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Patch 8.10 Summary

Creator: PsiGuard May 15, 2018 4:55pm
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PsiGuard
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Hello and welcome to the MOBAFire Patch Summary - 8.10!

This patch includes a lot of changes to the items and monsters involved in jungling as well as balance updates to runes and of course some champion changes. Read on below to learn more!

Check out the full patch notes for details on any changes that interest you, and be sure to check out Riot's video summary below!


Balance Changes
Buffed

New / Adjusted

Nerfed


Item Changes

Build Path: Aether Wisp + Stalker's Blade + Amplifying Tome + 345 gold ⇒ Stalker's Blade + Lost Chapter + 325 gold
Removed: No longer grants 7% Movement Speed
New: Now grants 300 mana
New: Now grants 10% cooldown reduction
Jungle items can no longer be purchased alongside support items.
Ward Duration: 60-120 seconds (at levels 1-18) ⇒ 90-180 seconds (at levels 1-18)
Charge Timer: 180-90 seconds (at levels 1-18) ⇒ 240-120 seconds (at levels 1-18)
Kindle Damage: 45 damage over 5 seconds ⇒ 60 damage over 5 seconds
Kindle Heal: 25 health over 5 seconds ⇒ 30 health over 5 seconds
Mana Regen: 150% base while in the jungle ⇒ Up to 40 mana per 5 seconds based on missing mana while in the jungle or river.
Damage On-Hit Vs Monsters: 25 ⇒ 35
Removed: Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds.
Damage On-Hit Vs Monsters: 30 ⇒ 40
Removed: Attacking jungle monsters no longer grants 15% bonus attack speed for 2 seconds.
Mana Regen: 225% base while in the jungle ⇒ Up to 40 mana per 5 seconds based on missing mana while in the jungle or river.
Also applies to Skirmisher's Sabre.


Rune Changes

True Damage: 12-30 ⇒ 15-60
Base Active Item CDR: 10% ⇒ 15%
Active Item CDR Per Stack: 6% ⇒ 5%
Movement Speed: 15-40% ⇒ 25-40%
Base Damage: 125 ⇒ 175
Health: 60 ⇒ 50
Damage Reduction: 20-50 ⇒ 15-40
Time Available: 10 minutes ⇒ 8 minutes


Other Changes

  • Jungle

    • Jungle monsters give less experience, but experience scales with level. Full list of changes here.

    • Two Rift scuttlers spawn at the start of the game, but after both die, only one spawns at a time for the remainder of the game. That Rift Scuttler is tankier early and worth significantly more experience.

  • Bounties

    • Kill streak bounties are now granted only to the killer, not the team.

    • Assists on bounty kills no longer grant bonus gold.

    • Dying resets bounty to 0 (instead of removing 3 bounty levels).

    • Full list of bounty gold adjustments here

  • Replays

    • Clash matches will be available for download from an individual’s Match History pages in the client.

    • Ranked matches are now available for download from an individual’s Match History pages in the client.

  • Client

    • Resolved an issue where the League Client was using more resources than it should have been while it was in the background. Higher end systems should see increased FPS.

  • Bugfixes



Upcoming Skins & Chromas

The following skins will be released during patch 8.10:


The following chromas will be released during patch 8.10:


Share Your Thoughts!

That's it on our end, time to hear from you guys! What do you think of the jungle changes this patch? Do you approve of the balance changes to runes and champions in 8.10? Will you be buying any of the new skins or chromas?

Let us know in the comments below!
Thanks to Nyoike for the sig!
AntiFaker
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The jungle changes seems to be a bit hard for others. It makes the game a bit hard I guess. But I like the rework on Runic echoes (Because of the extra cooldown reduction and the mana.) It kinda helps AP Junglers a lot. :)
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So, um...buffing mage junglers, sure, but which mage junglers are viable in the first place? I'm pretty sure in practice it's just an Evelynn buff.

Another interesting thing is that upgrading to Stalker's Blade doesn't give anything valuable anymore. Mana regen is the same as talisman, damage is only 5 more than machete, and burn damage only upgrades from 60 to 80 (used to be 45). So keeping the basic jungle item (machete or talisman) should be more common.
PsiGuard
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Hey guys, I just found out that the change to Hextech Flashtraption wasn't supposed to be in the notes and isn't shipping in 8.10, so I've removed it from the post.
Thanks to Fatelblade for the sig!
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Quoted:
buffing mage junglers, sure, but which mage junglers are viable in the first place?

That's the whole point, it makes more mage junglers viable. If it makes Evelynn in particular too strong then they just nerf her, no problem. Meanwhile other AP junglers become more viable without having to buff all of them individually and potentially making them overbearing in the other roles they can be played.
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Anyone else think the upcoming Pulsefire skins look lit or what?
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How is that making them more viable, though? Mage junglers such as Evelynn, Elise, Nidalee don't care about the CDR or mana regen. Nidalee caps out on CDR in her build anyway, Eve and Elise don't particularly need it and they won't specifically itemize for it. Aether Wisp was a lot more valuable to all of them. Remember how people would buy Frostfang earlier in the season -just- because of the movement speed proc.
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How is that making them more viable, though? Mage junglers such as Evelynn, Elise, Nidalee don't care about the CDR or mana regen. Nidalee caps out on CDR in her build anyway, Eve and Elise don't particularly need it and they won't specifically itemize for it. Aether Wisp was a lot more valuable to all of them. Remember how people would buy Frostfang earlier in the season -just- because of the movement speed proc.


That was more or less what I was thinking. Fiddlesticks is the only good holder of the new Enchantment: Runic Echoes. Even on Diana it's the same issue.

So we're down to experimental stuff like jungle Ekko, Fizz or Karthus, to actually use this item.

For Evelynn, the whole point IMO is that you don't upgrade Hunter's Talisman anymore. Since talisman now gives the full benefits of the upgraded jungle item, so why waste 650 gold for an upgraded smite. Early protobelt or spellbinder = more pressure.
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Oops, thought you were actually suggesting they were buffing them with this. But yeah, forgot about Fiddles, though I'm honestly not even sure how he builds now lol.

Don't think that would actually be good, though, upgraded smite is still really valuable. Regarding Eve in general, people do different builds on her, but early Morello is probably the most efficient one. Dark Seal + Revolver + Sheen is also really strong early on. However, exp changes are pushing the meta in favor of skirmish junglers, and Eve can't really deal with them in the earlier stages of the game.
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Oops, thought you were actually suggesting they were buffing them with this.


I meant that's what they wanted, not that they actually ended up doing this XD


Regarding Eve in general, people do different builds on her, but early Morello is probably the most efficient one.


Morello, efficient? You know that Morello is literally the exact same stats as the old liandry without the liandry burn, right?


Dark Seal + Revolver + Sheen is also really strong early on.


Sounds pretty solid. Probably the highest early burst.


However, exp changes are pushing the meta in favor of skirmish junglers, and Eve can't really deal with them in the earlier stages of the game.


She's pretty quick at killing scuttlecrabs tho.

But good question, which specific junglers do you think this meta favors?
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