +35 armor
    • Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
    • Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
  • Stark's Fervor has been changed and renamed to Zeke's Herald
    • Components:
      • Dagger
      • Vampiric Scepter
      • Kindle Gem
    • +250 health
    • Unique Passive: +15% Cooldown Reduction
    • UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
  • Will of the Ancients spell vamp reduced to 20% from 25%

Masteries
  • Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance

General
  • Added a new option, "Show Smartcast Ranges"
  • Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
  • Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
  • Heal over time effects now show as health regen per 5 rather than discreet heals
  • Summoner's Rift (Winter)
    • Removed holiday decorations
    • Fixed prop visibility/collision issues in bases
    • Fixed particle glitching in river areas
    • Changed lighting and terrain to improve visual clarity
I like things that make me feel stupid. - Ken Levine
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Permalink | Quote | PM | +Rep | Commend by Jebus McAzn » January 31, 2012 6:05pm | Report
Phew. Glad you posted this, as the site seems to have taken it down for some reason. Hopefully to make some alterations.

Stickied and shown as news.
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Permalink | Quote | PM | +Rep | Commend by caucheka » January 31, 2012 6:11pm | Report
its up in the forums, just not linked on the main page anymore for some reason.
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Permalink | Quote | PM | +Rep | Commend by Anandre » January 31, 2012 6:38pm | Report
Well, Sivir's Q got hit a little bit, but I'm still gonna spam all day long. Harsh nerf on her ult, but probably warranted. WotA got a small nerf, will make my life a lot easier.

And yay Ziggs and new bots.
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Permalink | Quote | PM | +Rep | Commend by Luther3000 » January 31, 2012 6:40pm | Report
You missed this. I think Riot edited it in after you copied.

Quoted:

Masteries

Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance


Yes Riot, 0.5 AD per level is just as good as 4% crit was. 9 AD at level 18 is an amazing amount that will make a major difference and is the same DPS as the 4% crit.

Seriously, who is in charge of balancing the masteries? That doesn't even come close to 4% crit.

PS. Can someone please edit the title to have a capital Z? It's really irritating my OCD.
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Permalink | Quote | PM | +Rep | Commend by Zeprido » January 31, 2012 7:33pm | Report
Formatted it for easier reading and included links that were in original patch notes.

Quoted:
New Skins in the Store
  • Major Ziggs
  • Mad Scientist Ziggs
  • Scarlet Hammer Poppy

PVP.net v1.53
  • Co-op versus AI aka Rise of the Bot Army
    • You can now queue to play against a much wider roster of Champions in Co-op versus AI
    • Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
    • The 3-game per day rewards limitation for Level 30 Summoners has been removed
    • The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
      • Summoner level 1-9
        • Beginner: 100%
        • Intermediate: 100%
      • Summoner level 10-19
        • Beginner: 85% (was 75%)
        • Intermediate: 100%
      • Summoner level 20-29
        • Beginner: 70% (was 50%)
        • Intermediate: 90% (was 100%)
      • Summoner level 30
        • Beginner: 55% (was 25%)
        • Intermediate: 80% (was 75%)
    • View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!

League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
  • Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
  • Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
  • Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.

Alistar
  • Fixed a bug where Triumphant Roar was not granting assists

Amumu
  • Fixed a bug where Despair was dealing less damage with Ability Power than intended

Ashe
  • General
    • Base health increased to 474 from 438
    • Base armor increased to 14.9 from 12.7
    • Mana per level increased to 35 from 27
  • Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
  • Enchanted Crystal Arrow now grants vision while in flight.

