Let's look over all the champions and their abilities. The values next to each champion's name is the cost.
AATROX ¹
Shimmerscale ~ Warrior
Deathbringer Strike - Aatrox strikes his target and heals himself.
Percentage of Attack Damage: 300%/305%/310% Heal: 300/350/400
EZREAL ¹
Tempest ~ Swiftshot
Mystic Shot - Ezreal fires an energy bolt towards his target. The first enemy hit takes magic damage and grants Ezreal 20% bonus Attack Speed, stacking up to 5 times.
Damage: 200/275/375
HEIMERDINGER ¹
Trainer ~ Mage
Egg Toss - Heimerdinger lobs an egg at the highest health enemy, dealing magic damage and stunning them.
Stun Duration: 2/2.25/2.5 Damage: 225/300/400
KARMA ¹
Jade ~ Dragonmancer
Inner Flame - Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.
Damage: 225/300/375
LEONA ¹
Mirage ~ Guardian
Solar Barrier - Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.
Damage Reduction: 30/40/80
NIDALEE ¹
Astral ~ Shapeshifter
Primal Surge - Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target physical damage.
Attack Speed : 40%/45%/50%
SEJUANI ¹
Guild ~ Cavalier
Warrior's Wrath - Sejuani swings her mace wide, hitting all enemies in a cone magic damage. She quickly strike again, repeating the damage on her target and the enemy directly behind it and stunning them.
Stun Duration: 1.5/1.75/2
SENNA ¹
Ragewing ~ Cannoneer
Last Embrace - Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage (% of Attack Damage) on a small area and an additional bonus magic damage to the target hit.
Bonus Damage: 400/500/600 Percentage of Attack Damage: 200%/200%/200%
SETT ¹
Ragewing ~ Dragonmancer
Knuckle Down - For the next 4 seconds, Sett gains Armor and Magic Resist, and every other punch deals bonus physical damage.
Armor and Magic Resist: 50/60/80
SKARNER ¹
Astral ~ Bruiser
Crystalline Exoskeleton - Skarner shields himself for 8 seconds, and gains Attack Speed while it holds.
Thicker Skin - Tahm Kench shields himself base shield amount plus 10% maximum Health for 6 seconds. While the shield holds enemies that damage him take magic damage, up to once every 3 seconds.
Bastion - Taric grants himself and his closest ally a protective rune that increases Armor for 6 seconds.
Armor: 30/60/120
VLADIMIR ¹
Astral ~ Mage
Transfusion - Vladimir deals magic damage to his target and heals himself.
Damage : 250/300/350 Heal: 200/250/300
ASHE ²
Jade ~ Dragonmancer ~ Swiftshot
Volley - Ashe fires a volley of arrows. Enemies hit by at least 1 arrow take magic damage and suffer 30% reduced Attack Speed for 3 seconds.
Magic Damage: 90/125/175 Arrows: 6/6/6
BRAUM ²
Scalescorn ~ Guardian
Unbreakable - Braum raises his shield for 4 seconds, reducing his damage taken from that direction.
Damage Reduction: 60%/70%/80%
GNAR ²
Jade ~ Shapeshifter
Mega Gnar - Gnar tarnsforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor, but reduces his Attack Range to 1.
Attack Damage : 30 / 50 / 80 Armor : 30 / 40 / 60
JINX ²
Revel ~ Cannoneer
Flame Chompers - Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing magic damage and stunning enemies hit. Jinx gains 10 mana for each empty trap.
Blade's Reach - Kayn sweeps his scythe in a line through his target, dealing physical damage to all enemies and an additional magic damage to the first enemy hit.
Bonus Damage: 100/150/225
LILLIA ²
Scalescorn ~ Cavalier ~ Mage
Watch Out! - Lillia strikes a small area around her target's current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.
Ebb and Flow - Nami launches a wave at her target that bounces to 2 additional targets, prioritizing low Health targets. Enemies hit take magic damage and allies hit heal.
Damage: 175/225/275 Healing: 275/300/325
QIYANA ²
Tempest ~ Assassin
Elemental Blade - Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage in a short line and disarming enemies hit.
Magic Damage: 200/300/425 Duration: 1.5/1.75/2
SHEN ²
Ragewing ~ Bruiser ~ Warrior
Flame's Refuge - Shen creates a zone around himself, in which all nearby allies dodge Basic Attack. While it's active, Shen gains Magic Resist.
Duration: 3/4/5 Magic Resist Bonus: 30/40/60
THRESH ²
Whispers ~ Guardian
Death Sentence - Thresh hooks the farthest enemy, dealing magic damage and pulling them toward himself.
Magic Damage: 250/400/800 Duration: 2/2/2
TRISTANA ²
Trainer ~ Cannoneer
Explosive Charge - Tristana fires up to 2 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 1 seconds, dealing physical damage to nearby enemies and an additional magic damage to the target.
Percentage of Attack Damage: 150%/160%/170% Magic Damage: 100/150/225
TWITCH ²
Guild ~ Swiftshot
Blast Potion - Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.
Base Damage: 50/75/100 Percent of Attack Damage: 120%/120%/120%
YONE ²
Mirage ~ Warrior
Way of the Hunter - Passive: Yone's basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.
Prismatic Storm - Anivia summons a prismatic storm around her target, dealing magic damage over 3 seconds. Enemies in the storm have their Magic Resist reduced by 40%.
Magic Damage: 300/400/600
DIANA ³
Scalescorn ~ Assassin
Pale Cascade - Diana shields herself for 6 seconds and summons number of orbs around her. These orbs burst magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.
Spider Form - Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediate casts. Venomous Bite: Elise's next attack deals bonus magic damage. If this kills her target, she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.
Damage: 200/225/275
ILLAOI ³
Astral ~ Bruiser
Cosmic Lash - Illaoi slams her idol into the ground, summoning 3 tentacles that lash out, dealing magic damage to enemies in a cone. Illaoi steals Armor and Magic Resist from each enemy hit for 6 seconds.
Dragon's Rage - Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take magic damage.
Damage: 275/325/425
LULU ³
Trainer ~ Evoker ~ Mystic
Whimsy - Lulu enchants the nearest units. Enchanted allies gain Attack Speed for 5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings for 1.5 seconds, taking 20% increased damage while stunned. If there are fewer units nearby, Lulu will enchant herself.
Number of Targets: 3/4/5 Attack Speed: 70%/80%/120%
NUNU ³
Mirage ~ Cavalier
Consume - Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.
Damage: 300/450/900
OLAF ³
Scalescorn ~ Bruiser ~ Warrior
Recklessness - Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies. Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he's below 50% Health, the Attack Speed is doubled.
Attack Speed: 45%/50%/55%
RYZE ³
Guild ~ Mage
Overload - Ryze hurls 1 arcane orb at his target, dealing magic damage. Each cast increases his maximum Mana by 20 and the number of orbs thrown by 1.
Percentage of Max Mana as Damage: 200%/300%/500%
SWAIN ³
Ragewing ~ Dragonmancer ~ Shapeshifter
Draconic Ascension - Swain transforms into Dragon Form, replacing his attacks with fireballs that deal magic damage and replacing his Ability with Greater Fireball. Greater Fireball: Swain's next fireball deals 100% more damage and explodes in an area around his target.
Damage: 90/140/200
SYLAS ³
Whispers ~ Bruiser ~ Mage
Patricide Burst - Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy, Sylas shields himself for 6 seconds.
Chain of Constellations - Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.
Relentless Storm - Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to additional enemies.
Damage: 220/240/260 Bonus Health: 250/350/500 Number of Targets: 3/4/5
CORKI ⁴
Revel ~ Cannoneer
Missile Barrage - Corki launches a barrage of 4 missiles at his target, each dealing physical damage. The final missile is The Big One, and deals base damage plus % of Attack damage in a large area.
Inherent Glamour - Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage, Attack Speed, and Ability Power to her own and copying all other stats except Health. She then gains a shield. When the shield breaks, she transforms into Neeko Form and casts Pop Blossom, dealing magic damage to nearby enemies and stunning them for 1.5 seconds. Neeko then casts Pop Blossom each time she reaches maximum mana.
Shield Amount: 275/400/1200 Shield Health Ratio: 10%/20%/50% Magic Damage: 300/425/1500
ORNN ⁴
Tempest ~ Bruiser ~ Legend
Stampede - Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing magic damage to enemies hit and slowing their Attack Speed by 50% for 3 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing magic damage to enemies hit and stunning them for 1.5 seconds.
Damage: 150/250/1000
SONA ⁴
Revel ~ Evoker
Crescendo - Sona plays her ultimate chord toward the farthest enemy, dealing magic damage to enemies and stunning them.
