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Triqu - the experiment that went wrong

Creator: Dzeno June 14, 2011 4:13am
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Dzeno
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Okay so before I show you the stats and abilities, I have to explain how this champion work, because it uses A new kind of system and is very unique (at least in my opinion).

First of all, you actually play 3 weak champions at once.
The Yellow Jacket Queen (wasp), Q
The Tarantula Queen (spider), W
The Beaver Rat Queen (rat), E

you can switch between these with Q, W and E. Switching will take a 3 second channel time if interrupted, you stay with the current one and will be feared for 0.5 sec.

Only the active one can be attacked and so damaged if more damage is dealt to you then health that your active champion has, that champion will die and you will switch to the next one automatically (without delay). This happens in the following order wasp -> spider -> rat -> wasp.

Furthermore, your movement speed will be the speed of the slowest champion alive.
As these 3 are linked by magic there is only one mana pool (common/joint/shared/whatever).

Items that give health, only give you 1/3 of the health, otherwise they would give you in reality 3 times the health, since every one of the 3 gets all the stats.

All 3 champions have little special effects and a passive on top of their shared passive.

Mana: 280 (+65 per lvl) ~~~~~~~~~~> lvl 18: 1450 mana
Mana Regen: 7.5 (+0.75 per lvl) ~~> lvl 18: 21 Mreg/5

The Yellow Jacket Queen:
Health: 70 (+ 20) ~~~~~~~~~~~~~~~~~~> lvl 18: 430 HP
Damage: 45.25 (+3.75 per lvl) ~~~~~~~~> lvl 18: 112.75 dmg
Attack speed: 0.68 (+ 2.3% per lvl) ~~~~~> lvl 18: 1.094 AS
Range: 600 (between 500 and 625) ~~~~~> lvl 18: 600 range
Armor: 10 (+3 per lvl) ~~~~~~~~~~~~~~~> lvl 18: 64 Arm
Magic Resist: 25 ~~~~~~~~~~~~~~~~~> lvl 18: 25 MR
Health regen: 4.5 (+0.55 per lvl) ~~~~~~~~> lvl 18: 14.4 HP/5
Movement Speed: 325 ~~~~~~~~~~~~~~> lvl 18: 325
Dodge: 0.1% (+0.3% per lvl) ~~~~~~~~~~> lvl 18: 5.5% (chance)
Critical: 0% ~~~~~~~~~~~~~~~~~~~~~> lvl 18: 0% (chance)

The Tarantula Queen:
Health: 110 (+ 25 per lvl) ~~~~~~~~~~> lvl 18: 560 HP
Damage: 51 (+3 per lvl) ~~~~~~~~~~~> lvl 18: 105 dmg
Attack speed: 0.5 (+3.16% per lvl) ~~~> lvl 18: 1.0688 AS
Range: 150 ~~~~~~~~~~~~~~~~~~~~> lvl 18: 150 range
Armor: 15 (+2.6 per lvl) ~~~~~~~~~~~> lvl 18: 61.8 Arm
Magic Resist: 30 (+1 per lvl) ~~~~~~~~> lvl 18: 48 MR
Health regen:
Movement Speed: 305 ~~~~~~~~~~~~> lvl 18: 305
Dodge: 0% ~~~~~~~~~~~~~~~~~~~~~> lvl 18: 0% (chance)
Critical: 0% ~~~~~~~~~~~~~~~~~~~~~> lvl 18: 0% (chance)

The Beaver Rat Queen:
Health: 170 (+ 35 per lvl) ~~~~~~~~~~~~~~> lvl 18: 800 HP
Damage: 40.5 (+3 per lvl) ~~~~~~~~~~~~~~> lvl 18: 94.5 dmg
Attack speed: 0.55 (+3.06 % per lvl) ~~~~~~> lvl 18: 1.1008 AS
Range: 125 ~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 125 range
Armor: 12 (+4 per lvl) ~~~~~~~~~~~~~~~~~> lvl 18: 84 Arm
Magic Resist: 30 ~~~~~~~~~~~~~~~~~~~~> lvl 18: 30 MR
Health regen:
Movement Speed: 315 ~~~~~~~~~~~~~~~~> lvl 18: 315
Dodge: 0% ~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 0% (chance)
Critical: 0.3% (+0.4% per lvl) ~~~~~~~~~~~> lvl 18: 7.5% (chance)

