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Sions Rework, a total kit change idea

Creator: NicknameMy August 19, 2013 10:54am
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NicknameMy
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Riot already announced that they want to rework Sion so only his ad/as/tank side will be alive. But atm, they got no idea how to do this. Since they are currently looking for new ideas, this is my newest idea how a reworked kit could look like. He should basically be a Dr. Mundo which is more based onto his auto attacks than his abilities, without having a super OP lifesteal ultimate.

Things i am currently sceptical about:

Slow strength on Q
The number of the HP ratio on Q
Does he really need the armorpen on Q because of W
The % of stats stolen on W
The number of the health ratio on E
Is the MS bonus on his ultimate high enough to counteract, that he has no gap closer
He is gonna kill you!!!
Meiyjhe
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So, according to you, the new Sion should have like, 4 + 1 passives? :P
Change is gooooood
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NicknameMy
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Why not? That's unique. And one of them is a toggle which actually needs some management.
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You could give a champion also 4 ultimates because it is unique, but that doesn't make it a good idea ;P
Change is gooooood
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NicknameMy
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So, Udyr is a bad idea?

Why this should be a problem anyway?
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NicknameMy wrote:

So, Udyr is a bad idea?

Why this should be a problem anyway?

Not good =/= Bad

The reason why I don't like this whole passive thing is that it is a bit overdose. For example, you have a HP regen boost passive, and a lifesteal passive on an ability. It is a bit double don't you think? Better just make 1 regen passive instead ;P
Change is gooooood
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They honestly only need to tweak his base abilities to make them function better for the AD role. His Q and W are the biggest offenders.
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He shouldn't have the ad role, he should have the tank role which still does good damage. An Idea would be to take this former rework of me:

replace the W with this new W while increasing the lifesteal from his W while his ultimate is active, instead of giving the lifesteal directly.
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The likelihood of him scaling entirely off health is slim to none. Even Aatrox and Vladimir have ad and AP ratios.

Not to mention that Health is one of the most cost efficient stats in the game. By allowing him to scale directly with it with no drawbacks is broken as hell. Also, having flat health costs sucks. There's a reason why no one notices the health cost of Tides of Blood, it's because at a certain point is hardly matters when ALL health based champions have innate sustain and usually BUILD sustain.

Change it to % health like Zac and trox.
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Permalink | Quote | PM | +Rep August 19, 2013 12:27pm | Report
This is why I would like to see this combination:

Only his Q damage scales with HP and AP, the rest of the kit basically scales with his attacks.
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