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Kalista, the Spear of Vengeance revealed

Creator: Wayne3100 November 4, 2014 12:51pm
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HiFromBuddha
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People have been saying that attack speed is actually a burden for her. People have been finding it difficult to actually get the dash with her at higher attack speeds. The passive also significantly reduces her DPS as you can't animation cancel with her.
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Last Plagas
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The passive also significantly reduces her DPS as you can't animation cancel with her.

I thought that the jump on her passive counted as animation cancel? If you actually can't jump until you finish your attack completely, then that's pretty bad.
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I thought that the jump on her passive counted as animation cancel? If you actually can't jump until you finish your attack completely, then that's pretty bad.


Oh, the jump occurs when you animation cancel. The issue is that the jump is actually longer than when you would animation cancel. If you animation cancel, instead of being able to ready up another attack, you dash. In a way, the dash becomes backswing.

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Last Plagas
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Oh, the jump occurs when you animation cancel. The issue is that the jump is actually longer than when you would animation cancel. If you animation cancel, instead of being able to ready up another attack, you dash. In a way, the dash becomes backswing.


Ah, I see. Well, this is still something that I need to get a feel for myself and considering that the passive will probably make or break her, I'll reserve my judgement of it.
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DillButt64
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im sure you can use a ranged support with her ult without them getting destroyed instantly, since the ult is more of a repositioning ability with cc on it it means you arnt really losing damage if you use it to position yourself for the perfect sona ult (instead of Flash+ult as sona you can now have Kalista ult+Sona ult after you shoot yourself into a good place to use it)

i mean of course having your sona throw herself into the enemy team is ****ty but you dont always have to do that with kalistas ult
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HiFromBuddha
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DillButt64 wrote:
im sure you can use a ranged support with her ult without them getting destroyed instantly, since the ult is more of a repositioning ability with cc on it it means you arnt really losing damage if you use it to position yourself for the perfect sona ult (instead of Flash+ult as sona you can now have Kalista ult+Sona ult after you shoot yourself into a good place to use it)

i mean of course having your sona throw herself into the enemy team is ****ty but you dont always have to do that with kalistas ult


There are some really cool combinations though. If for some reason you're playing in Season 2, you can actually chuck a Fiddle into their team after he's ulted.

I do recall somewhere though that the ult places the person you've thrown at their maximum attack range, but I don't remember where...

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I do recall somewhere though that the ult places the person you've thrown at their maximum attack range, but I don't remember where...


It does, and I think it's on S@20 along with the rest of her skill info.
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