As I told before this character is a little bit special, just as it skills are.
In a mode you will have 1 real skill, and the other part of the skills constantly drain mana (this is a really mana intensive champ). And that other part is what it's all about, first of all it let's you change between the wasp, spider and rat and secondly more important, since you can't really do damage yourself, you have your swarm for this what is created by the skill from the corresponding animal/insect, wasp, spider, rat.
If you are the wasp, you continuously spawn little wasps, wich stay untill killed, and deal damage for you.

~~~~~~~~~~~~~~~~~~~~~~~~~~Q the wasp~~~~~~~~~~~~~~~~~~~~~~~~~

Q Ferocious killer wasp swarm:
Every 5 seconds 4/5/6/7/8 wasps are created and drains 3/4/5/6/7 mana every 2/2/2/1/1 sec

Wasp:
Health: 10/15/20/25/35
Damage: 0.2/0.4/0.6/0.8/1 (+0.001 AP and 0.002 AP from lvl 4) might not seem a lot but with 500 gives 1 extra
Attack speed: 0.68/0.76/0.84/.92/1 (+0.0002 AP and 0.0004 AP from lvl 4) with 500 gives +0.2, what equals 20%
Range: melee (about 100)
Armor: 10/20/30/40/50
Magic Resist: 25/27.5/30/32.5/35
Movement Speed: 325 (+0.17 AP) 500 AP gives 85 MS
Dodge: (25/("number of wasps" + 0.5 "number of spiders and rats")) * 0.2/0.4/0.6/0.8/1 %
Critical: 0%
Bleed: (2/"number of wasps") * 0.2/0.4/0.6/0.8/1 % chance to do 50 (+0.1 AP) damage over 3 sec

Cap of max. wasps: 50/100/150/200/250

Basilisk dart:
skillshot, does damage over time, does 100/150/200/250/300 (+0.55 AP) over 6 sec.
Manacost, 50/70/90/110/130 mana
Range, 800
CD, 20/19/18/17/16 sec. (after the 6 seconds are over, so +6 sec. actually)

~~~~~~~~~~~~~~~~~~~~~~~~~~W the spider~~~~~~~~~~~~~~~~~~~~~~~~~

W Spider mating season in the Sahara:
Every 10 seconds 4/5/6/7/8 spiders are created and drains 3/5/7/9/11 mana every 2 sec.

Spider:
Health: 20/35/50/65/80 (+0.04 AP) 500 AP gives 20 HP
Damage: 0.8/1.1/1.4/1.7/2 (+0.002 AP) might not seem a lot but with 500 gives 1 extra
Attack speed: 0.5/0.6/0.7/0.8/0.9 (+0.0002 AP) with 500 gives +0.1, what equals 10%
Range: melee (about 100)
Armor: 15/22.5/30/37.5/45 (+0.01 AP) 500 AP gives 5 Arm
Magic Resist: 30/35/40/45/50 (+0.03 AP) 500 AP gives 15 MR
Movement Speed: 305
Dodge: 0 %
Critical: 0%
Stun: (2/"number of spiders") * 0.2/0.4/0.6/0.8/1 % chance to stun for 0.5/0.75/1/1.25/1.5 sec

Cap of max. spiders: 20/40/60/80/100

Web shot:
Shoots out a web, and will stun all enemies in the area. it's much like cho'gaths rupture.
It has a 3/2.75/2.5/2.25/2 sec. delay and then throws a web that will stun everybody in it for, 1.1/1.2/1.3/1.4/1.5 sec.
Manacost, 80/90/100/110/120 mana
Range, 650
radius, 200/200/200/250/250 range
CD, 16/15/14/13/12/11 sec.

~~~~~~~~~~~~~~~~~~~~~~~~~~E the rat~~~~~~~~~~~~~~~~~~~~~~~~~

E The devil's rat plague:
Every 4 seconds 1/1/1/2/2 rats are created and drains 1.5/2.5/3.5/4.5/5.5 mana every 1 sec.

Rat:
Health: 60/95/130/165/200 (+0.1 AP) 500 AP gives 50 HP
Damage: 1/1.5/2/2.5/3
Attack speed: 0.6/0.6875/0.775/0.8625/0.95
Range: melee (about 100)
Armor: 35/45/55/65/75 (+ 0.05 AP) 500 AP gives 25 Arm
Magic Resist: 30/32.5/35/37.5/40 (+ 0.03 AP) 500 AP gives 15 MR
Movement Speed: 315
Dodge: 0 %
Critical: 0 %
Grievous wound: (3/(number of rats)) * 0.2/0.4/0.6/0.8/1 % chance to cause 50% reduced healing for 2 sec.

Cap of max. rats: 10/20/30/40/50 (or 10/15/20/25/30)

Gluttony Growth:
Passive: Every kill with rat queen gives you permanently 1/1/2/2/3 health extra
Active: gives you 5/5/10/10/15% lifesteal for 10/11/12/13/14 sec.
Manacost, 80/100/120/140/160 mana
Range, your normal attack range
CD, 34/33/32/31/30 sec. (after the active is over so actual CD is 44 sec.)

