Which one would you like to see in game?
1st seems good except the ridiculously OP passive. It would break
Muramana and you would never go without mana. Imagine this on a
Talon,
Ezreal,
Kha'Zix or any other AD champ that realies pretty heavily on his abilities to deal damage.
2nd also seems good except maybe add some sort of mixed penetration. Also the passive would make
Irelia and
Corki less unique and that's quite sad. Just like
Phantom Dancers new passive made
Hecarim and
Fizz less unique.
3rd is fine I guess, I don't see why they removed the heavy magic resist option in the fist place. Aura and active OP as **** though. Maybe not aura so much...
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2nd also seems good except maybe add some sort of mixed penetration. Also the passive would make
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3rd is fine I guess, I don't see why they removed the heavy magic resist option in the fist place. Aura and active OP as **** though. Maybe not aura so much...
TheKut wrote:
1st seems good except the ridiculously OP passive. It would break
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2nd also seems good except maybe add some sort of mixed penetration. Also the passive would make
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3rd is fine I guess, I don't see why they removed the heavy magic resist option in the fist place. Aura and active OP as **** though. Maybe not aura so much...
1. Changing 1st items passive.
2. I don't care if the item makes champions less unique :P
3. Active is indeed very powerful.... But I still want to make the active epic... I will rethink about the active here.
Thanks for your opinion :D
EDIT: Changing second items passive aswell
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Removed MMP (cuz MR thingy solved), edited haunted staff (cuz the unique passive actually made no sense) and made a small change to "Blue Wave"
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I have always hated how some items cost a HUGE amount of gold but don't increase the stats (or barely increase) from the building items into the final item. For the longest time I hated
Frozen Mallet because it only gave +10 AD after upgrade from
Phage.
The Haunting Staff is awesome even though it only gets +5 on AP and AD because the passive definitely more than makes up for this with the stacking penetration. It gets absolutely no increase on HP though and that slightly bothers me.
I would do all the math for cost efficiency of it all, but I'm too tired.
I would use this all the time alongside my trusty old pal (we have been friends for a very long time)
Guinsoo's Rageblade.
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The Haunting Staff is awesome even though it only gets +5 on AP and AD because the passive definitely more than makes up for this with the stacking penetration. It gets absolutely no increase on HP though and that slightly bothers me.
I would do all the math for cost efficiency of it all, but I'm too tired.
I would use this all the time alongside my trusty old pal (we have been friends for a very long time)
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Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
Blue Wave:
Not rly an "WOW" effect there...
Can't see many champs getting that so: Nope.
Haunting Staff:
Nice idea, like it the same way I like Van Damm's Pillager, but sadly Riot would NEVER try to step into this territory deliberatley.
Handing AD champs spell vamp and MPen has too much balancing work coming with it.
Not really Riot's field of expertise...
Not rly an "WOW" effect there...
Can't see many champs getting that so: Nope.
Haunting Staff:
Nice idea, like it the same way I like Van Damm's Pillager, but sadly Riot would NEVER try to step into this territory deliberatley.
Handing AD champs spell vamp and MPen has too much balancing work coming with it.
Not really Riot's field of expertise...
Darcurse wrote:
too much balancing work coming with it.
Not really Riot's field of expertise...
#1 LoL quote of the year.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
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If a varient of the haunting staff comes to life, I will sell my future prediction services for €10,00 each. Succesful predictions not guaranteed.
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Blue wave is incredibly broken in terms of stats per cost, especially considering it only costs 578 gold.
I really think it should be damage dealt to a champion instead of all damage as well.
Haunting staff just seems to be a stupid item because you cant get any use out of it unless you're hybrid, but if you do then it seems to be completely broken as well.
Still, considering the effort Riot usually puts into making their items, I'd say that this is pretty good.
I really think it should be damage dealt to a champion instead of all damage as well.
Haunting staff just seems to be a stupid item because you cant get any use out of it unless you're hybrid, but if you do then it seems to be completely broken as well.
Still, considering the effort Riot usually puts into making their items, I'd say that this is pretty good.
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Basically MOBAFire.
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I've seen so many ideas for items, that I thought, I wanna show some of my ideas :D
What I think League of Legends is missing right now, is a:
* Second mana regen item for AD personsESSENCE REAVER NP* New hybrid item
* New heavy MR item, since I still mourn about
Force of NatureSPIRIT VISAGE NPSo let's start with the first one, how can we do this the most efficient way?
The Blue WaveCosts: 1350g + 875g + 575g = 2800gBuilds from:
Glacial Shroud +
PickaxeGrants:* 300 mana* 50 attack damage* 50 armor* 10% CDRUnique passive: Each time you deal physical damage, you gain 5% of the damage done back as mana.Passive: This mana regen effect will be de-activated when
Muramana is activated.Discussion: I always liked the whole idea with the old Udyr, that he also gained mana back per auto attack, I wanted to create something similar. Together with the active and the stats, this will be a good alternative to Muramana, if you are a spellhungry AD caster :D.Now to the hybrid item:
The Haunting staff
Costs: 1337g + 1485g + 578g = 3400g
Builds from:
Grants:
* 200hp
* 30 AP
* 30 AD
* 10% CDR
Unique passive: +15% (+5% of your bonus AD) magic penetration with a minimum of 15 MPen
Unique passive: +15% (+4% of your AP) armor penetration with a minimum of 10 ArPen.
Discussion: This grants health, AP, AD and CDR! 4 very valuable for hybrid casters. Together, they hopefully will give people a bit more reason to go hybrid Jax, hybrid Evelynn, or of course ma favorite, hybrid Ezreal.
Last but not least; the MR itemThe MMPCosts: 1550 + 400 + 550 = 2500gBuilds from:
Quicksilver Sash +
Null-Magic MantleGrants:* 80 MR* 10% movementspeedUnique aura: All allies withing 1000yards get 5% less magical damage takenUnique activation: All towers will be unable to fire, all enemy minions will be stunned and all enemychampions will be silenced for 30 seconds. This activation destroys the item and you will bestunned untill you dieDiscussion: #yoloswagOverall, thanks for reading, I'd love to see your opinions about this :D