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Patch 8.20 Summary

Creator: PsiGuard October 9, 2018 6:59pm
PsiGuard
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Hello and welcome to the MOBAFire Patch Summary - 8.20!

This patch includes a visual and small gameplay update to Ezreal, with changes largely focused towards his new Essence Flux ability. 8.20 also includes a handful of nerfs targeting some of the stronger champions from the most recent patches. Overall, a pretty small patch, with only direct nerfs along with the Ezreal changes.

Check out the full patch notes for details on any changes that interest you, and be sure to check out Riot's video summary below!


Champion Changes
Buffed (via bug-fixes)

Adjusted

Nerfed



New Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit. Hitting the orb with an ability or attack detonates it. Detonating with an ability refunds mana.
Damage: 75/120/165/210/255 magic damage
Ratio: 0.6 bonus attack damage + 0.7 ability power
Range: 1150 (same as Q - Mystic Shot)
Cooldown: 12 seconds
Orb Duration: 4 seconds
Cost: 50 mana
Mana Refund on Ability Detonation: 60 plus the cost of the ability that detonated Essence Flux
Objective: Essence Flux can stick to champions, epic monsters, turrets, inhibitors, and the Nexus
Essence Attraction: Arcane Shift now prioritizes enemies affected by Essence Flux


Rune Changes

Base Damage: 40-80 (lv 1-18) ⇒ 20-60 (lv 1-18)


Other Changes

  • End of Season Eligibility
    • Added an icon to your profile to check if you're eligible for this year's Victorious skin. Hover over it to find out what you'll earn!

  • Bugfixes


Upcoming Skins & Chromas

The following skins will be released during patch 8.20:



Dragon Trainer Heimerdinger
(1820 RP)


Infernal Amumu
(1350 RP)


Hextech Malzahar
(Hextech Crafting Exclusive)


The following chromas will be released during patch 8.20:



Dragon Trainer Tristana


Dragon Trainer Lulu


Infernal Amumu


Share Your Thoughts!

That's it on our end, time to hear from you guys! What do you think of the nerfs this patch? Are you excited to try out Ezreal's new ability? Will you be buying any of the new skins or chromas?

Let us know in the comments below!
Thanks to Fatelblade for the sig!
Hamstertamer
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Appreciate the Jhin nerf, it wasn't obvious and he 100% deserved it. I was getting tired of perma 600 MS racecar Jhin. I also like the fact that they didn't nerf Urgot, he's just FOTM and wasn't changed a single time in the entire season, he didn't suddenly become OP for no reason.

Ezreal's got his looks reworked...but not much else. It's just a slight adjustment to his W, damage unchanged, no longer gives attack speed but instead restores mana. AP scaling is even lower so don't think AP ez is a thing. Only interesting thing is that it works on towers.

Only issue is...



Nothing to see here.
moon827
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Just a heads up, on the post you flipped the dragon trainer names (trist and lulU)
PhoenixianSlayer
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The Ezreal update is great. I love the new Essence Flux
PsiGuard
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moon827 wrote:
Just a heads up, on the post you flipped the dragon trainer names (trist and lulU)

Fixed, ty.
Thanks to Jovy for the sig!
Latest Legend
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I also like the fact that they didn't nerf Urgot, he's just FOTM and wasn't changed a single time in the entire season, he didn't suddenly become OP for no reason.
Haven't played much past weeks but I wouldn't mind an Urgot nerf myself. He's the only ranged juggernaut I know, and also the only juggernaut with a reliable long-range execute. I've lost mid game trades against Urgot with Illaoi while on top of his face too (though that may very well be me).. Kind of a very safe pick with no real weaknesses in terms of juggernauts, and with the most reliable finisher as well. Oh, and his poke is very good too, for a juggernaut.
********'s a pretty good fertilizer
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I'll be curious to see if the hp/regen nerfs on Sion impact the "Strategically Minded Sion" game play. I've both lost and won games against it, so it isn't without its flaws, my main problem with it is that it warps how you have to play around the Sion if they don't play the split push properly, since they are always dead leaving you in a 4-5 even if they are technically creating pressure by taking down structures.

Still think they need hit Akali's shroud in some way. The at will towering diving she is capable of and the safety of it in ganks are both aspects that are super frustrating to play against. They need to nerf at least one aspect of it. Higher CD so she can't use it regularly in lane or maybe lower duration around turrets, which have true vision for a flipping reason.

Evelynn effectively got a triple nerf with the changes to her kit and Dark Harvest. Thing is that I'm not sure how super impactful it is going to be on her as most Evelynn's I see don't start popping off until level 6 so the early number changes do little except slow her clear down a little, so I think she still ends up being fairly strong but will be that much more inclined to farm to 6 with less incentive for interacting with the lanes or the enemy jungler.

Urgot: Did some of his match-ups get nerfed because I don't remember him being so neutral as far as match-ups. Fairly safe early game yes. Really strong Mid game, yes. But late game kiting could nullify leads he had gained (or at least that was my experience). Apparently Mordekaiser stomps him, but then you have to play Mordekaiser which isn't going to happen in pro-play given how easy he is to gank and overall lack of utility and the amount of bugs he has in his kit (honestly wouldn't be surprised if he is disabled in pro play).

Where is Irelia on this list I wonder? If someone else bans out Akali and Sion then she is next on my list. Outside of a slightly weak early game that champion just offs too much of everything - damage, tankiness, mobility, utility.

@ Hamstertamer - agree that Pyke and Kha'Zix are also problem children. With the way Pyke's kit works he is

A too flipping slippery given the amount of sustain that he has
B his ult really changes the course of games given that in a fight you "won" you may lose enough people that you can't do much with the people you have left on the map or you just may straight up lose team fighs that you would have been able to retreat from without Pyke being in that game.

And Kha'Zix - if he is going to get the insane levels of isolated damage he should not also get much utility and his void spikes provide too much utility. I realize that makes him harder to play from behind, but that should be a risk you take in picking him.

Kai'Sa don't have a lot to say about her as she isn't a major problem in Gold ELO. More of them die ulting in than they make huge outplays in my experience. I would like them to tone down her tank shredding if she isn't specifically building for it and tone down her saftey, I mean at least Vayne has to ult and tumble to go invisible.
ChewieTheWookie
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cool. Ezreal change seems kind of minor though
HappyHeartBeat
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The Ezreal update is pretty good =)
Hi Guys,

My name is HappyHeartBeat.
I started playing League Of Legends Season: 5, i pretty much play any role decently. My main position is Support. But i also play Top, Jungle, ADC, and Mid.

My Favorite Support Champions Are:

1. Thresh
2. Blitzcrank
3. Tahm Kench
4. Soraka
5. Lulu
6. Janna
7. Nami
8. Leona
9. Sona
10. Zilean

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