Appreciate the
Jhin nerf, it wasn't obvious and he 100% deserved it. I was getting tired of perma 600 MS racecar Jhin. I also like the fact that they didn't nerf
Urgot, he's just FOTM and wasn't changed a single time in the entire season, he didn't suddenly become OP for no reason.
Ezreal's got his looks reworked...but not much else. It's just a slight adjustment to his W, damage unchanged, no longer gives attack speed but instead restores mana. AP scaling is even lower so don't think AP ez is a thing. Only interesting thing is that it works on towers.
Only issue is...
Nothing to see here.



Only issue is...





Nothing to see here.
Just a heads up, on the post you flipped the dragon trainer names (trist and lulU)
That one guy with that one AP Sona guide
https://www.mobafire.com/league-of-legends/build/ap-sona-support-for-when-you-need-to-carry-your-adc-wip-513889
https://www.mobafire.com/league-of-legends/build/ap-sona-support-for-when-you-need-to-carry-your-adc-wip-513889
The Ezreal update is great. I love the new
Essence Flux


Hamstertamer wrote:
I also like the fact that they didn't nerf
Urgot, he's just FOTM and wasn't changed a single time in the entire season, he didn't suddenly become OP for no reason.

********'s a pretty good fertilizer
I'll be curious to see if the hp/regen nerfs on
Sion impact the "Strategically Minded Sion" game play. I've both lost and won games against it, so it isn't without its flaws, my main problem with it is that it warps how you have to play around the
Sion if they don't play the split push properly, since they are always dead leaving you in a 4-5 even if they are technically creating pressure by taking down structures.
Still think they need hit
Akali's shroud in some way. The at will towering diving she is capable of and the safety of it in ganks are both aspects that are super frustrating to play against. They need to nerf at least one aspect of it. Higher CD so she can't use it regularly in lane or maybe lower duration around turrets, which have true vision for a flipping reason.
Evelynn effectively got a triple nerf with the changes to her kit and
Dark Harvest. Thing is that I'm not sure how super impactful it is going to be on her as most Evelynn's I see don't start popping off until level 6 so the early number changes do little except slow her clear down a little, so I think she still ends up being fairly strong but will be that much more inclined to farm to 6 with less incentive for interacting with the lanes or the enemy jungler.
Urgot: Did some of his match-ups get nerfed because I don't remember him being so neutral as far as match-ups. Fairly safe early game yes. Really strong Mid game, yes. But late game kiting could nullify leads he had gained (or at least that was my experience). Apparently
Mordekaiser stomps him, but then you have to play Mordekaiser which isn't going to happen in pro-play given how easy he is to gank and overall lack of utility and the amount of bugs he has in his kit (honestly wouldn't be surprised if he is disabled in pro play).
Where is
Irelia on this list I wonder? If someone else bans out Akali and Sion then she is next on my list. Outside of a slightly weak early game that champion just offs too much of everything - damage, tankiness, mobility, utility.
@ Hamstertamer - agree that
Pyke and
Kha'Zix are also problem children. With the way Pyke's kit works he is
A too flipping slippery given the amount of sustain that he has
B his ult really changes the course of games given that in a fight you "won" you may lose enough people that you can't do much with the people you have left on the map or you just may straight up lose team fighs that you would have been able to retreat from without Pyke being in that game.
And
Kha'Zix - if he is going to get the insane levels of isolated damage he should not also get much utility and his void spikes provide too much utility. I realize that makes him harder to play from behind, but that should be a risk you take in picking him.
Kai'Sa don't have a lot to say about her as she isn't a major problem in Gold ELO. More of them die ulting in than they make huge outplays in my experience. I would like them to tone down her tank shredding if she isn't specifically building for it and tone down her saftey, I mean at least
Vayne has to ult and tumble to go invisible.


Still think they need hit





Where is

@ Hamstertamer - agree that


A too flipping slippery given the amount of sustain that he has
B his ult really changes the course of games given that in a fight you "won" you may lose enough people that you can't do much with the people you have left on the map or you just may straight up lose team fighs that you would have been able to retreat from without Pyke being in that game.
And



The Ezreal update is pretty good =)
Hi Guys,
My name is HappyHeartBeat.
I started playing League Of Legends Season: 5, i pretty much play any role decently. My main position is Support. But i also play Top, Jungle, ADC, and Mid.
My Favorite Support Champions Are:
1. Thresh
2. Blitzcrank
3. Tahm Kench
4. Soraka
5. Lulu
6. Janna
7. Nami
8. Leona
9. Sona
10. Zilean
My name is HappyHeartBeat.
I started playing League Of Legends Season: 5, i pretty much play any role decently. My main position is Support. But i also play Top, Jungle, ADC, and Mid.
My Favorite Support Champions Are:
1. Thresh
2. Blitzcrank
3. Tahm Kench
4. Soraka
5. Lulu
6. Janna
7. Nami
8. Leona
9. Sona
10. Zilean
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Hello and welcome to the MOBAFire Patch Summary - 8.20!
This patch includes a visual and small gameplay update to
Check out the full patch notes for details on any changes that interest you, and be sure to check out Riot's video summary below!
Champion Changes
New Essence Flux
Ratio: 0.6 bonus attack damage + 0.7 ability power
Range: 1150 (same as Q - Mystic Shot)
Cooldown: 12 seconds
Orb Duration: 4 seconds
Cost: 50 mana
Mana Refund on Ability Detonation: 60 plus the cost of the ability that detonated Essence Flux
Objective: Essence Flux can stick to champions, epic monsters, turrets, inhibitors, and the Nexus
Essence Attraction:
Rune Changes
40-80 (lv 1-18)⇒ 20-60 (lv 1-18)Other Changes
Upcoming Skins & Chromas
The following skins will be released during patch 8.20:
Dragon Trainer Heimerdinger
(1820 RP)
Infernal Amumu
(1350 RP)
Hextech Malzahar
(Hextech Crafting Exclusive)
The following chromas will be released during patch 8.20:
Dragon Trainer Tristana
Dragon Trainer Lulu
Infernal Amumu
Share Your Thoughts!
That's it on our end, time to hear from you guys! What do you think of the nerfs this patch? Are you excited to try out
Let us know in the comments below!