~~~~~~~~~~~~~~~~~~~~~~~~~~R, When all forces come together~~~~~~~~~~~~~~~~~~~~~~~~~

R The power of wrath:
Your Ulti is very special, cause you actually have 5, 4 of them you use by pressing alt (I don't know if it's possible, but it would maybe be easier if you could change your pet control key) and the corresponding key (Q,W,E or R), the last one you use by simply pressing R.

R, The Ultimate Sinc.:
When you activate this skill, you will become one champion, and it will sum the health of all the 3 queens and use the best stats for every stat, so AD, range, MS and dodge of wasp, MR of spider and AS, Armor, Health regen and Crit of rat. you will stay in this for 7.5/10/12.5 sec. when you split up health will be proportionally divided so if in this form you lose 20% health all 3 will also lose 20% health.

Also all passives are in effect in this moment, except for the shared one.
Manacost, 150/225/300 mana
Range, N/A
CD, 150/120/90 sec.

Q-alt, Kamikaze wasps:
You sacrifice all wasps you have on a single enemy, every wasp dealing 1/2/3 (+0.001 AP) physical damage and 1 (+0.001 AP) magic damage over 5 seconds.
Manacost, 1/2/3 mana per wasp, if you don't have enough mana you will only use the amount of wasps where you have enough mana for, your manapool will be directly empty.
Range, 700
CD, 210/180/150 sec.

W-alt, Spider bombers:
Sacrifices all spiders you have on an area with a radius of 150 range, dealing 2/3/4 (+0.0015 AP) magic damage to all enemies and stunning them for 0.0175/0.0225/0.0275 sec. per spider
Manacost, 4/5/6 mana per spider, if you don't have enough mana you will only use the amount of spiders where you have enough mana for, your manapool will be directly empty.
Range to center 500
Radius, 150 range
CD, 210/180/150 sec.

E-alt, Rats survival of the fittest:
Sacrifices all your rats, every rat heals you for 10/15/20 HP, has a channel time of 0.1 sec per rat.
Manacost, 8/10/12 mana per rat, if you don't have enough mana you will only use the amount of rats where you have enough mana for, your manapool will be directly empty.
Range, N/A
CD, 210/180/150 sec.

R-alt, Hell's sacrificial torture:
You'll need, 200 wasps, 80 spiders and 40 rats which will all be sacrificed.
Select an enemy and it will deal 400/600/800 (+0.4 AP) physical damage to the target and all enemy champions around it within a 200 radius range and stun the enemies for 1.5/2/2.5 sec. and give them a grievous wound for 5 sec that gives 50% less effective healing.
Manacost, 400/600/800
Range 500
Radius around enemy champion, 200 range
CD, 240/210/180 sec.

~~~~~~~~~~~~~~~~~~~~~~~~~~Pasives (innate)~~~~~~~~~~~~~~~~~~~~~~~~~

Shared:
When one of the 3 dies and 1 of the other 2 is still alive and there is at least 1 of the same creature alive, meaning is Yellow jacket queen dies and there's still 1 wasp alive when this happens, then this 1 wasp will take the place of the queen and will need 55/45/35 (1/7/13 lvl) second to become capable of becoming a full-grown queen, if the other 2 die in this time, the growing wasp/spider/rat also dies. If one of the queens dies, except for the one taking their place the rest will gradually die in the next 3 seconds. Furthermore, if you have a growing spider queen, your speed will stay 305 and will not increase.

Example, you start with playing spider queen, you have a few spiders and the spider queen dies, then 1 of the little spider takes over her place and the rest of the little spider gradually dies in the next 3 seconds, if 1 one of the other 2 queens stays alive the next 55/45/35 seconds, then you can use the spider queen again, if by example the rat queen dies 15 seconds after and you have little rats the same will happen to the those rats 1 of the little rats will start to grow and become a rat queen what will take 55/45/35 sec. and the rest will die, if also the wasp queen dies in the next 40/30/20 sec. you will die, the growing queens as well, also in all this time, your speed stays at 305 (+ buff/debuffs, enhancement ms,etc) because the whole time you have a spider with you, if by example you wouldn't have a little spider and only a little rat, then it would increase to 315 (+ buff, etc).

Wasp Queen: has a dodge chance, already give, and a 1/1.5/2% chance to cause bleed to do 90 (+0.1 AP) damage over 3 sec.

Spider Queen: Every attack done by you has a 1/1.5/2% chance to cause a stun for 1/1.5/2 sec. (1/7/13 lvl), every attack done to you has a 1/2/3% chance to slow the attacker/enemy by 30/40/50% for 3 sec. (1/7/13 lvl)

Rat Queen: Every attack done has a chance to critical hit (number given) and a 1/2/3% (1/7/13 lvl) chance to cause a grievous wound for 3 sec that gives 50% less effective healing.

Wasps: every attack done by a wasp will give you back 1 mana at a chance of 0.3/0.4/0.5% (1/7/13 lvl) and every attack has a chance to cause bleed (numbers already given).

Spiders: every attack done by a spider will give you back 1 mana at a chance of 0.6/0.7/0.8% (1/7/13 lvl) and every attack has a chance to stun (numbers given).

Rats: chance to cause grievous wound (numbers given) and every kill by a rat will give you 7/8/9 mana.

Negative shared effect:
If your mana pool is empty, then every 1 sec. 1 wasp dies, every 2 sec. 1 spider and every 4 sec. 1 rat. So make sure your mana doesn't reach 0.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Quoted:
~~~~~~~~~~~~~~~~~~~~~~~~~FAQ and other information~~~~~~~~~~~~~~~~~~~~
So what about towers?
1 tower shot will damage 10 wasps (so normally kills them all if they don't dodge)
1 tower shot will damage 5 spider
1 tower shot will damage 2 rats
if there are wasps, spiders and rats, 1 shot will damage 10 wasps, 5 spiders AND 2 rats.