Damage: 200/300/1000 Stun Duration: 1.5/2/8
TALON ⁴
Guild ~ Assassin
Shadow Assault - Talon becomes stealthed for 1.5 seconds and fling out a ring of blades, dealing physical damage to enemies hit. He then leaps to an enemy and recalls the blades, dealing that damage again and dealing base damage plus physical damage to his target.
Base Damage: 120/200/600
XAYAH ⁴
Ragewing ~ Swiftshot
Feathers FLY! - For 4 seconds Xayah's attacks also fire a feather physical damage, and extra feathers at enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.
Bonus Feathers: 2/2/3 Recall Damage: 10/12/30
BARD ⁵
Guild ~ Bard ~ Mystic
Tempered Fate - Bard sends magical energy toward the largest group of enemies, stunning them for a few seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Death From Below - Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and magic damage to other enemies struck. Enemies hit suffer 50% reduced healing for 8 seconds. If Pyke hits an enemy at or below % Health he executes them and immediately recasts Death From Below.
Starfall - Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack. Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed each time a star hits them.
Healing: 70/125/1000
YASUO ⁵
Mirage ~ Dragonmancer ~ Warrior
Sweeping Blade - Yasuo shields himself and dashes through his target, slashing nearby enemies physical damage. Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Nothing! - Zoe doesn't have her own spell. As a Spell Thief, she will borrow Abilities from other dimensions during combat and cast them as if they were her own.
DAEJA ⁸
Mirage ~ Dragon
Windblast - Passive: Daeja's attacks deal bonus magic damage and reduce the target's Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja's attacks launch three barrages.
Golden Scales - Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 5 seconds. The shield grants 40% attack speed while it holds.
Jade Form - Shi Oh Yu enters Jade stance, gaining damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal damage.
Attack 1: Deals physical damage and knocks the target into the air for 1.5 second.
Attack 2: Deals true damage
Attack 3: Ends the stance, dealing physical damage to all enemies in a line and knocking them up for 1.5 second.
Percentage of Attack Damage: 325/350/1000 Damage Reduction: 20%/25%/50%
SY'FEN ⁸
Whispers ~ Bruiser ~ Dragon
Rampage - Sy'fen charges toward the farthest enemy within 2 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.
Bite Percent of Attack Damage: 400%/500%/1000%
AO SHIN ¹⁰
Tempest ~ Dragon
Lightning Rain - Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals magic damage and drains 20 Mana from his target.
Damage: 250/450/2500
AURELION SOL ¹⁰
Astral ~ Dragon ~ Evoker
Black Hole - Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and reducing their Attack Damage by 40 for 5 seconds. Each cast the area increases by 50% and damage by increases by 200.
Magic Damage: 200/300/5000
SHYVANA ¹⁰
Ragewing ~ Dragon ~ Shapeshifter
Dragon's Descent - Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing % of the enemy's maximum Health as magic damage.
That's all for the champions. Now let's see the new augments!
New Tier 1 Augments:
Band of Thieves - I Gain 1 Thief’s Gloves.
Lategame Specialist - Gain 40 gold when you reach Level 9.
Pandora’s Bench - Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.
AFK - You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Combat Training I - Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.
Best Friends I - Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor.
Axiom Arc I - When your units kill an enemy they gain 20 Mana.
Preparation - Units on your bench gain 10 Attack Damage and Ability Damage every round, up to 30.
Big Friend - Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Assassin Heart - Your team counts as having 1 additional Assassin. Gain a Kayn.
Astral Heart - Your team counts as having 1 additional Astral. Gain a Nami.
Bruiser Heart - Your team counts as having 1 additional Bruiser. Gain a Braum.
Cannoneer Heart - Your team counts as having 1 additional Cannoneer. Gain a Tristana
Cavalier Heart - Your team counts as having 1 additional Cavalier. Gain a Lillia.
Dragonmancer Heart - Your team counts as having 1 additional Dragonmancer. Gain an Ashe.
Evoker Heart - Your team counts as having 1 additional Evoker. Gain a Lulu.
Guardian Heart - Your team counts as having 1 additional Guardian. Gain a Thresh.
Guild Heart - Your team counts as having 1 additional Guild. Gain a Twitch.
Jade Heart - Your team counts as having 1 additional Jade. Gain a Gnar.
Mage Heart - Your team counts as having 1 additional Mage. Gain a Nami.
Mirage Heart - Your team counts as having 1 additional Mirage. Gain a Yone.
Mystic Heart - Your team counts as having 1 additional Mystic. Gain a Nami.
Ragewing Heart - Your team counts as having 1 additional Ragewing. Gain a Shen.
Revel Heart - Your team counts as having 1 additional Revel. Gain a Jinx.
Scalescorn Heart - Your team counts as having 1 additional Scalescorn. Gain a Braum.
Shapeshifter Heart - Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Shimmerscale Heart - Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
Swiftshot Heart - Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Tempest Heart - Your team counts as having 1 additional Tempest. Gain a Qiyana.
Warrior Heart - Your team counts as having 1 additional Warrior. Gain a Yone.
Whispers Heart - Your team counts as having 1 additional Whispers. Gain a Thresh.
New Tier 2 Augments:
Rich Get Richer+ - Gain 15 gold. Your maximum interest is increased to 7.
Urf’s Grab Bag I - Gain 1 Spatula and 1 random item component.
Gadget Expert - Direct Damage items deal 40% more damage as true damage. Gain a Statikk Shiv.
Cluttered Mind - If your bench is full at the end of a round, gain 5 experience points.
Last Stand - The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Better Together - Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Combat Training II - Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Champions start with 4 Attack Damage.
Best Friends II - Your units that start combat only adjacent to each other gain 25% Attack Speed and 25 Armor.
Axiom Arc II - When your units kill an enemy they gain 30 Mana.
Assassin Crest - Gain an Assassin Emblem and a Kayn.
Cutthroat - Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 35% until they cast. Assassins deal 20% more damage against Mana-Reaved targets. Gain a Qiyana.
Astral Crest - Gain a Astral Emblem and a Nami.
Intercosmic Gifts - Astral Orbs have a 50% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
Bruiser Crest - Gain a Bruiser Emblem and a Taric.
Personal Training - At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
Titanic Strength - Bruisers gain 2% of their Health as Attack Damage. Gain a Tahm Kench.
Cannoneer Crest - Gain a Cannoneer Emblem and a Jinx.
Ricochet - Cannoneer’s cannon shots bounce once, dealing 50% less damage. Gain a Tristana.
Hot Shot - Cannoneer’s cannon shots burn their targets, dealing 8% of the target’s maximum Health as true damage over 4 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Cavalier Crest - Gain a Cavalier Emblem and a Sejuani.
Devastating Charge - Cavalier’s first attack after charging deals 90 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
Dragon Alliance - The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Armor and Magic Resist. Gain a random Tier 4 Dragon.
Dragon Horde - The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
Inspire - When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 50% Attack Speed for 3 seconds. Gain a Ashe.
Dragonmancer Crest - Gain a Dragonmancer Emblem and an Ashe.
Evoker Crest - Gain an Evoker Emblem and a Lulu.
Essence Theft - Evoker’s attacks steal 5 Mana from their target. Gain a Lulu.
Guardian Crest - Gain a Guardian Emblem and a Braum.
Heroic Presence - Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian’s shield take magic damage equal to 8% of the shielded unit’s max Health (up to once per second). Gain a Thresh.
Guild Crest - Gain a Guild Emblem and a Twitch.
Loot Master - Gain a random component every 4 combat rounds when you have at least Guild (2) active. Gain a Twitch.
Gear Upgrades - Guild champions holding an item gain 25 Armor and another 200% of their Guild bonus. Gain a Twitch.
Jade Crest - Gain a Jade Emblem and a Ashe.
Eternal Protection - When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
Penitence - Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue’s explosion. Gain a Gnar.
Mage Crest - Gain a Mage Emblem and a Vladimir.
Mage Conference - While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Mirage Crest - Gain a Mirage Emblem and a Nunu.
Hallucinate - Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.
Ragewing Crest - Gain a Ragewing Emblem and a Shen.
Scorch - Every 5th instance of Ragewing champion’s damage deals 25% more damage and is converted to true damage. Gain a Kayn.
Tantrum - After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Revel Crest - Gain a Revel Emblem and a Jinx.
Party Favors - Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
Party Time! - After Revels score a takedown, they gain 60% Attack Speed for 3 seconds. Gain a Jinx.
Scalescorn Crest - Gain a Scalescorn Emblem and a Braum.
Nomads Scalescorns - gain 10% damage every time they start combat in a new hex, up to 30%. Gain a Lillia.
