The first idea for taking the money back sounds like a setup to the pardoners tale...
send someone to town to buy stuff. he also buys poison and puts it in some wine. the others plan to kill the guy when he comes back. Everyone wants the loot for him/herself
send someone to town to buy stuff. he also buys poison and puts it in some wine. the others plan to kill the guy when he comes back. Everyone wants the loot for him/herself

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Latest Legend wrote:
Tales from the Borderlands people. Tales from the Borderlands. What an amazing game so far.
Isn't it exactly like the previous games?
And those games had really boring skills and bullet-spongy enemies.
Still pretty decent games of course, but I seriously doubt a Borderlands game is good enough to be called "amazing".
"We've had a few gloomy years with bad console ports, and what do we get in the light at the end of the console-tunnel? A tablet OS ported to PC." - Atlas Tasume, on Windows 8
Searz wrote:
Isn't it exactly like the previous games?
And those games had really boring skills and bullet-spongy enemies.
Still pretty decent games of course, but I seriously doubt a Borderlands game is good enough to be called "amazing".
I think you're confused by Borderlands the Presequel which is another shooter like the other Borderlands games. And I have to agree on them not being amazing.
********'s a pretty good fertilizer
Latest Legend wrote:
Tales from the Borderlands is a TellTale game
I think you're confused with Borderlands the Presequel which is another shooter like the other Borderlands games. And I have to agree on them not being amazing.
I think you're confused with Borderlands the Presequel which is another shooter like the other Borderlands games. And I have to agree on them not being amazing.
Ops, yeah, I confused the two.
Is it really that good though? Were they really able to craft an interesting narrative from games pretty much entirely devoid of such things?
All their previous work was adapted from interesting narratives.
I also gotta ask a bit about choice. Does player interaction actually matter much? Because far too many Telltale games have taken the route of "X will remember this." when it doesn't actually make a blind bit of difference to the story.
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
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