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question about malady's effect

Creator: abzilla
March 26, 2012 4:57pm
28 posts page 1 of 3 Forums » Theory Crafting & Ideation » question about malady's effect
Permalink | Quote | PM | +Rep | Commend by abzilla » March 26, 2012 4:57pm | Report
so I get malady on my AP hybrids, but my question is about that "Unique: Your basic attacks deal 20 bonus magic damage ", how can I increase this damage? I know AP doesn't affect it, but what does? Having more Magic Penetration? Or is it a static 20 bonus magic?

And on that topic lulu's passive, that pixi damage, does it increase with more magic penetration or is it unaffected by anything?

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Permalink | Quote | PM | +Rep | Commend by Lugignaf » March 26, 2012 4:59pm | Report
1: Only way to increase the damage is to get them under 0 MR. IE, more magic pen, more damage.

2: Lulu's passive is effected by magic pen of the person who is wielding it.


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Permalink | Quote | PM | +Rep | Commend by abzilla » March 26, 2012 5:34pm | Report
Ah I see! So in that aspect that 20 damage is reduced if they have magic resist. So I need to get magic pen to keep Maladys damage from being reduced.

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Permalink | Quote | PM | +Rep | Commend by Luther3000 » March 26, 2012 6:34pm | Report
Malady is one of the worst items in the game, just saying.
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Permalink | Quote | PM | +Rep | Commend by abzilla » March 26, 2012 7:56pm | Report
Really? I love it on teemo or lulu. Freaking badass. But hey to each his own. Thanks for the help.

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Permalink | Quote | PM | +Rep | Commend by Lugignaf » March 26, 2012 8:09pm | Report
Lulu and Teemo are the only people I would ever consider getting it on. It works well in their kits.
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Permalink | Quote | PM | +Rep | Commend by Luther3000 » March 26, 2012 8:13pm | Report
Wit's End still a million times better.
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Permalink | Quote | PM | +Rep | Commend by Somalie » March 27, 2012 12:09am | Report
abzilla wrote:

Ah I see! So in that aspect that 20 damage is reduced if they have magic resist. So I need to get magic pen to keep Maladys damage from being reduced.


Yeah you need 100% magic penetration or (almost) the amount of their MR in absolute Magic penetration ou magic reduction.

As you wont never have this, you Malady proc will deal ~10-15 dmg per hit
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Permalink | Quote | PM | +Rep | Commend by PsiGuard » March 27, 2012 12:20am | Report
Half the point of buying Malady is it gives an on-hit MR reduction. You're supposed to use it in conjunction with abilities or items that deal magic damage. If you just want some on-hit damage, get Wit's End or Ionic Spark or something.

That's also one of the reasons that Malady isn't used much. It doesn't do a whole lot on its own and usually there really isn't room to build it. You could use it on teemo or warwick or something, but they have other items that are more important to get.
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Permalink | Quote | PM | +Rep | Commend by Darcurse » March 27, 2012 4:45am | Report
Not to mention that Malady supports hybrid builds which make use of autoattacks....

How many champs are out there doing that?

5-6 at best but half of them doesn't even want MrP, because they rely greatly on AD/physical dmg, too.
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