Beast’s Den - Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Shimmerscale Crest - Gain a Shimmerscale Emblem and a Kayn.
Reckless Spending - If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions gain 30% damage for the next combat phase. Gain a Kayn.
Swiftshot Crest - Gain a Swiftshot Emblem and a Ashe.
Press the Attack - Your Swiftshots’ attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target’s maximum Health. Gain a Twitch.
Tempest Crest - Gain a Tempest Emblem and a Qiyana.
Eye of the Storm - At the start of combat, the unit in the center of the board gains 50 Ability Power, increased to 150 after Tempest lightning strikes. Gain a Qiyana.
Secret Snax - Trainers have a 33% chance to secretly feed their dragonling bonus Snax. Gain a Tristana.
Warrior Crest - Gain a Warrior Emblem and a Shen.
Tiamat - Warrior’s additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Whispers Crest - Gain a Whispers Emblem and a Thresh.
Twilight Umbrage - Units that start combat next to Whispers are stealthed for 5 seconds.
New Tier 3 Augments:
Urf’s Grab Bag II - Gain 1 Spatula and 3 random item components.
Living Forge - Gain a random Ornn item now and after every 10 player combats.
Ancient Archives II - Gain 2 Tome of Traits.
Cruel Pact - Buying XP costs 3 Health instead of gold.
Think Fast - Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Cursed Crown - Gain +2 maximum team size, but take 100% increased player damage.
Combat Training III - Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 6 Attack Damage.
Best Friends III - Your units that start combat only adjacent to each other gain 35% Attack Speed and 35 Armor.
Assassin Crown - Gain an Assassin Emblem, an Infinity Edge, and a Diana.
Astral Crown - Your team counts as having 1 additional Astral. Gain a Redemption and a Varus.
Bruiser Crown - Gain a Bruiser Emblem, a Redemption, and an Illaoi.
Cannoneer Crown - Gain a Cannoneer Emblem, a Giant Slayer, and a Tristana.
Cavalier Unity - The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Cavalier Crown - Gain a Cavalier Emblem, a Redemption, and a Nunu.
Dragonmancer Soul - Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Evoker Crown - Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Guardian Crown - Gain a Guardian Emblem, a Gargoyle Stoneplate, and a Braum.
Guild Crown - Gain a Guild Emblem, a Giant Slayer and a Ryze.
Jade Crown - Your team counts as having 1 additional Jade. Gain an Ionic Spark and a Gnar.
Mage Crown - Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Mirage Crown - Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Mystic Soul - Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
Ragewing Crown - Gain a Ragewing Emblem, a Guinsoo’s Rageblade, and a Swain.
Revel Crown - Gain a Revel Emblem, a Statikk Shiv, and a Jinx.
Scalescorn Crown - Gain a Scalescorn Emblem, a Giant Slayer, and a Diana.
Shapeshifter Soul - Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.
Shimmerscale Soul - Your team counts as having 1 additional Shimmerscale. Gain a Titan’s Resolve and a Kayn.
Swiftshot Crown - Gain a Swiftshot Emblem, a Guinsoo’s Rageblade, and a Varus.
Tempest Crown - Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Warrior Crown - Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
Whispers Crown - Gain a Whispers Emblem, a Hand of Justice, and an Elise.
Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Dragonlands update! 🔥
[quote=Hades4u][center][url=/images/news/tft-dragonlands-cheat-sheet-official.png][img]/images/news/tft-dragonlands-cheat-sheet-official.png[/img][/url][/center]
Teamfight Tactics Dragonlands is finally here, featuring new and exciting origins, classes, champions, items and augments! 🎉
Our TFT resources are currently being updated for the Dragonlands patch, make sure to follow these pages to find out what's best in the new patch:
[list]
[*] [url="https://www.mobafire.com/teamfight-tactics/augment-tier-list"]TFT Set 7 Draconic Augments Tier List[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/team-comps" follow="1"]TFT Set 7 Team Comps[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/champions" follow="1"]TFT Set 7 Champion Cheat Sheet[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/items-cheatsheet" follow="1"]TFT Set 7 Item Cheat Sheet[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/guide" follow="1"]TFT Set 7 Beginner's Guide[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/team-builder" follow="1"]TFT Set 7 Team Builder[/url]
[/list]
Let's look over all the champions and their abilities. The values next to each champion's name is the cost.
[columns]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/aatrox.png width=75][/center]
[center][size=5][b]AATROX ¹[/b][/size][/center]
[center][size=3][i]Shimmerscale ~ Warrior[/i][size=3][/center]
[b]Deathbringer Strike[/b] - Aatrox strikes his target and heals himself.
[size=2]Percentage of Attack Damage: 300%/305%/310%[/size]
[size=2]Heal: 300/350/400[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/ezreal.png width=75][/center]
[center][size=5][b]EZREAL ¹[/b][/size][/center]
[center][size=3][i]Tempest ~ Swiftshot[/i][size=3][/center]
[b]Mystic Shot[/b] - Ezreal fires an energy bolt towards his target. The first enemy hit takes magic damage and grants Ezreal 20% bonus Attack Speed, stacking up to 5 times.
[size=2]Damage: 200/275/375[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/heimerdinger.png width=75][/center]
[center][size=5][b]HEIMERDINGER ¹[/b][/size][/center]
[center][size=3][i]Trainer ~ Mage[/i][size=3][/center]
[b]Egg Toss[/b] - Heimerdinger lobs an egg at the highest health enemy, dealing magic damage and stunning them.
[size=2]Stun Duration: 2/2.25/2.5[/size]
[size=2]Damage: 225/300/400[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/karma.png width=75][/center]
[center][size=5][b]KARMA ¹[/b][/size][/center]
[center][size=3][i]Jade ~ Dragonmancer[/i][size=3][/center]
[b]Inner Flame[/b] - Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.
[size=2]Damage: 225/300/375[/size]
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[center][img=/images/tft/set7/champion/icon/leona.png width=75][/center]
[center][size=5][b]LEONA ¹[/b][/size][/center]
[center][size=3][i]Mirage ~ Guardian[/i][size=3][/center]
[b]Solar Barrier[/b] - Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.
[size=2]Damage Reduction: 30/40/80[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/nidalee.png width=75][/center]
[center][size=5][b]NIDALEE ¹[/b][/size][/center]
[center][size=3][i]Astral ~ Shapeshifter[/i][size=3][/center]
[b]Primal Surge[/b] - Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target physical damage.
[size=2]Attack Speed : 40%/45%/50%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/sejuani.png width=75][/center]
[center][size=5][b]SEJUANI ¹[/b][/size][/center]
[center][size=3][i]Guild ~ Cavalier[/i][size=3][/center]
[b]Warrior's Wrath[/b] - Sejuani swings her mace wide, hitting all enemies in a cone magic damage. She quickly strike again, repeating the damage on her target and the enemy directly behind it and stunning them.
[size=2]Stun Duration: 1.5/1.75/2[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/senna.png width=75][/center]
[center][size=5][b]SENNA ¹[/b][/size][/center]
[center][size=3][i]Ragewing ~ Cannoneer[/i][size=3][/center]
[b]Last Embrace[/b] - Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage (% of Attack Damage) on a small area and an additional bonus magic damage to the target hit.
[size=2]Bonus Damage: 400/500/600[/size]
[size=2]Percentage of Attack Damage: 200%/200%/200%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/sett.png width=75][/center]
[center][size=5][b]SETT ¹[/b][/size][/center]
[center][size=3][i]Ragewing ~ Dragonmancer[/i][size=3][/center]
[b]Knuckle Down[/b] - For the next 4 seconds, Sett gains Armor and Magic Resist, and every other punch deals bonus physical damage.
[size=2]Armor and Magic Resist: 50/60/80[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/skarner.png width=75][/center]
[center][size=5][b]SKARNER ¹[/b][/size][/center]
[center][size=3][i]Astral ~ Bruiser[/i][size=3][/center]
[b]Crystalline Exoskeleton[/b] - Skarner shields himself for 8 seconds, and gains Attack Speed while it holds.
[size=2]Shield Amount: 275/325/375[/size]
[size=2]Attack Speed: 160%/180%/200%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/tahm-kench.png width=75][/center]
[center][size=5][b]TAHM KENCH ¹[/b][/size][/center]
[center][size=3][i]Revel ~ Bruiser[/i][size=3][/center]
[b]Thicker Skin[/b] - Tahm Kench shields himself base shield amount plus 10% maximum Health for 6 seconds. While the shield holds enemies that damage him take magic damage, up to once every 3 seconds.
