Seriously...
I actually wasted like 30mins in order to make a realtively simple rework based on Sion's current kit.
You know, the stuff they call "reworking" and such...
And no, I didn't waste any time to actually calculate some balanced numbers, I'm only showing HOW you can rework him without drifting lightyears away from his origins.
Overall:
Definitely keep the Mana ONLY to hinder his early a bit.
Enrage should keep it's HP costs, too.
I actually wasted like 30mins in order to make a realtively simple rework based on Sion's current kit.
You know, the stuff they call "reworking" and such...
And no, I didn't waste any time to actually calculate some balanced numbers, I'm only showing HOW you can rework him without drifting lightyears away from his origins.
Feel No Pain:
Reduces damage from any source by ~10%, this reduction is calculated after resistance mitigations are taken into account.
Cryptic Gaze:
(Costs X Mana. CD should be low, sth. like 8/7/6/5/4. Slightly bigger range than melee.)
Glues the enemy champion to your movement for 3/3.5/4/4.5/5 secs, he's still able to activate spells/autohit but can't move on his own and is forced to stay in Sion's melee range. He can't activate movement spells either.
Sion's basic attacks against that target grant him 10/15/20/25/30% Lifeleech.
Death's Caress:
(Costs ~10% of max HP. CD around 12/11/10/9/8)
Sion shields himself for 75/125/175/225/275 (+ 2* Paid HP) for 4 secs.
During that duration or until the shield is destroyed, every enemy in a ~500 radius around him is slowed by 14/18/22/26/30%.
Enrage:
Would keep the original mostly as it is, maybe some tweaks.
Cannibalism:
Same like Enrage: Some tweaks and some nerfs to compensate for a bigger aoe heal radius, would expand it up to 400-500 range.
Overall:
Definitely keep the Mana ONLY to hinder his early a bit.
Enrage should keep it's HP costs, too.
Rammus anyone?
And btw reading the post before writing actually helps you not going full ******.
Namely:
And btw reading the post before writing actually helps you not going full ******.
Namely:
Quoted:
And no, I didn't waste any time to actually calculate some balanced numbers, I'm only showing HOW you can rework him without drifting lightyears away from his origins.
Well you got me,
I didn't spent any time thinking about the exact values AT ALL.
You got a problem with any number? Up/Down them by 1-X secs (Whatever is suitable), attach that as a note to an actual post and tell me what you think about the REST of the skill.
And btw, maybe I'm the one who's a bit off here, but "permalock" IMO means "shutting them down" like taunting does.
He's not taunting.
I didn't spent any time thinking about the exact values AT ALL.
You got a problem with any number? Up/Down them by 1-X secs (Whatever is suitable), attach that as a note to an actual post and tell me what you think about the REST of the skill.
And btw, maybe I'm the one who's a bit off here, but "permalock" IMO means "shutting them down" like taunting does.
He's not taunting.
Tbh, Sion doesn't need THAT many tweaks.
He only needs some minor changes:
P: Sion takes 2*lvl reduced damage from all sources (excluding true damage and turret damage).
Q: Instantly stuns an enemy for 1.7 seconds and deals 100/140/180/220/260 (+100% AP) magic damage after the duration. If the stun is dispelled, the enemy takes 150% of the damage instead.
W: Sion shields himself for 100/150/200/250/300 (+5% total HP)(+30% AP)(+30% total AD) for 10 seconds (unless destroyed). This shield can be reactivated after 4 seconds, unless destroyed, and will cause aoe damage of 100/150/200/250/300 (+100% AP) magical damage upon reactivation.
E: Same
R: Same
CDS and mana costs also same :3
He only needs some minor changes:
P: Sion takes 2*lvl reduced damage from all sources (excluding true damage and turret damage).
Q: Instantly stuns an enemy for 1.7 seconds and deals 100/140/180/220/260 (+100% AP) magic damage after the duration. If the stun is dispelled, the enemy takes 150% of the damage instead.
W: Sion shields himself for 100/150/200/250/300 (+5% total HP)(+30% AP)(+30% total AD) for 10 seconds (unless destroyed). This shield can be reactivated after 4 seconds, unless destroyed, and will cause aoe damage of 100/150/200/250/300 (+100% AP) magical damage upon reactivation.
E: Same
R: Same
CDS and mana costs also same :3


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1.)Everyone with no clue complaining about that one spell, could actually read the sentence above the skill kit, my 1. AND 2. post after the one with the skill kit and actually stfu, since he's only here to complain without any necessary thinking done.
2.)I can pretty easily guess that everyone who's blabbering only sees that one skill and thinks like "omfg 5 secs TAUNT", "omfg Skarner ULTI as normal!!!"
You guys don't get it.
Does this Sion has Skarner's kit to get close? Does he have any gap-closer at all? Does this skill prevent the target from attacking/casting (except for MS casts)?
Did you even try to think how it would work in the field?
Nope you didn't.
@Meiyjhe
You do realize that you actually made him a slightly stronger AP Sion than before?
You know, the reason why Riot's trying to rework him..?
2.)I can pretty easily guess that everyone who's blabbering only sees that one skill and thinks like "omfg 5 secs TAUNT", "omfg Skarner ULTI as normal!!!"
You guys don't get it.
Does this Sion has Skarner's kit to get close? Does he have any gap-closer at all? Does this skill prevent the target from attacking/casting (except for MS casts)?
Did you even try to think how it would work in the field?
Nope you didn't.
@Meiyjhe
You do realize that you actually made him a slightly stronger AP Sion than before?
You know, the reason why Riot's trying to rework him..?
Darcurse wrote:
@Meiyjhe
You do realize that you actually made him a slightly stronger AP Sion than before?
You know, the reason why Riot's trying to rework him..?
Silly pants, that wasn't the reason at all.
Quoted:
Did you even try to think how it would work in the field?
Did u even try it?
No? k thnx bai



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So Passive is Irelias
Q is a Mundo Q
W is a broken cooldown of trundle ultimate but op
E isn't mechanically possible
I got to agree with most of this.
The passive is
Q is similar to Mundo's Q because of the Story.
W, I already increased the cooldown to 18 seconds and reduced the duration to 4 seconds. I thought about this on Sion as it does basically 0 damage if the duration is over (actually rather hurt himself if already at full HP), but give Sion some similar survivability to his Shield from before and help his team, which a rather tank based champ needs. The basic idea for this ability came first after thinking on the new E active of Skeleton King and a look at this ability icon.
E: Maybe just remove, that if toggled off, it automatically removes the snare. Then there should be no problem, as if turned off, it would be basically the same like
I really like the versatility of maxing his spells here, as you got multiple ways. If you max Q first, you gain a better ranged CC harassing tool, if you max W you gain sustain and actually make your ultimate more usefull and if you max E you gain AD, HP and a longer snare. Really hard to decide what to max first.