How far can the mob/swarm move away from you?
600 range (radius around you)

You will need at least 1 point in a skill for it to spawn wasps/spiders/rats, however you can still become 1 of the queens.

I know spiders aren't really insects nor animals, but arachnids.

What about the first 90 seconds?
for the wasp and spider the mana draining rate and creation rate are only 40%, for the rat 30%.

What about guardian angel, wouldn't he become to strong?
No guardian angel would only revive 1 of the 3 as soon as it's killed, it has priority over the passive.

What about silence?
silence will also stop the spawning of your wasps/spiders/rats for that period of time

What about spawining when in Ultimate Sinc. form?
Well you don't spawn any creatures at that moment.

What bout attacks that effect all enemy champions?
Well those attacks will consider all 3 of your queens as enemy champions

The swarm/mob has no unit collision with itself, however it still has unit collision with you and the rest of the minions, champions, terrain,etc.

You won't spawn creatures in your font, this would make you OP because of the constant mana refill and other reasons


~~~~~~~~~~~~~~~~~~~~~Overal stats~~~~~~~~~~~~~~~~~~~~~~
Health: 2/10
Attack: 7/10
Skills: 9/10
Difficulty: 9/10

~~~~~~~~~~~~~~~~~~~~~Atributes~~~~~~~~~~~~~~~~~~~~~~
Carry, Mage/R-dps, pet, CC, anything you guys think that needs to be added.

~~~~~~~~~~~~~~~~~~~~~Good against and bad against~~~~~~~~~~~~~~~~~~~~~~
This champion is very good against assasins and also decently against burst champions with longer CD's.
This champion is very bad against, champions with several farming skills or low CD skills.

Exampels:
Very good against: Twitch, Vayne, Twisted fate
Good against: Annie, Veigar, Ashe, Swain
Bad against: Vladimir, Maokai, Heimerdinger, Miss Fortune
Very bad against: Cho'gath, Rumble, Karthus