[size=2]Shield Amount: 250/325/450[/size]
[size=2]Magic Damage: 50/75/125[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/taric.png width=75][/center]
[center][size=5][b]TARIC ¹[/b][/size][/center]
[center][size=3][i]Jade ~ Guardian[/i][size=3][/center]
[b]Bastion[/b] - Taric grants himself and his closest ally a protective rune that increases Armor for 6 seconds.
[size=2]Armor: 30/60/120[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/vladimir.png width=75][/center]
[center][size=5][b]VLADIMIR ¹[/b][/size][/center]
[center][size=3][i]Astral ~ Mage[/i][size=3][/center]
[b]Transfusion[/b] - Vladimir deals magic damage to his target and heals himself.
[size=2]Damage : 250/300/350[/size]
[size=2]Heal: 200/250/300[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/ashe.png width=75][/center]
[center][size=5][b]ASHE ²[/b][/size][/center]
[center][size=3][i]Jade ~ Dragonmancer ~ Swiftshot[/i][size=3][/center]
[b]Volley[/b] - Ashe fires a volley of arrows. Enemies hit by at least 1 arrow take magic damage and suffer 30% reduced Attack Speed for 3 seconds.
[size=2]Magic Damage: 90/125/175[/size]
[size=2]Arrows: 6/6/6[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/braum.png width=75][/center]
[center][size=5][b]BRAUM ²[/b][/size][/center]
[center][size=3][i]Scalescorn ~ Guardian[/i][size=3][/center]
[b]Unbreakable[/b] - Braum raises his shield for 4 seconds, reducing his damage taken from that direction.
[size=2]Damage Reduction: 60%/70%/80%[/size]
[/td]
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[/columns]
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[center][img=/images/tft/set7/champion/icon/gnar.png width=75][/center]
[center][size=5][b]GNAR ²[/b][/size][/center]
[center][size=3][i]Jade ~ Shapeshifter[/i][size=3][/center]
[b]Mega Gnar[/b] - Gnar tarnsforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor, but reduces his Attack Range to 1.
[size=2]Attack Damage : 30 / 50 / 80[/size]
[size=2]Armor : 30 / 40 / 60[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/jinx.png width=75][/center]
[center][size=5][b]JINX ²[/b][/size][/center]
[center][size=3][i]Revel ~ Cannoneer[/i][size=3][/center]
[b]Flame Chompers[/b] - Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing magic damage and stunning enemies hit. Jinx gains 10 mana for each empty trap.
[size=2]Magic Damage : 300 / 400 / 550[/size]
[size=2]Stun Duration : 1.5 / 1.5 / 2[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/kayn.png width=75][/center]
[center][size=5][b]KAYN ²[/b][/size][/center]
[center][size=3][i]Ragewing ~ Shimmerscale ~ Assassin[/i][size=3][/center]
[b]Blade's Reach[/b] - Kayn sweeps his scythe in a line through his target, dealing physical damage to all enemies and an additional magic damage to the first enemy hit.
[size=2]Bonus Damage: 100/150/225[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/lillia.png width=75][/center]
[center][size=5][b]LILLIA ²[/b][/size][/center]
[center][size=3][i]Scalescorn ~ Cavalier ~ Mage[/i][size=3][/center]
[b]Watch Out![/b] - Lillia strikes a small area around her target's current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.
[size=2]Magic Damage: 180/275/400[/size]
[size=2]Bonus Magic Damage: 180/275/400[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/nami.png width=75][/center]
[center][size=5][b]NAMI ²[/b][/size][/center]
[center][size=3][i]Astral ~ Mage ~ Mystic[/i][size=3][/center]
[b]Ebb and Flow[/b] - Nami launches a wave at her target that bounces to 2 additional targets, prioritizing low Health targets. Enemies hit take magic damage and allies hit heal.
[size=2]Damage: 175/225/275[/size]
[size=2]Healing: 275/300/325[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/qiyana.png width=75][/center]
[center][size=5][b]QIYANA ²[/b][/size][/center]
[center][size=3][i]Tempest ~ Assassin[/i][size=3][/center]
[b]Elemental Blade[/b] - Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage in a short line and disarming enemies hit.
[size=2]Magic Damage: 200/300/425[/size]
[size=2]Duration: 1.5/1.75/2[/size]
[/td]
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[/columns]
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[center][img=/images/tft/set7/champion/icon/shen.png width=75][/center]
[center][size=5][b]SHEN ²[/b][/size][/center]
[center][size=3][i]Ragewing ~ Bruiser ~ Warrior[/i][size=3][/center]
[b]Flame's Refuge[/b] - Shen creates a zone around himself, in which all nearby allies dodge Basic Attack. While it's active, Shen gains Magic Resist.
[size=2]Duration: 3/4/5[/size]
[size=2]Magic Resist Bonus: 30/40/60[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/thresh.png width=75][/center]
[center][size=5][b]THRESH ²[/b][/size][/center]
[center][size=3][i]Whispers ~ Guardian[/i][size=3][/center]
[b]Death Sentence[/b] - Thresh hooks the farthest enemy, dealing magic damage and pulling them toward himself.
[size=2]Magic Damage: 250/400/800[/size]
[size=2]Duration: 2/2/2[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/tristana.png width=75][/center]
[center][size=5][b]TRISTANA ²[/b][/size][/center]
[center][size=3][i]Trainer ~ Cannoneer[/i][size=3][/center]
[b]Explosive Charge[/b] - Tristana fires up to 2 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 1 seconds, dealing physical damage to nearby enemies and an additional magic damage to the target.
[size=2]Percentage of Attack Damage: 150%/160%/170%[/size]
[size=2]Magic Damage: 100/150/225[/size]
[/td]
[/tr]
[/table]
[/columns]
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[center][img=/images/tft/set7/champion/icon/twitch.png width=75][/center]
[center][size=5][b]TWITCH ²[/b][/size][/center]
[center][size=3][i]Guild ~ Swiftshot[/i][size=3][/center]
[b]Blast Potion[/b] - Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.
[size=2]Base Damage: 50/75/100[/size]
[size=2]Percent of Attack Damage: 120%/120%/120%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/yone.png width=75][/center]
[center][size=5][b]YONE ²[/b][/size][/center]
[center][size=3][i]Mirage ~ Warrior[/i][size=3][/center]
[b]Way of the Hunter[/b] - Passive: Yone's basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.
[size=2]Bonus Damage : 100 / 150 / 200[/size]
[size=2]Percentage of Attack Damage : 33% / 33% / 33%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/anivia.png width=75][/center]
[center][size=5][b]ANIVIA ³[/b][/size][/center]
[center][size=3][i]Jade ~ Evoker ~ Legend[/i][size=3][/center]
[b]Prismatic Storm[/b] - Anivia summons a prismatic storm around her target, dealing magic damage over 3 seconds. Enemies in the storm have their Magic Resist reduced by 40%.
[size=2]Magic Damage: 300/400/600[/size]
[/td]
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[/columns]
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[center][img=/images/tft/set7/champion/icon/diana.png width=75][/center]
[center][size=5][b]DIANA ³[/b][/size][/center]
[center][size=3][i]Scalescorn ~ Assassin[/i][size=3][/center]
[b]Pale Cascade[/b] - Diana shields herself for 6 seconds and summons number of orbs around her. These orbs burst magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.
[size=2]Orbs: 6/7/8[/size]
[size=2]Damage: 100/110/120[/size]
[size=2]Shield Amount: 350/400/500[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/elise.png width=75][/center]
[center][size=5][b]ELISE ³[/b][/size][/center]
[center][size=3][i]Whispers ~ Shapeshifter[/i][size=3][/center]
[b]Spider Form[/b] - Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediate casts. Venomous Bite: Elise's next attack deals bonus magic damage. If this kills her target, she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.
[size=2]Damage: 200/225/275[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/illaoi.png width=75][/center]
[center][size=5][b]ILLAOI ³[/b][/size][/center]
[center][size=3][i]Astral ~ Bruiser[/i][size=3][/center]
[b]Cosmic Lash[/b] - Illaoi slams her idol into the ground, summoning 3 tentacles that lash out, dealing magic damage to enemies in a cone. Illaoi steals Armor and Magic Resist from each enemy hit for 6 seconds.
[size=2]Magic Damage : 125 / 175 / 250[/size]
[size=2]Armor and Magic Resist Percent Steal : 20% / 20% / 20%[/size]
[/td]
[/tr]
[/table]
[/columns]
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[center][img=/images/tft/set7/champion/icon/lee-sin.png width=75][/center]
[center][size=5][b]LEE SIN ³[/b][/size][/center]
[center][size=3][i]Tempest ~ Dragonmancer[/i][size=3][/center]
[b]Dragon's Rage[/b] - Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take magic damage.
