Add Archangel's Staff and Manamune to this list too.
Also write something about Manamune, Atma's Impaler and Rabadon's Deathcap being unique.
Also write something about Manamune, Atma's Impaler and Rabadon's Deathcap being unique.
The moment a religious person unknowingly calls his own ways stupid: "And lol. I highly doubt you have magic powers. If you proved it I would believe you, but since you 'refuse to', I choose not to."
Yea, adding something like the buff system on leaguecraft would be awesome. That site calculates everything for you.
"We've had a few gloomy years with bad console ports, and what do we get in the light at the end of the console-tunnel? A tablet OS ported to PC." - Atlas Tasume, on Windows 8
About Rabadon's I'd just like to note that, the effect to be added on it, should just be something like it takes the 30% of the max AP, instead of taking 30% of each AP amount gained. This makes the calculation a lot easier, if you can somehow take the AP you gained as before, and then add the 30 % in the end.
Check out my comprehensive guide for Jax !!
-
Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)
-
Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)
You need to log in before commenting.
To make a few examples:
Rabadon's Deathcap
Warmog's Armor
Atma's Impaler
My question would be: Firstly; Is there a specific reason that these bonuses don't work/aren't added?
If it is the case that they aren't added on purpose(Speaking of only Warmog's and Atma's), then how come the bonus from items like Mejai's Soulstealer ARE added to the stats output in the "Create Build/Guide" Tool?
I mean, no offense, but given that you've added the simple part of the stats, so that they influent the stats shown, wouldn't it be fairly easy to calculate the outcome and somehow create a mathematical equation for the effect?
With hopes for improvement, Kirluu~