Wintermond wrote:
Well, chances are that I overestimate this nerf since I'm still patching (EU).
But Wards have always been a core in my Jax gameplay, it would make a huge impact in my gameplay at least.
The ward mechanic is coming back, but will now have like some sort of visibility on it for a few seconds if you use an ability on it such as


Also, I also Dyrus on his chat thing which was better, he said he really doesn't know yet and hasn't played him recently but is just hoping the FoTM

I played with and against a Jax yesterday and saw Jax played on some Stream, all only a bit less powerful than before. It's still an unnecessary nerf IMO, because it aimed especially on Dyrus' playstyle with tons of AD early.
El Psy Congroo.

|You can't spell slaughter without laughter.|
Yeah this nerf sucks imo. I get why they wanted to nerf Jaxs Lvl 2 burst but why hit the scaling. That's awful imo. Why didn't they nerfed it to 35 / 60 / 90 / 120 / 130 instead of 50/75/100/125/150? Or make the AP ratio scale with lvls like for example .7/.7/.8/.9/1?
Well, I know it wasn't that big of a nerf, but why? It's not because he scales too well.
Well, I know it wasn't that big of a nerf, but why? It's not because he scales too well.
Actually, he might scale too well. His passive gives extra value from AD and AP items.
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Well, i just watched GMB play some Jax Live, and he was doing fairly well without wards, and he was using leap strike for the mobility as apposed to the damage.
Build was Dorans Blades * 2, Gunblade, Rageblade, Ninja Tabi, Rylai's, Guardian Angel, was going for Atma's last item.
Well, chances are that I overestimate this nerf since I'm still patching (EU).
But Wards have always been a core in my Jax gameplay, it would make a huge impact in my gameplay at least.