[size=2]Damage: 275/325/425[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/lulu.png width=75][/center]
[center][size=5][b]LULU ³[/b][/size][/center]
[center][size=3][i]Trainer ~ Evoker ~ Mystic[/i][size=3][/center]
[b]Whimsy[/b] - Lulu enchants the nearest units. Enchanted allies gain Attack Speed for 5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings for 1.5 seconds, taking 20% increased damage while stunned. If there are fewer units nearby, Lulu will enchant herself.
[size=2]Number of Targets: 3/4/5[/size]
[size=2]Attack Speed: 70%/80%/120%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/nunu.png width=75][/center]
[center][size=5][b]NUNU ³[/b][/size][/center]
[center][size=3][i]Mirage ~ Cavalier[/i][size=3][/center]
[b]Consume[/b] - Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.
[size=2]Damage: 300/450/900[/size]
[/td]
[/tr]
[/table]
[/columns]
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[nextcol width=250]
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[center][img=/images/tft/set7/champion/icon/olaf.png width=75][/center]
[center][size=5][b]OLAF ³[/b][/size][/center]
[center][size=3][i]Scalescorn ~ Bruiser ~ Warrior[/i][size=3][/center]
[b]Recklessness[/b] - Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies. Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he's below 50% Health, the Attack Speed is doubled.
[size=2]Attack Speed: 45%/50%/55%[/size]
[/td]
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[nextcol width=250]
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[center][img=/images/tft/set7/champion/icon/ryze.png width=75][/center]
[center][size=5][b]RYZE ³[/b][/size][/center]
[center][size=3][i]Guild ~ Mage[/i][size=3][/center]
[b]Overload[/b] - Ryze hurls 1 arcane orb at his target, dealing magic damage. Each cast increases his maximum Mana by 20 and the number of orbs thrown by 1.
[size=2]Percentage of Max Mana as Damage: 200%/300%/500%[/size]
[/td]
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[/table]
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[center][img=/images/tft/set7/champion/icon/swain.png width=75][/center]
[center][size=5][b]SWAIN ³[/b][/size][/center]
[center][size=2][i]Ragewing ~ Dragonmancer ~ Shapeshifter[/i][size=3][/center]
[b]Draconic Ascension[/b] - Swain transforms into Dragon Form, replacing his attacks with fireballs that deal magic damage and replacing his Ability with Greater Fireball. Greater Fireball: Swain's next fireball deals 100% more damage and explodes in an area around his target.
[size=2]Damage: 90/140/200[/size]
[/td]
[/tr]
[/table]
[/columns]
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[nextcol width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/sylas.png width=75][/center]
[center][size=5][b]SYLAS ³[/b][/size][/center]
[center][size=3][i]Whispers ~ Bruiser ~ Mage[/i][size=3][/center]
[b]Patricide Burst[/b] - Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy, Sylas shields himself for 6 seconds.
[size=2]Damage : 200 / 300 / 450[/size]
[size=2]Shield Amount : 450 / 550 / 650[/size]
[/td]
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[/table]
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[center][img=/images/tft/set7/champion/icon/varus.png width=75][/center]
[center][size=5][b]VARUS ³[/b][/size][/center]
[center][size=3][i]Astral ~ Swiftshot[/i][size=3][/center]
[b]Chain of Constellations[/b] - Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.
[size=2]Percentage of Attack Damage: 250%/250%/250%[/size]
[size=2]Stun Duration: 1.5/1.75/2[/size]
[size=2]Magic Damage: 100/180/300[/size]
[/td]
[/tr]
[/table]
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[nextcol width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/volibear.png width=75][/center]
[center][size=5][b]VOLIBEAR ³[/b][/size][/center]
[center][size=2][i]Shimmerscale ~ Dragonmancer ~ Legend[/i][size=3][/center]
[b]Relentless Storm[/b] - Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to additional enemies.
[size=2]Damage: 220/240/260[/size]
[size=2]Bonus Health: 250/350/500[/size]
[size=2]Number of Targets: 3/4/5[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/corki.png width=75][/center]
[center][size=5][b]CORKI ⁴[/b][/size][/center]
[center][size=3][i]Revel ~ Cannoneer[/i][size=3][/center]
[b]Missile Barrage[/b] - Corki launches a barrage of 4 missiles at his target, each dealing physical damage. The final missile is The Big One, and deals base damage plus % of Attack damage in a large area.
[size=2]Percentage of Attack Damage: 100%/100%/100%[/size]
[size=2]Fourth Missile Attack Damage : 200%/210%/250%[/size]
[size=2]Bonus Damage: 200/300/800[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/hecarim.png width=75][/center]
[center][size=5][b]HECARIM ⁴[/b][/size][/center]
[center][size=3][i]Ragewing ~ Cavalier[/i][size=3][/center]
[b]Onslaught of Shadows[/b] - Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.
[size=2]Damage : 150 / 250 / 1000[/size]
[size=2]Stun Duration : 1.5 / 2 / 8[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/neeko.png width=75][/center]
[center][size=5][b]NEEKO ⁴[/b][/size][/center]
[center][size=3][i]Jade ~ Shapeshifter[/i][size=3][/center]
[b]Inherent Glamour[/b] - Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage, Attack Speed, and Ability Power to her own and copying all other stats except Health. She then gains a shield. When the shield breaks, she transforms into Neeko Form and casts Pop Blossom, dealing magic damage to nearby enemies and stunning them for 1.5 seconds. Neeko then casts Pop Blossom each time she reaches maximum mana.
[size=2]Shield Amount: 275/400/1200[/size]
[size=2]Shield Health Ratio: 10%/20%/50%[/size]
[size=2]Magic Damage: 300/425/1500[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/ornn.png width=75][/center]
[center][size=5][b]ORNN ⁴[/b][/size][/center]
[center][size=3][i]Tempest ~ Bruiser ~ Legend[/i][size=3][/center]
[b]Stampede[/b] - Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing magic damage to enemies hit and slowing their Attack Speed by 50% for 3 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing magic damage to enemies hit and stunning them for 1.5 seconds.
[size=2]Damage: 150/250/1000[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/sona.png width=75][/center]
[center][size=5][b]SONA ⁴[/b][/size][/center]
[center][size=3][i]Revel ~ Evoker[/i][size=3][/center]
[b]Crescendo[/b] - Sona plays her ultimate chord toward the farthest enemy, dealing magic damage to enemies and stunning them.
[size=2]Damage: 200/300/1000[/size]
[size=2]Stun Duration: 1.5/2/8[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/talon.png width=75][/center]
[center][size=5][b]TALON ⁴[/b][/size][/center]
[center][size=3][i]Guild ~ Assassin[/i][size=3][/center]
[b]Shadow Assault[/b] - Talon becomes stealthed for 1.5 seconds and fling out a ring of blades, dealing physical damage to enemies hit. He then leaps to an enemy and recalls the blades, dealing that damage again and dealing base damage plus physical damage to his target.
[size=2]Base Damage: 120/200/600[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/xayah.png width=75][/center]
[center][size=5][b]XAYAH ⁴[/b][/size][/center]
[center][size=3][i]Ragewing ~ Swiftshot[/i][size=3][/center]
[b]Feathers FLY![/b] - For 4 seconds Xayah's attacks also fire a feather physical damage, and extra feathers at enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.
[size=2]Bonus Feathers: 2/2/3[/size]
[size=2]Recall Damage: 10/12/30[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/bard.png width=75][/center]
[center][size=5][b]BARD ⁵[/b][/size][/center]
[center][size=3][i]Guild ~ Bard ~ Mystic[/i][size=3][/center]
[b]Tempered Fate[/b] - Bard sends magical energy toward the largest group of enemies, stunning them for a few seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
[size=2]Stasis Duration: 1.5/2/15[/size]
[size=2]Increased Damage: 15%/20%/9999%[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/pyke.png width=75][/center]
[center][size=5][b]PYKE ⁵[/b][/size][/center]
[center][size=3][i]Whispers ~ Assassin[/i][size=3][/center]
[b]Death From Below[/b] - Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and magic damage to other enemies struck. Enemies hit suffer 50% reduced healing for 8 seconds. If Pyke hits an enemy at or below % Health he executes them and immediately recasts Death From Below.
[size=2]Damage: 300/400/5000[/size]
[size=2]Secondary Damage: 250/350/4500[/size]
[size=2]Execution Threshold: 25%/33%/100%[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/soraka.png width=75][/center]
[center][size=5][b]SORAKA ⁵[/b][/size][/center]
[center][size=3][i]Jade ~ Starcaller[/i][size=3][/center]
[b]Starfall[/b] - Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack. Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed each time a star hits them.
