I thought he thought that it was a Jax rework. Unclear title.
Skim-reading ftw.
I don't think you should change your items. It's not a big change.
Skim-reading ftw.
I don't think you should change your items. It's not a big change.
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Oh whoops, what I meant by re-work item choice was to switch items up.
It may not seem like a big nerf but it changes whether
Jax AD or AP would be better.
One of the reasons why AD
Jax was so big was because of his
Leap Strike having the .3 more than the AP being .7. Now that they are the same, wouldn't AP be better now duh to the scaling of all his other abilities being AP, and his passive from his ultimate?
It may not seem like a big nerf but it changes whether

One of the reasons why AD


Don't hold your breath, but they might change that portion of the ward nerf back.
"Characters balanced around this have to carry wards and use them in combat to be viable - while I do think it's a cool trick generally, the outcry from Jax and Lee Sin seems to indicate that they'd be worthless without this interaction. That strikes me as problematic."
http://www.leagueoflegends.com/board/showthread.php?p=10302507#post10302507
Which led to this a few hours later:
"I don't disagree with this, it is -fun-. We'll discuss this more internally.
Guinsoo and I are both nuts for consistency and we wanted to fix ward blocking with Rammus ball and such (which is the basically "**** you" version of this mechanic), and this was just utilizing the same system. I don't feel strongly though and could be convinced to change it back."
http://www.leagueoflegends.com/board/showthread.php?p=10316037#post10316037
"Characters balanced around this have to carry wards and use them in combat to be viable - while I do think it's a cool trick generally, the outcry from Jax and Lee Sin seems to indicate that they'd be worthless without this interaction. That strikes me as problematic."
http://www.leagueoflegends.com/board/showthread.php?p=10302507#post10302507
Which led to this a few hours later:
"I don't disagree with this, it is -fun-. We'll discuss this more internally.
Guinsoo and I are both nuts for consistency and we wanted to fix ward blocking with Rammus ball and such (which is the basically "**** you" version of this mechanic), and this was just utilizing the same system. I don't feel strongly though and could be convinced to change it back."
http://www.leagueoflegends.com/board/showthread.php?p=10316037#post10316037
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inb4 people stack flat AP marks and Quints and get 3 Doran's rings. Trolololololol AP version of Dyrus's Jax
They won't. Most ppl will probably go for AP quints though.
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Jax is no caster, his main damage comes from his auto-attacks.
So AD will still be the better way to go.
Although I wouldn't recommend to play Jax at his current state, both nerfs hit him pretty hard(Especially the ward thingy).
So AD will still be the better way to go.
Although I wouldn't recommend to play Jax at his current state, both nerfs hit him pretty hard(Especially the ward thingy).
El Psy Congroo.

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Wintermond wrote:
Jax is no caster, his main damage comes from his auto-attacks.
So AD will still be the better way to go.
Although I wouldn't recommend to play Jax at his current state, both nerfs hit him pretty hard(Especially the ward thingy).
Well, i just watched GMB play some Jax Live, and he was doing fairly well without wards, and he was using leap strike for the mobility as apposed to the damage.
Build was Dorans Blades * 2, Gunblade, Rageblade, Ninja Tabi, Rylai's, Guardian Angel, was going for Atma's last item.
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Alright since this nerf I've been contemplating whether ability power would be better than attack damage and vice versa.
What are your thoughts?
I need help in deciding to re-work the item choice, or just leave it the same.