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Post Whatever You Want (and Stop Posting ****...

Creator: Mowen October 22, 2013 7:50am
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Galphanore's face when the loot is all in copper coins.
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The first idea for taking the money back sounds like a setup to the pardoners tale...

send someone to town to buy stuff. he also buys poison and puts it in some wine. the others plan to kill the guy when he comes back. Everyone wants the loot for him/herself

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Tales from the Borderlands people. Tales from the Borderlands. What an amazing game so far.
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Searz
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Tales from the Borderlands people. Tales from the Borderlands. What an amazing game so far.

Isn't it exactly like the previous games?
And those games had really boring skills and bullet-spongy enemies.
Still pretty decent games of course, but I seriously doubt a Borderlands game is good enough to be called "amazing".
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I'm entering the no wifi zone.

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Searz wrote:

Isn't it exactly like the previous games?
And those games had really boring skills and bullet-spongy enemies.
Still pretty decent games of course, but I seriously doubt a Borderlands game is good enough to be called "amazing".
Tales from the Borderlands is a TellTale game, like The Wolf Among Us and that **** with the zombies. It only takes place in the world of Borderlands, which I think is a great setting the shooter games never managed to explore properly (they're shooters after all). The only shooter elements in it are comparable to the usual TellTale combat elements: a bit of evading and a bit of clicking on circles in a limited amount of time. The main focus is story and dialog.

I think you're confused by Borderlands the Presequel which is another shooter like the other Borderlands games. And I have to agree on them not being amazing.
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Searz
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Tales from the Borderlands is a TellTale game

I think you're confused with Borderlands the Presequel which is another shooter like the other Borderlands games. And I have to agree on them not being amazing.

Ops, yeah, I confused the two.

Is it really that good though? Were they really able to craft an interesting narrative from games pretty much entirely devoid of such things?
All their previous work was adapted from interesting narratives.
I also gotta ask a bit about choice. Does player interaction actually matter much? Because far too many Telltale games have taken the route of "X will remember this." when it doesn't actually make a blind bit of difference to the story.
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Hi, I just want to ask. What's a physical exam? Tomorrow I will have it because it is needed in our school.
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A medical professional is checking your overall health (including an inspection of your body)
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I was really nervous this time because my brother is saying, "PREPARE URANUS!"
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