Team Composition
Asked by Petesaparty on June 16, 2016
Can anyone point me toward some in depth reading about team composition? I've seen a lot of short or incomplete articles, and I don't feel like I'm learning much. Can anyone provide general tips? Thanks!
- I guess you could name a fifth strategy, mostly done when you're losing: Picking single champions. A "pick comp" should have long range, long duration single target CC (
BONUS FACT: Each dragon is aimed towards one of the strats I named. This means they're both good for the team trying to pull off the strat and good against that same team. Fire dragon mainly boosts your teamfighting; Wind dragon sucks right now, but it mainly boosts splitpushing and catching splitpushers; Ocean dragon mainly boosts poking and helps you survive poke; Earth dragon boosts siege comps and helps you catch up with their objective taking speed if you're against them. All dragons have some use on each strat, but as you can see they're notably better for some above others.
First off are you playing with a group or solo/duo. This makes a HUGE difference in what you will pick for a comp, i will go over team first.
For teams what are you strengths, do you do well in fights together? Do you split push well, cna you ward and catch people out? This will decide the comp to go.
For team fighting comps its pretty easy. First off you want 2 major ways to engage, typically from top/jg. This include Malphite Rek'sai Lee Sin etc. These people start the fight and typically focus their back line. Secondly you want follow up lock down. While most of these engage have good cc, you don't want to follow up a malphite ult with a gragas ult. These will counteract each other. This will typically be from the mid/support, Champs like anivia alistar and braum are a few examples. Next burst damage. This is similar to follow up lock down, but is more important of damage, Champs like leblanc, twitch,kog'maw, and talon are good examples. Last is DPS (damage per second) This is 99.999% of the time the adc or rarely the mid lane. After the engage you need damage to continue on long sustain amount. Many people fall into the eternal wombo combo. Having a full burst comp and wam bam can be difficult as their team may just spit push so you can never get a clean ace and take towers.
Team comp is mostly a question you need to ask your team. Do we have a good engage? hard cc? peel? do we have a strong split push? Are we god at poking them out? playing around your strenghts will make a much better team comp then simply copy pasting that epic montage you saw on youtube. But a simple formula is as follows
-Team fight comp you need multiple engages and hard cc
-Spit push you need heavy wave clear and sustain
-Poke comps you need hard disengage and at least 2 kinds on LONG range poke
-Solo q what have people selected? Pick a champ your comfortable with that can fit into your comp, or if you are towards the first to pick, choose someone that is flexible enough to fit into a few different roles.