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Looking for a good Stealthgame with a...

Creator: Yukimaru
November 7, 2012 9:48am
15 posts page 1 of 2 Forums » Off Topic » Looking for a good Stealthgame with a reasonable Stealthsystem(or how u can...
Permalink | Quote | PM | +Rep | Commend by Yukimaru » November 7, 2012 9:48am | Report
I played Mark of the Ninja and just started Dishonored and im ****in dissapointed...im looking for a Stealthgame which includes following(and with that has everything else i guess aswell):

Imagine 2 Soldier's talking to each other on their guard duty, being friends n stuff, one turns around and walks a little bit away to take a look at something.
2 Minutes later he returns to his friend, but his friend is nowhere to be found.

Now what Dishonored, Mark of the Ninja and many other stealth games do:
NOT SUSPICOUS AT ALL

What i want:
****, WHERES MA MATE?*Is on alarm*
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Permalink | Quote | PM | +Rep | Commend by Searz » November 7, 2012 9:50am | Report
True, but AI is very complicated to do well.
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Permalink | Quote | PM | +Rep | Commend by DillButt64 » November 7, 2012 11:17am | Report
Dues Ex Human Revolution does this pretty well, like if they see a dead body they just dont keep walking they sorta notice the guy is dead and that the guy is gone

you should try it it is a good game if you want a stealth game
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Permalink | Quote | PM | +Rep | Commend by Searz » November 7, 2012 11:33am | Report
DillButt64 wrote:

Dues Ex Human Revolution does this pretty well, like if they see a dead body they just dont keep walking they sorta notice the guy is dead and that the guy is gone

I think you misunderstood the topic bigtime..
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Permalink | Quote | PM | +Rep | Commend by Lugignaf » November 7, 2012 11:41am | Report
Self-aware AI is damn tricky.

You may get close but, you're never gonna have anything really good.
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Permalink | Quote | PM | +Rep | Commend by Searz » November 7, 2012 12:37pm | Report
F.E.A.R had adaptive(NON-SCRIPTED), cooperative AI.
I.e: the AI flanks the player where possible, throws grenades when YOU take cover, they can shoot while fleeing, they can use covering fire, make their own cover from the environment(flips over a table to hide behind among other things), lean out of cover to fire and even use blind-fire. All the while using voice to communicate with each other.

That game is pretty damn impressive, especially since it's 7years old..
It's a great game btw.
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Permalink | Quote | PM | +Rep | Commend by Pheyniex » November 7, 2012 2:01pm | Report
how bad is Metal gear Solid 3 compared to what u want, then?


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Permalink | Quote | PM | +Rep | Commend by caucheka » November 7, 2012 2:32pm | Report
Searz wrote:

F.E.A.R had adaptive(NON-SCRIPTED), cooperative AI.
I.e: the AI flanks the player where possible, throws grenades when YOU take cover, they can shoot while fleeing, they can use covering fire, make their own cover from the environment(flips over a table to hide behind among other things), lean out of cover to fire and even use blind-fire. All the while using voice to communicate with each other.

That game is pretty damn impressive, especially since it's 7years old..
It's a great game btw.


pretty similar to what i've seen from the last of us. can't wait for that game.
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Permalink | Quote | PM | +Rep | Commend by Searz » November 8, 2012 12:51am | Report
^Cool, let's hope it holds the standard.
Any shooter AI nowadays is pretty much ****ing braindead compared to the 7years old FEAR, and that's so, so sad..

Also, play FEAR if you haven't yet. Easily one of my favorite shooters of all time.
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Permalink | Quote | PM | +Rep | Commend by caucheka » November 8, 2012 4:23am | Report
the main thing that freaked me out was how scarce ammo was. near the end of the firefight the guy playing had no ammo and pulled the trigger.

the last enemy 'hey i know that sound!' and got out of cover and advanced towards you, he knew you were out of ammo.

http://www.youtube.com/watch?v=8ZYkj0glnqs&t=03m&30s
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