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Your comments on Heal ?

Creator: AnIh June 15, 2011 1:55pm
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AnIh
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With the summoner spell revamp for season 2 , we will maybe have a buff of Heal ! a rioter (dont remember who) said they was thinking , as one of the way to deal with flash , to remove team component of heal and buff the amount .
I personally like this spell i use it all the time on my low lvl account :o (laning againts 2 ranged as melee is a nightmare when they just thrown everything at you like bots xD) , if they do this change do you think it will become mandatory for ad carry or even other champs ?
Dante Rebellion
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Nah, to be honest it might become better for weak early game champs... like maybe mundo, who isnt that strong until level 6 ......

I would like to see the buff though, maybe ill run Yi with heal+ghost and lane instead of jungle with smite+ghost
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Weak late-game.
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Atarios wrote:

Weak late-game.


^.. biggest downside D:
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It needs a scaling buff. Removing the team component does nothing good.
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Will always be weak late game. Hell, even mid game its weak. Sure, it lets you stay in a lane longer...buy a pot and stop overextending...
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yeah they need to reconsider the scaling maybe it will be same early game and stronger late game , i still think heal and cleanse will become very good spells for carrys at least instead of flash :)
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Heal is like Clarity. Some pple like it other say it is ****. It depends on how you utilize it.

The problem is that Heal is rather Tricky. You can try luring enemy and make him overextend with it and later on die to the tower, but in more competitive games you wont be able to to it anyway.

Playing smart > Heal
Mana regen runes > Clarity

Still some ppl like it some dont.
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The only problem with Heal, Clarity, Rally and Fortify is that CV is basically a MUST and the second spell pretty much needs to be Flash or Ghost. After the CV nerf maybe these other spells will be viable.

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Adonikam wrote:

The only problem with Heal, Clarity, Rally and Fortify is that CV is basically a MUST and the second spell pretty much needs to be Flash or Ghost. After the CV nerf maybe these other spells will be viable.

I disagree. The problem is that all those spells need a small buff to be able to compare to the other spells.

Heal and Clarity both need a small scaling buff. Heal needs it more than Clarity.

Rally needs to be mobile with a little lower CD and duration. The mastery for Rally needs to be in another mastery tree while the AP gained needs to be nerfed.

Fortify needs a small CD reduction and the mastery for Fortify needs a small buff, but it's pretty balanced otherwise.



I'd rather have summoners' provide a little kick than them all being rather meh.. That means that I'd rather have the weak ones buffed than the strong ones nerfed.
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