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Patch 6.1 Summary

Creator: Wayne3100 January 13, 2016 5:35pm
MungoGeri
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Yay, it's officially season 6!


Well, technically, the season won't start until next week with the placement matches, etc.
VexRoth
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What is with the weird shock of hair sticking out on Challenger Nidalee?

I wonder at their thinking at times when they multi-nerf champions in one go. Trundle is a pest. He should be. They buffed him about four patches in a row. But changing Chomp, Subjugate, and Pillar of Ice at one time seems heavy handed. Why not start with one ability and then see if the statistics show he is still too good at what he does then look to trim power in other areas such as Subjugate or Pillar of Ice?
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I really, really don't think the buffs to the other keystones are enough. DFT was only increased by .25% overall which doesn't seem like much. Fervor did get a nice little buff and may see more play on some adcs, but I think caster adcs running TLD will still prevail. I don't think any of the others are truly worth considering.


There is one thing you have to keep in mind with DFT: While i do think it is still a bit underwhelming, it has no cooldown and can be applied to more than one person.

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RottedApples
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VexRoth wrote:
What is with the weird shock of hair sticking out on Challenger Nidalee?

I wonder at their thinking at times when they multi-nerf champions in one go. Trundle is a pest. He should be. They buffed him about four patches in a row. But changing Chomp, Subjugate, and Pillar of Ice at one time seems heavy handed. Why not start with one ability and then see if the statistics show he is still too good at what he does then look to trim power in other areas such as Subjugate or Pillar of Ice?


It didn't seem to affect his pick rate in the lcs today. (and i'm pretty sure they were on 6.1 as weird as that seems because they had runic echoes) Also the changes weren't that bad, just some mana costs and cd of ult. And the q change only affects towers. It doesn't affect trundles damage output or his ability to suck up a tanks defenses. It just extends the window people have to fight around his ult and forces him to be a little more conservative with mana in lane and long fights.

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TheSilverDust
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MungoGeri wrote:


Not really on this patch. Just a small adjustment if you use it against a nearby enemy. The change they have on the PBE, though, is huge. (Slows only if the enemy is running away from you).


They're making FQC nearly useless. Guess that I will come back again to the Talisman of Ascension to nearly every supports.

MungoGeri wrote:
Well, technically, the season won't start until next week with the placement matches, etc.


I know, but this is the first patch of season 6, no?

Anyway, I hope the first week in this season will not be like last season. It was hell.
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Teemoshy
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They're making FQC nearly useless. Guess that I will come back again to the Talisman of Ascension to nearly every supports.


Today's update took away that change but nerfing the cooldown from 60 sec to 90.
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Teemoshy wrote:

Today's update took away that change but nerfing the cooldown from 60 sec to 90.


Thank goodness...
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masaaki14
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That's all PBE right? I think they should be just trying out different ways of nerfing to see what fits best. Still, Riot can learn a bit more about balancing imo.
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The_Nameless_Bard
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masaaki14 wrote:
That's all PBE right? I think they should be just trying out different ways of nerfing to see what fits best. Still, Riot can learn a bit more about balancing imo.
Pretty sure this patch just got released....
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There is one thing you have to keep in mind with DFT: While i do think it is still a bit underwhelming, it has no cooldown and can be applied to more than one person.


The problem with Thunderlord's Decree is how high the base damage is. Reduce that and increase the AD/AP ratios, and it'd be fine. DFT would be for aoe or ranged characters while TLD would be for assassins who badly want to take that single target out quickly.

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