True, but AI is very complicated to do well.
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
Dues Ex Human Revolution does this pretty well, like if they see a dead body they just dont keep walking they sorta notice the guy is dead and that the guy is gone
you should try it it is a good game if you want a stealth game
you should try it it is a good game if you want a stealth game
Thanks to TheNamelessBard for the signature
DillButt64 wrote:
Dues Ex Human Revolution does this pretty well, like if they see a dead body they just dont keep walking they sorta notice the guy is dead and that the guy is gone
I think you misunderstood the topic bigtime..
"Doing something, almost being done, then parents come in and don't let you finish.
Yes, I had a rough childhood." - devdevil
Yes, I had a rough childhood." - devdevil
F.E.A.R had adaptive(NON-SCRIPTED), cooperative AI.
I.e: the AI flanks the player where possible, throws grenades when YOU take cover, they can shoot while fleeing, they can use covering fire, make their own cover from the environment(flips over a table to hide behind among other things), lean out of cover to fire and even use blind-fire. All the while using voice to communicate with each other.
That game is pretty damn impressive, especially since it's 7years old..
It's a great game btw.
I.e: the AI flanks the player where possible, throws grenades when YOU take cover, they can shoot while fleeing, they can use covering fire, make their own cover from the environment(flips over a table to hide behind among other things), lean out of cover to fire and even use blind-fire. All the while using voice to communicate with each other.
That game is pretty damn impressive, especially since it's 7years old..
It's a great game btw.
Searz wrote:
F.E.A.R had adaptive(NON-SCRIPTED), cooperative AI.
I.e: the AI flanks the player where possible, throws grenades when YOU take cover, they can shoot while fleeing, they can use covering fire, make their own cover from the environment(flips over a table to hide behind among other things), lean out of cover to fire and even use blind-fire. All the while using voice to communicate with each other.
That game is pretty damn impressive, especially since it's 7years old..
It's a great game btw.
pretty similar to what i've seen from the last of us. can't wait for that game.
I like things that make me feel stupid. - Ken Levine
^Cool, let's hope it holds the standard.
Any shooter AI nowadays is pretty much ****ing braindead compared to the 7years old FEAR, and that's so, so sad..
Also, play FEAR if you haven't yet. Easily one of my favorite shooters of all time.
Any shooter AI nowadays is pretty much ****ing braindead compared to the 7years old FEAR, and that's so, so sad..
Also, play FEAR if you haven't yet. Easily one of my favorite shooters of all time.
"Games may not be art, but this one did wonderful things to my ****." - Roger Ebert
"I AM PRETTY SURE THIS MANGA IS VIOLATING SOME LAWS ABOUT CHILD PORNOGRAPHY
I CANNOT GET ENOUGH
****" - mencretnas, on Gigantomakhia
"I AM PRETTY SURE THIS MANGA IS VIOLATING SOME LAWS ABOUT CHILD PORNOGRAPHY
I CANNOT GET ENOUGH
****" - mencretnas, on Gigantomakhia
the main thing that freaked me out was how scarce ammo was. near the end of the firefight the guy playing had no ammo and pulled the trigger.
the last enemy 'hey i know that sound!' and got out of cover and advanced towards you, he knew you were out of ammo.
http://www.youtube.com/watch?v=8ZYkj0glnqs&t=03m&30s
the last enemy 'hey i know that sound!' and got out of cover and advanced towards you, he knew you were out of ammo.
http://www.youtube.com/watch?v=8ZYkj0glnqs&t=03m&30s
I like things that make me feel stupid. - Ken Levine
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Imagine 2 Soldier's talking to each other on their guard duty, being friends n stuff, one turns around and walks a little bit away to take a look at something.
2 Minutes later he returns to his friend, but his friend is nowhere to be found.
Now what Dishonored, Mark of the Ninja and many other stealth games do:
NOT SUSPICOUS AT ALL
What i want:
****, WHERES MA MATE?*Is on alarm*