Caitlyn
  • Fixed a bug where Headshot did not trigger while Taunted or Silenced

Cho'Gath
  • Fixed a bug where Feast would fail to kill shielded targets

Ezreal
  • Trueshot Barrage now grants vision while in flight.
  • Fixed a bug where Ezreal would lose his run animation after 390 movement speed

Gragas
  • Fixed a bug where Barrel Roll immediately detonated when Gragas died

Heimerdinger
  • Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)

Jarvan IV
  • Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died

Jax
  • Mana regen per level increased to 0.7 per 5 seconds from 0.45
  • Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
  • Counter Strike
    • Dodge duration increased to 2 seconds from 1.5
    • Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
    • Now can be activated again after 1 second to end the effect early
    • Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
    • Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
    • Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
  • Grandmaster’s Might duration increased to 8 seconds from 6

Lee Sin
  • Flurry attack speed bonus reduced to 40% from 50%
  • Sonic Wave missing health damage reduced to 8% from 10%

Morgana
  • Soul Shackles ability power ratio reduced to .7 from .8
  • Fixed a bug where Soul Shackles would sometimes fizzle

Master Yi
  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was

Nunu
  • Fixed a bug where Absolute Zero's slow did not grant assists

Rammus
  • Minor tweak to Rammus' dance to actually rotate around his center axis when on his back

Sejuani
  • Fixed a bug where Glacial Prison did not detonate if Sejuani died

Sivir
  • Boomerang Blade
    • Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
    • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
    • Movement speed bonus reduced to 20% from 25%
    • Duration reduced to 10 from 15

Sona
  • Fixed a bug where Power Chord did not trigger while Taunted or Silenced

Swain
  • Fixed a bug where Swain had reduced mana regeneration while in Raven form

Viktor
  • Power Transfer missile speed increased to 2000 from 1400
  • Gravity Field activation time reduced to 0.25 seconds from 0.5
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did

Items
  • Emblem of Valor (remake)
    • Components:
      • Cloth armor
      • Rejuvenation Bead
    • +25 armor
    • Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
  • Locket of the Iron Solari (new)
    • Components:
      • Emblem of Valor
      • Heart of Gold
    • +300 health
    • +35 armor
    • Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
    • Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
  • Stark's Fervor has been changed and renamed to Zeke's Herald
    • Components:
      • Dagger
      • Vampiric Scepter
      • Kindle Gem
    • +250 health
    • Unique Passive: +15% Cooldown Reduction
    • UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
  • Will of the Ancients spell vamp reduced to 20% from 25%

Masteries
  • Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance

General
  • Added a new option, "Show Smartcast Ranges"
  • Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
  • Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
  • Heal over time effects now show as health regen per 5 rather than discreet heals
  • Summoner's Rift (Winter)
    • Removed holiday decorations
    • Fixed prop visibility/collision issues in bases
    • Fixed particle glitching in river areas
    • Changed lighting and terrain to improve visual clarity
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Permalink | Quote | PM | +Rep | Commend by Lugignaf » January 31, 2012 9:36pm | Report
Luther3000 wrote:

Yes Riot, 0.5 AD per level is just as good as 4% crit was. 9 AD at level 18 is an amazing amount that will make a major difference and is the same DPS as the 4% crit.

Seriously, who is in charge of balancing the masteries? That doesn't even come close to 4% crit.

PS. Can someone please edit the title to have a capital Z? It's really irritating my OCD.

IKR? There is nothing really that can replace the 4%. It gave both a really random early game and it could set up for a nice late game.

Also, It's irking me too. Can't change titles of threads though. :/
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Permalink | Quote | PM | +Rep | Commend by Temzilla » January 31, 2012 9:42pm | Report
Luther3000 wrote:

You missed this. I think Riot edited it in after you copied.



Yes Riot, 0.5 AD per level is just as good as 4% crit was. 9 AD at level 18 is an amazing amount that will make a major difference and is the same DPS as the 4% crit.

Seriously, who is in charge of balancing the masteries? That doesn't even come close to 4% crit.

PS. Can someone please edit the title to have a capital Z? It's really irritating my OCD.


Wut?

Crit doesn't scale with abilities to my knowledge.

Also, that 9 AD is in line with the 1 ap/lvl mastery.

4% crit was ridiculously over valued as a mastery, worth *** loads of damage. (Crit is generally super cheap compared to AD in terms of gold cost.)
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Permalink | Quote | PM | +Rep | Commend by Zoki » January 31, 2012 11:37pm | Report
Zigg's ultimate looks so strong.

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Permalink | Quote | PM | +Rep | Commend by Temzilla » February 1, 2012 12:03am | Report
Zoki wrote:

Zigg's ultimate looks so strong.


Looks easy to miss completely if you ask me.
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