[size=2]Healing: 70/125/1000[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/yasuo.png width=75][/center]
[center][size=5][b]YASUO ⁵[/b][/size][/center]
[center][size=3][i]Mirage ~ Dragonmancer ~ Warrior[/i][size=3][/center]
[b]Sweeping Blade[/b] - Yasuo shields himself and dashes through his target, slashing nearby enemies physical damage. Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
[size=2]Percentage of Attack Damage: 215%/225%/2500%[/size]
[size=2]Shield Amount: 200/275/2500[/size]
[size=2]Shield Duration: 2/2/20[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/zoe.png width=75][/center]
[center][size=5][b]ZOE ⁵[/b][/size][/center]
[center][size=3][i]Shimmerscale ~ Mage ~ Spell Thief[/i][size=3][/center]
[b]Nothing![/b] - Zoe doesn't have her own spell. As a Spell Thief, she will borrow Abilities from other dimensions during combat and cast them as if they were her own.
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
[tr]
[td]
[center][img=/images/tft/set7/champion/icon/daeja.png width=75][/center]
[center][size=5][b]DAEJA ⁸[/b][/size][/center]
[center][size=3][i]Mirage ~ Dragon[/i][size=3][/center]
[b]Windblast[/b] - Passive: Daeja's attacks deal bonus magic damage and reduce the target's Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja's attacks launch three barrages.
[size=2]Passive Damage: 60/100/333[/size]
[size=2]Windblast Damage: 100/200/600[/size]
[/td]
[/tr]
[/table]
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[td]
[center][img=/images/tft/set7/champion/icon/idas.png width=75][/center]
[center][size=5][b]IDAS ⁸[/b][/size][/center]
[center][size=3][i]Shimmerscale ~ Dragon ~ Guardian[/i][size=3][/center]
[b]Golden Scales[/b] - Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 5 seconds. The shield grants 40% attack speed while it holds.
[size=2]Damage Reduction: 50/75/300[/size]
[size=2]Heal: 450/550/2500[/size]
[size=2]Shield Amount: 200/300/1000[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
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[td]
[center][img=/images/tft/set7/champion/icon/shi-oh-yu.png width=75][/center]
[center][size=5][b]SHI OH YU ⁸[/b][/size][/center]
[center][size=3][i]Jade ~ Dragon ~ Mystic[/i][size=3][/center]
[b]Jade Form[/b] - Shi Oh Yu enters Jade stance, gaining damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal damage.
Attack 1: Deals physical damage and knocks the target into the air for 1.5 second.
Attack 2: Deals true damage
Attack 3: Ends the stance, dealing physical damage to all enemies in a line and knocking them up for 1.5 second.
[size=2]Percentage of Attack Damage: 325/350/1000[/size]
[size=2]Damage Reduction: 20%/25%/50%[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/syfen.png width=75][/center]
[center][size=5][b]SY'FEN ⁸[/b][/size][/center]
[center][size=3][i]Whispers ~ Bruiser ~ Dragon[/i][size=3][/center]
[b]Rampage[/b] - Sy'fen charges toward the farthest enemy within 2 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.
[size=2]Bite Percent of Attack Damage: 400%/500%/1000%[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
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[td]
[center][img=/images/tft/set7/champion/icon/ao-shin.png width=75][/center]
[center][size=5][b]AO SHIN ¹⁰[/b][/size][/center]
[center][size=3][i]Tempest ~ Dragon[/i][size=3][/center]
[b]Lightning Rain[/b] - Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals magic damage and drains 20 Mana from his target.
[size=2]Damage: 250/450/2500[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
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[td]
[center][img=/images/tft/set7/champion/icon/aurelion-sol.png width=75][/center]
[center][size=5][b]AURELION SOL ¹⁰[/b][/size][/center]
[center][size=3][i]Astral ~ Dragon ~ Evoker[/i][size=3][/center]
[b]Black Hole[/b] - Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and reducing their Attack Damage by 40 for 5 seconds. Each cast the area increases by 50% and damage by increases by 200.
[size=2]Magic Damage: 200/300/5000[/size]
[/td]
[/tr]
[/table]
[/columns]
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[nextcol width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/shyvana.png width=75][/center]
[center][size=5][b]SHYVANA ¹⁰[/b][/size][/center]
[center][size=3][i]Ragewing ~ Dragon ~ Shapeshifter[/i][size=3][/center]
[b]Dragon's Descent[/b] - Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing % of the enemy's maximum Health as magic damage.
[size=2]Initial Damage: 250/400/2000[/size]
[size=2]Percent Damage: 30%/40%/200%[/size]
[/td]
[/tr]
[/table]
[/columns]
That's all for the champions. Now let's see the new augments!
New Tier 1 Augments:
[list]
[*] Band of Thieves - I Gain 1 Thief’s Gloves.
[*] Lategame Specialist - Gain 40 gold when you reach Level 9.
[*] Pandora’s Bench - Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.
[*] AFK - You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
[*] Combat Training I - Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.
[*] Best Friends I - Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor.
[*] Axiom Arc I - When your units kill an enemy they gain 20 Mana.
[*] Preparation - Units on your bench gain 10 Attack Damage and Ability Damage every round, up to 30.
[*] Big Friend - Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
[*] Assassin Heart - Your team counts as having 1 additional Assassin. Gain a Kayn.
[*] Astral Heart - Your team counts as having 1 additional Astral. Gain a Nami.
[*] Bruiser Heart - Your team counts as having 1 additional Bruiser. Gain a Braum.
[*] Cannoneer Heart - Your team counts as having 1 additional Cannoneer. Gain a Tristana
[*] Cavalier Heart - Your team counts as having 1 additional Cavalier. Gain a Lillia.
[*] Dragonmancer Heart - Your team counts as having 1 additional Dragonmancer. Gain an Ashe.
[*] Evoker Heart - Your team counts as having 1 additional Evoker. Gain a Lulu.
[*] Guardian Heart - Your team counts as having 1 additional Guardian. Gain a Thresh.
[*] Guild Heart - Your team counts as having 1 additional Guild. Gain a Twitch.
[*] Jade Heart - Your team counts as having 1 additional Jade. Gain a Gnar.
[*] Mage Heart - Your team counts as having 1 additional Mage. Gain a Nami.
[*] Mirage Heart - Your team counts as having 1 additional Mirage. Gain a Yone.
[*] Mystic Heart - Your team counts as having 1 additional Mystic. Gain a Nami.
[*] Ragewing Heart - Your team counts as having 1 additional Ragewing. Gain a Shen.
[*] Revel Heart - Your team counts as having 1 additional Revel. Gain a Jinx.
[*] Scalescorn Heart - Your team counts as having 1 additional Scalescorn. Gain a Braum.
[*] Shapeshifter Heart - Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
[*] Shimmerscale Heart - Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
[*] Swiftshot Heart - Your team counts as having 1 additional Swiftshot. Gain a Twitch.
[*] Tempest Heart - Your team counts as having 1 additional Tempest. Gain a Qiyana.
[*] Warrior Heart - Your team counts as having 1 additional Warrior. Gain a Yone.
[*] Whispers Heart - Your team counts as having 1 additional Whispers. Gain a Thresh.
[/list]
New Tier 2 Augments:
[list]
[*] Rich Get Richer+ - Gain 15 gold. Your maximum interest is increased to 7.
[*] Urf’s Grab Bag I - Gain 1 Spatula and 1 random item component.
[*] Gadget Expert - Direct Damage items deal 40% more damage as true damage. Gain a Statikk Shiv.
[*] Cluttered Mind - If your bench is full at the end of a round, gain 5 experience points.
[*] Last Stand - The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
[*] Better Together - Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
[*] Combat Training II - Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Champions start with 4 Attack Damage.
[*] Best Friends II - Your units that start combat only adjacent to each other gain 25% Attack Speed and 25 Armor.
[*] Axiom Arc II - When your units kill an enemy they gain 30 Mana.
[*] Assassin Crest - Gain an Assassin Emblem and a Kayn.
[*] Cutthroat - Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 35% until they cast. Assassins deal 20% more damage against Mana-Reaved targets. Gain a Qiyana.
[*] Astral Crest - Gain a Astral Emblem and a Nami.
[*] Intercosmic Gifts - Astral Orbs have a 50% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
[*] Bruiser Crest - Gain a Bruiser Emblem and a Taric.
[*] Personal Training - At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
[*] Titanic Strength - Bruisers gain 2% of their Health as Attack Damage. Gain a Tahm Kench.
[*] Cannoneer Crest - Gain a Cannoneer Emblem and a Jinx.