~~~~~~~~~~~~~~~~~~~~~Story~~~~~~~~~~~~~~~~~~~~~~
As we all know the Noxians are longing and hungry for power, so some of their most intelligent (and evil) magical scientist have been working on an experiment to increase Noxus military power. However they never expected it to go the way it did.
They tried to increase the power, by infusing all kind of creatures with magic, did this by surgical implementing a lacrima (magical stone) and then infusing them with mana. This was only 1 important condition these creatures had to swarm at least once a year and be able to give birth to a lot of offspring in a short period of time.
First things went according to plan, the creatures grew steadily and give birth to off spring quicker and quicker and both they and their offspring became stronger and stronger. But then it got out of control, they started to grow exponentially and several accidents occurred. The scientist never thought that the creatures would have such a strong mind of their own and that they would be so smart and impossible to control.
So they decided to use the creatures as entertainment for the nobles of Noxus, letting the creatures fight against each other. Normally this happened 1 vs 1, but one day the nobles wanted something new, so they made a stupid decision, having a fight 1 vs 1 vs 1, what they didn't expect was that the creatures would team up and escape.
These 3 were The Yellow Jacket Queen (wasp), The Tarantula Queen (spider) and The Beaver Rat Queen (rat). They decided to join the league and joined Demacia for all the wrong reasons, but the creatures are so cunning and intelligent that nobody knows their real motives nor does anyone expect a thing.
Their real goal is to make sure Demacia loses as they don't stand a chance alone. When this happens they can free their friends, all their friends who also have swarming abilities and are such as strong as they are. They are going free their friends, Locusts, Piranhas, Flies, Cockroaches, Bees, Ants, Crabs, Bats and much more friends. All for one simple reason, their goal, taking over First the league and by using the magical power of the league increasing their power even further and taking over Valoran and erasing almost all humans.


~~~~~~~~~~~~~~~~~~~~~Sketch~~~~~~~~~~~~~~~~~~~~~~
Trying to make one soon

~~~~~~~~~~~~~~~~~~~~~Explanation of abilities~~~~~~~~~~~~~~~~~~~~~~
Coming soon

~~~~~~~~~~~~~~~~~~~~~Summary and what's innovating~~~~~~~~~~~~~~~~~~~~~~
Okay, so first of all you play 3 champions at once, what isn't too innovating, but still a bit.
but what this champion is all about, is about getting your swarm/mob up, that's right you contineuosly spawn little creatures that help you and attack for you, they are extremely weak but you can get huge number of them, this is very unique and makes this a champion who can easily deal with assassins but not champions that have 1 or more AoE skills.
Also this champion constantly uses mana, which is unique again.
More important you're a carry that's based on AP and Mana, and you can do melee or ranged attacks and your swarm will always do melee, but they can go 600 range away from you, this makes it even more unique.
At least but not least, you have 5 Ultimates, which is also unique in itself, but for four of them you use your swarm and sacrifice them.

For the most updated versions look here:

Please check out all my champions:
Dr. Phd. Bananenertönt - The Evil Genius
Foresnova - The Elemental Guardian
Triqu - the experiment that went wrong
Dotter
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THIS IS AWESOME. Must..rep..him..for..awesome..idea.. REPPED!
Lugignaf
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So you are the guy who makes really complicated but at the same time really awesome ideas!
True love is found only in yourself.
Nighthawk
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My brain just exploded.


wRAthoFVuLK
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This is such a cool idea but Riot wouldn't even look once at implementing anything like this XD

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
Dotter
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It is really really complicated and I'm currently eating my own brain to stop the pain, but this idea is so cool. I love being a "shapeshifter" in games. I loved plauing Druid in Diablo and playing Morgana in Dragon Age.. And this idea takes that to a whole new level xD
wRAthoFVuLK
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Question to Dzeno:

how da **** do you come up with this kind of stuff and how much time did you spend on all of the calculations and descriptions...wtf o-o

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
Dzeno
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Thank you guys, really, for the positive comments :D.

to wRAthoFVuLK, I think the whole thing took me about 5 to 10 hours or something like, that, I worked on it whenever I felt like it :) :p.

How I come up with these ideas, well, first of all I find it very important that champion ideas (and most stuff in life) are new and innovating, I don't want more of the same ;).
So I start thinking, how is the system built up, what kind of variables are there (sight, range, HP, AD, etc) and what hasn't been used yet and what tricks can I use to make a unique champion.

Then at I certain point, I just get a basic idea and elaborate it, and the only pronblem I have is that most of the stuff I do seems to get pretty complicated :p.

I'm still thinking his passive might be OP, I might change it to 55/45/35 or 65/55/45 sec. tell me what you guys think :).
Also all tips, things you think could be better or certain things like sound/shout suggestions, etc. Are very welcome :).

And again thx for the comments :).
neomagii
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so if one of the three units die and one of the mini versions takes their place would they have full hp as soon as they take the spot or would they be at like half max health so that they have to regain hp?


Thanks to Nyoike for the sig!
Dzeno
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neomagii wrote:

so if one of the three units die and one of the mini versions takes their place would they have full hp as soon as they take the spot or would they be at like half max health so that they have to regain hp?


No, it's more like, they are completely useless untill the 45/35/25 seconds are over, because to have to mature to become a queen. And when those seconds are over they are at full health and full grown.

This means if all 3 are killed and you only have mini growing version, you die.

If it's not clear enough just tell me, because I know it's really complicated.
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