You mean CC immunity?
No, that wouldn't fit very well since he's already immune to slows. Just removing his channel time and/or giving him CC still seems the best imo.
No, that wouldn't fit very well since he's already immune to slows. Just removing his channel time and/or giving him CC still seems the best imo.
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I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
Yeah I meant CC immunity. And yeah that shield would be considerable if they removed his ultimate slow deny. But with my kind of shield and removed slow immune in
Highlander he could be in the right position when it comes to less CC vulnerability.Just my opinion hehe.


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You can read more about it here:
http://leagueoflegends.wikia.com/wiki/User_blog:NicknameMy/Rework_for_Master_Yi
You can see also opinions from other people.
http://leagueoflegends.wikia.com/wiki/User_blog:NicknameMy/Rework_for_Master_Yi
You can see also opinions from other people.

More possible changes to master yi, without changing the ability detail.
Q:
300 bonus magic damage to minions.
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Bonus Damage Chance: 60 / 70 / 80 / 90 / 100 %
W:
Cooldown: 18 seconds
Cost: 70 / 80 / 90 / 100 / 110 mana
Heal Per Second: 40 / 60 / 80 / 100 / 120 (+150% per ability power)
E:
Cooldown: 18 seconds
(Active): Master Yi can activate this ability to receive bonus attack damage equal to the higher one of double the passive bonus or 25% of AP for 10 seconds.
R:
Duration: 8 / 10 / 12 seconds
This would increase Master Yi's jungling power and his overall gank power. Also it increases his earlygame power with a longer duration at the ult. That would be the way without changing the main part of any ability.
Q:
300 bonus magic damage to minions.
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Bonus Damage Chance: 60 / 70 / 80 / 90 / 100 %
W:
Cooldown: 18 seconds
Cost: 70 / 80 / 90 / 100 / 110 mana
Heal Per Second: 40 / 60 / 80 / 100 / 120 (+150% per ability power)
E:
Cooldown: 18 seconds
(Active): Master Yi can activate this ability to receive bonus attack damage equal to the higher one of double the passive bonus or 25% of AP for 10 seconds.
R:
Duration: 8 / 10 / 12 seconds
This would increase Master Yi's jungling power and his overall gank power. Also it increases his earlygame power with a longer duration at the ult. That would be the way without changing the main part of any ability.

Even a banshee's Veil/Siver/nocturne type absorb on Meditate would really help : S
Q less proc based for jungle would be nice but I suppose his jungling is ok I just hate procs in general.
Q less proc based for jungle would be nice but I suppose his jungling is ok I just hate procs in general.
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I love you.
Master Yi is best jungling, in lane he just got harassed every second and got denied.
AP yi is troll build, 300 AR/MR is useless if we learned to not focus him since his damage is near zero without
Lich Bane.
AP yi is troll build, 300 AR/MR is useless if we learned to not focus him since his damage is near zero without

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Master Yi unleashes his power of wuju, which creates a shield that absorbs 80/110/140/180/220(+100% per ability power) damage for 5 seconds. While the shield is active, you are spell immune. If the shield is destroyed, you get 10/15/20/25/30 Amor & MR for 4 seconds and lose spell immunity...