[*] Ricochet - Cannoneer’s cannon shots bounce once, dealing 50% less damage. Gain a Tristana.
[*] Hot Shot - Cannoneer’s cannon shots burn their targets, dealing 8% of the target’s maximum Health as true damage over 4 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
[*] Cavalier Crest - Gain a Cavalier Emblem and a Sejuani.
[*] Devastating Charge - Cavalier’s first attack after charging deals 90 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
[*] Dragon Alliance - The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Armor and Magic Resist. Gain a random Tier 4 Dragon.
[*] Dragon Horde - The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
[*] Inspire - When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 50% Attack Speed for 3 seconds. Gain a Ashe.
[*] Dragonmancer Crest - Gain a Dragonmancer Emblem and an Ashe.
[*] Evoker Crest - Gain an Evoker Emblem and a Lulu.
[*] Essence Theft - Evoker’s attacks steal 5 Mana from their target. Gain a Lulu.
[*] Guardian Crest - Gain a Guardian Emblem and a Braum.
[*] Heroic Presence - Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian’s shield take magic damage equal to 8% of the shielded unit’s max Health (up to once per second). Gain a Thresh.
[*] Guild Crest - Gain a Guild Emblem and a Twitch.
[*] Loot Master - Gain a random component every 4 combat rounds when you have at least Guild (2) active. Gain a Twitch.
[*] Gear Upgrades - Guild champions holding an item gain 25 Armor and another 200% of their Guild bonus. Gain a Twitch.
[*] Jade Crest - Gain a Jade Emblem and a Ashe.
[*] Eternal Protection - When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
[*] Penitence - Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue’s explosion. Gain a Gnar.
[*] Mage Crest - Gain a Mage Emblem and a Vladimir.
[*] Mage Conference - While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
[*] Mirage Crest - Gain a Mirage Emblem and a Nunu.
[*] Hallucinate - Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.
[*] Ragewing Crest - Gain a Ragewing Emblem and a Shen.
[*] Scorch - Every 5th instance of Ragewing champion’s damage deals 25% more damage and is converted to true damage. Gain a Kayn.
[*] Tantrum - After casting their first Ability, Ragewings restore 100% of their maximum Rage.
[*] Revel Crest - Gain a Revel Emblem and a Jinx.
[*] Party Favors - Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
[*] Party Time! - After Revels score a takedown, they gain 60% Attack Speed for 3 seconds. Gain a Jinx.
[*] Scalescorn Crest - Gain a Scalescorn Emblem and a Braum.
[*] Nomads Scalescorns - gain 10% damage every time they start combat in a new hex, up to 30%. Gain a Lillia.
[*] Beast’s Den - Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
[*] Shimmerscale Crest - Gain a Shimmerscale Emblem and a Kayn.
[*] Reckless Spending - If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions gain 30% damage for the next combat phase. Gain a Kayn.
[*] Swiftshot Crest - Gain a Swiftshot Emblem and a Ashe.
[*] Press the Attack - Your Swiftshots’ attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target’s maximum Health. Gain a Twitch.
[*] Tempest Crest - Gain a Tempest Emblem and a Qiyana.
[*] Eye of the Storm - At the start of combat, the unit in the center of the board gains 50 Ability Power, increased to 150 after Tempest lightning strikes. Gain a Qiyana.
[*] Secret Snax - Trainers have a 33% chance to secretly feed their dragonling bonus Snax. Gain a Tristana.
[*] Warrior Crest - Gain a Warrior Emblem and a Shen.
[*] Tiamat - Warrior’s additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
[*] Whispers Crest - Gain a Whispers Emblem and a Thresh.
[*] Twilight Umbrage - Units that start combat next to Whispers are stealthed for 5 seconds.
[/list]
New Tier 3 Augments:
[list]
[*] Urf’s Grab Bag II - Gain 1 Spatula and 3 random item components.
[*] Living Forge - Gain a random Ornn item now and after every 10 player combats.
[*] Ancient Archives II - Gain 2 Tome of Traits.
[*] Cruel Pact - Buying XP costs 3 Health instead of gold.
[*] Think Fast - Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
[*] Cursed Crown - Gain +2 maximum team size, but take 100% increased player damage.
[*] Combat Training III - Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 6 Attack Damage.
[*] Best Friends III - Your units that start combat only adjacent to each other gain 35% Attack Speed and 35 Armor.
[*] Assassin Crown - Gain an Assassin Emblem, an Infinity Edge, and a Diana.
[*] Astral Crown - Your team counts as having 1 additional Astral. Gain a Redemption and a Varus.
[*] Bruiser Crown - Gain a Bruiser Emblem, a Redemption, and an Illaoi.
[*] Cannoneer Crown - Gain a Cannoneer Emblem, a Giant Slayer, and a Tristana.
[*] Cavalier Unity - The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
[*] Cavalier Crown - Gain a Cavalier Emblem, a Redemption, and a Nunu.
[*] Dragonmancer Soul - Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
[*] Evoker Crown - Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
[*] Guardian Crown - Gain a Guardian Emblem, a Gargoyle Stoneplate, and a Braum.
[*] Guild Crown - Gain a Guild Emblem, a Giant Slayer and a Ryze.
[*] Jade Crown - Your team counts as having 1 additional Jade. Gain an Ionic Spark and a Gnar.
[*] Mage Crown - Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
[*] Mirage Crown - Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
[*] Mystic Soul - Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
[*] Ragewing Crown - Gain a Ragewing Emblem, a Guinsoo’s Rageblade, and a Swain.
[*] Revel Crown - Gain a Revel Emblem, a Statikk Shiv, and a Jinx.
[*] Scalescorn Crown - Gain a Scalescorn Emblem, a Giant Slayer, and a Diana.
[*] Shapeshifter Soul - Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.
[*] Shimmerscale Soul - Your team counts as having 1 additional Shimmerscale. Gain a Titan’s Resolve and a Kayn.
[*] Swiftshot Crown - Gain a Swiftshot Emblem, a Guinsoo’s Rageblade, and a Varus.
[*] Tempest Crown - Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
[*] Warrior Crown - Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
[*] Whispers Crown - Gain a Whispers Emblem, a Hand of Justice, and an Elise.
[/list]
Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Dragonlands update! 🔥[/quote]
Teamfight Tactics Dragonlands is finally here, featuring new and exciting origins, classes, champions, items and augments! 🎉
Our TFT resources are currently being updated for the Dragonlands patch, make sure to follow these pages to find out what's best in the new patch:
Let's look over all the champions and their abilities. The values next to each champion's name is the cost.
Deathbringer Strike - Aatrox strikes his target and heals himself.
Percentage of Attack Damage: 300%/305%/310%
Heal: 300/350/400
Mystic Shot - Ezreal fires an energy bolt towards his target. The first enemy hit takes magic damage and grants Ezreal 20% bonus Attack Speed, stacking up to 5 times.
Damage: 200/275/375
Egg Toss - Heimerdinger lobs an egg at the highest health enemy, dealing magic damage and stunning them.
Stun Duration: 2/2.25/2.5
Damage: 225/300/400
Inner Flame - Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.
Damage: 225/300/375
Solar Barrier - Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.
Damage Reduction: 30/40/80
Primal Surge - Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target physical damage.
Attack Speed : 40%/45%/50%
Warrior's Wrath - Sejuani swings her mace wide, hitting all enemies in a cone magic damage. She quickly strike again, repeating the damage on her target and the enemy directly behind it and stunning them.
Stun Duration: 1.5/1.75/2
Last Embrace - Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage (% of Attack Damage) on a small area and an additional bonus magic damage to the target hit.
Bonus Damage: 400/500/600
Percentage of Attack Damage: 200%/200%/200%
Knuckle Down - For the next 4 seconds, Sett gains Armor and Magic Resist, and every other punch deals bonus physical damage.
Armor and Magic Resist: 50/60/80
Crystalline Exoskeleton - Skarner shields himself for 8 seconds, and gains Attack Speed while it holds.
Shield Amount: 275/325/375
Attack Speed: 160%/180%/200%
Thicker Skin - Tahm Kench shields himself base shield amount plus 10% maximum Health for 6 seconds. While the shield holds enemies that damage him take magic damage, up to once every 3 seconds.
Shield Amount: 250/325/450
Magic Damage: 50/75/125
Bastion - Taric grants himself and his closest ally a protective rune that increases Armor for 6 seconds.
Armor: 30/60/120
Transfusion - Vladimir deals magic damage to his target and heals himself.
Damage : 250/300/350
Heal: 200/250/300
Volley - Ashe fires a volley of arrows. Enemies hit by at least 1 arrow take magic damage and suffer 30% reduced Attack Speed for 3 seconds.
