I think this would be massively overpowered. For example: 5v5 teamfight, lets say Anivia is carrying. Fight starts, you just put sleep on her, if its a good team, nobody will damage her and she will be in that state 5 seconds. In that 5 seconds its 4v5, enemy team easily kills those 4 since their carry is in sleep state and then they just pick her up as a kill too later when she wakes up from sleep.

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I believe the sleep mechanic should be as follow :
When the target is put to sleep, he gains a shield. Once that shield breaks, or that he is asleep for 5 sec, he wake up
When the target is put to sleep, he gains a shield. Once that shield breaks, or that he is asleep for 5 sec, he wake up
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But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
Sleep can't be done. The way the mechanic would work makes it a long duration stun. Or how you've suggested the mechanic could work. It'd be too useful. If you shortened the duration than it would be a medium duration stun. The way LoL works right now, the mechanic is simply impossible to do without making it OP, or basically changing the term "stun" to sleep for the purpose of the ability.
As for increasing/stopping CDs....That too would be hard to balance, not to mention a pain in the *** to time properly. If my spells aren't on CD you wasted it...Not to mention the fact that you're essentially suggesting a single spell LONG duration silence.
The only way I could see the mechanic being implemented is that it increases the CD of the last spell targeted champion used, or affects a random ability that target champion has on CD at the time.
Riot tries to limit the amount of RNG in LoL. Creating an ability like your "Stop/Increase" would go against their current system of skill creation. Creating a sleep spell would be too difficult to balance and way too useful ESPECIALLY during the laning phase.
As for increasing/stopping CDs....That too would be hard to balance, not to mention a pain in the *** to time properly. If my spells aren't on CD you wasted it...Not to mention the fact that you're essentially suggesting a single spell LONG duration silence.
The only way I could see the mechanic being implemented is that it increases the CD of the last spell targeted champion used, or affects a random ability that target champion has on CD at the time.
Riot tries to limit the amount of RNG in LoL. Creating an ability like your "Stop/Increase" would go against their current system of skill creation. Creating a sleep spell would be too difficult to balance and way too useful ESPECIALLY during the laning phase.
what if it has shorter duration on melee champs or is only a slow+silence on ranged or something?
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I like the idea of sleep increasing cooldowns. But then again, do you want to see it in an item? It will surely be bought by 3 people in the team, to counter the AP carry, the support and a random other person.
It can work, but then Riot needs to implement it with champions. Otherwise I can't see this work...
It can work, but then Riot needs to implement it with champions. Otherwise I can't see this work...
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EX:
Target is put to sleep, unable to move or cast abilities for 5s
If target is receives damage from any source, they break out of sleep.
and maybe:
Target gains 100 armor and magic resist in the sleeping state.
and maybe have that armor and magic resist value scale up/down depending if the sleep amount scales up.
(EX: Sleep inc to 7s, Armor/Magic Resist inc to 150 / Sleep stays 5s, Armor/Magic resist dec to 75)
-can be
Something with a cooldown timer stop or increase
EX:
One of the target's skill cooldown timers is increased by 10s
or
One of the target's skill cooldown timers is stopped for 10s
Obviously, this skill wouldn't be that by itself, but just that mechanic behind it.