Magic Damage: 90/125/175
Arrows: 6/6/6
Unbreakable - Braum raises his shield for 4 seconds, reducing his damage taken from that direction.
Damage Reduction: 60%/70%/80%
Mega Gnar - Gnar tarnsforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor, but reduces his Attack Range to 1.
Attack Damage : 30 / 50 / 80
Armor : 30 / 40 / 60
Flame Chompers - Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing magic damage and stunning enemies hit. Jinx gains 10 mana for each empty trap.
Magic Damage : 300 / 400 / 550
Stun Duration : 1.5 / 1.5 / 2
Blade's Reach - Kayn sweeps his scythe in a line through his target, dealing physical damage to all enemies and an additional magic damage to the first enemy hit.
Bonus Damage: 100/150/225
Watch Out! - Lillia strikes a small area around her target's current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.
Magic Damage: 180/275/400
Bonus Magic Damage: 180/275/400
Ebb and Flow - Nami launches a wave at her target that bounces to 2 additional targets, prioritizing low Health targets. Enemies hit take magic damage and allies hit heal.
Damage: 175/225/275
Healing: 275/300/325
Elemental Blade - Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage in a short line and disarming enemies hit.
Magic Damage: 200/300/425
Duration: 1.5/1.75/2
Flame's Refuge - Shen creates a zone around himself, in which all nearby allies dodge Basic Attack. While it's active, Shen gains Magic Resist.
Duration: 3/4/5
Magic Resist Bonus: 30/40/60
Death Sentence - Thresh hooks the farthest enemy, dealing magic damage and pulling them toward himself.
Magic Damage: 250/400/800
Duration: 2/2/2
Explosive Charge - Tristana fires up to 2 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 1 seconds, dealing physical damage to nearby enemies and an additional magic damage to the target.
Percentage of Attack Damage: 150%/160%/170%
Magic Damage: 100/150/225
Blast Potion - Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.
Base Damage: 50/75/100
Percent of Attack Damage: 120%/120%/120%
Way of the Hunter - Passive: Yone's basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.
Bonus Damage : 100 / 150 / 200
Percentage of Attack Damage : 33% / 33% / 33%
Prismatic Storm - Anivia summons a prismatic storm around her target, dealing magic damage over 3 seconds. Enemies in the storm have their Magic Resist reduced by 40%.
Magic Damage: 300/400/600
Pale Cascade - Diana shields herself for 6 seconds and summons number of orbs around her. These orbs burst magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.
Orbs: 6/7/8
Damage: 100/110/120
Shield Amount: 350/400/500
Spider Form - Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediate casts. Venomous Bite: Elise's next attack deals bonus magic damage. If this kills her target, she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.
Damage: 200/225/275
Cosmic Lash - Illaoi slams her idol into the ground, summoning 3 tentacles that lash out, dealing magic damage to enemies in a cone. Illaoi steals Armor and Magic Resist from each enemy hit for 6 seconds.
Magic Damage : 125 / 175 / 250
Armor and Magic Resist Percent Steal : 20% / 20% / 20%
Dragon's Rage - Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take magic damage.
Damage: 275/325/425
Whimsy - Lulu enchants the nearest units. Enchanted allies gain Attack Speed for 5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings for 1.5 seconds, taking 20% increased damage while stunned. If there are fewer units nearby, Lulu will enchant herself.
Number of Targets: 3/4/5
Attack Speed: 70%/80%/120%
Consume - Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.
Damage: 300/450/900
Recklessness - Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies. Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he's below 50% Health, the Attack Speed is doubled.
Attack Speed: 45%/50%/55%
Overload - Ryze hurls 1 arcane orb at his target, dealing magic damage. Each cast increases his maximum Mana by 20 and the number of orbs thrown by 1.
Percentage of Max Mana as Damage: 200%/300%/500%
Draconic Ascension - Swain transforms into Dragon Form, replacing his attacks with fireballs that deal magic damage and replacing his Ability with Greater Fireball. Greater Fireball: Swain's next fireball deals 100% more damage and explodes in an area around his target.
Damage: 90/140/200
Patricide Burst - Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy, Sylas shields himself for 6 seconds.
Damage : 200 / 300 / 450
Shield Amount : 450 / 550 / 650
Chain of Constellations - Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.
Percentage of Attack Damage: 250%/250%/250%
Stun Duration: 1.5/1.75/2
Magic Damage: 100/180/300
Relentless Storm - Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to additional enemies.
Damage: 220/240/260
Bonus Health: 250/350/500
Number of Targets: 3/4/5
Missile Barrage - Corki launches a barrage of 4 missiles at his target, each dealing physical damage. The final missile is The Big One, and deals base damage plus % of Attack damage in a large area.
Percentage of Attack Damage: 100%/100%/100%
Fourth Missile Attack Damage : 200%/210%/250%
Bonus Damage: 200/300/800
Onslaught of Shadows - Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.
Damage : 150 / 250 / 1000
Stun Duration : 1.5 / 2 / 8
Inherent Glamour - Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage, Attack Speed, and Ability Power to her own and copying all other stats except Health. She then gains a shield. When the shield breaks, she transforms into Neeko Form and casts Pop Blossom, dealing magic damage to nearby enemies and stunning them for 1.5 seconds. Neeko then casts Pop Blossom each time she reaches maximum mana.
Shield Amount: 275/400/1200
Shield Health Ratio: 10%/20%/50%
Magic Damage: 300/425/1500
Stampede - Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing magic damage to enemies hit and slowing their Attack Speed by 50% for 3 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing magic damage to enemies hit and stunning them for 1.5 seconds.
Damage: 150/250/1000
Crescendo - Sona plays her ultimate chord toward the farthest enemy, dealing magic damage to enemies and stunning them.
Damage: 200/300/1000
Stun Duration: 1.5/2/8
Shadow Assault - Talon becomes stealthed for 1.5 seconds and fling out a ring of blades, dealing physical damage to enemies hit. He then leaps to an enemy and recalls the blades, dealing that damage again and dealing base damage plus physical damage to his target.
Base Damage: 120/200/600
Feathers FLY! - For 4 seconds Xayah's attacks also fire a feather physical damage, and extra feathers at enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.
Bonus Feathers: 2/2/3
Recall Damage: 10/12/30
Tempered Fate - Bard sends magical energy toward the largest group of enemies, stunning them for a few seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Stasis Duration: 1.5/2/15
Increased Damage: 15%/20%/9999%
Death From Below - Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and magic damage to other enemies struck. Enemies hit suffer 50% reduced healing for 8 seconds. If Pyke hits an enemy at or below % Health he executes them and immediately recasts Death From Below.
Damage: 300/400/5000
Secondary Damage: 250/350/4500
Execution Threshold: 25%/33%/100%
Starfall - Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack. Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed each time a star hits them.
Healing: 70/125/1000
Sweeping Blade - Yasuo shields himself and dashes through his target, slashing nearby enemies physical damage. Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Percentage of Attack Damage: 215%/225%/2500%
Shield Amount: 200/275/2500
Shield Duration: 2/2/20
Nothing! - Zoe doesn't have her own spell. As a Spell Thief, she will borrow Abilities from other dimensions during combat and cast them as if they were her own.
Windblast - Passive: Daeja's attacks deal bonus magic damage and reduce the target's Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja's attacks launch three barrages.
Passive Damage: 60/100/333
Windblast Damage: 100/200/600
Golden Scales - Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 5 seconds. The shield grants 40% attack speed while it holds.
Damage Reduction: 50/75/300
Heal: 450/550/2500
Shield Amount: 200/300/1000
Jade Form - Shi Oh Yu enters Jade stance, gaining damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal damage.
Attack 1: Deals physical damage and knocks the target into the air for 1.5 second.
Attack 2: Deals true damage
Attack 3: Ends the stance, dealing physical damage to all enemies in a line and knocking them up for 1.5 second.
Percentage of Attack Damage: 325/350/1000
Damage Reduction: 20%/25%/50%
Rampage - Sy'fen charges toward the farthest enemy within 2 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.
Bite Percent of Attack Damage: 400%/500%/1000%
Lightning Rain - Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals magic damage and drains 20 Mana from his target.
Damage: 250/450/2500
Black Hole - Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and reducing their Attack Damage by 40 for 5 seconds. Each cast the area increases by 50% and damage by increases by 200.
Magic Damage: 200/300/5000
Dragon's Descent - Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing % of the enemy's maximum Health as magic damage.
Initial Damage: 250/400/2000
Percent Damage: 30%/40%/200%
That's all for the champions. Now let's see the new augments!
New Tier 1 Augments:
New Tier 2 Augments:
New Tier 3 Augments:
Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Dragonlands update! 🔥